This is the complete list of members for savegame::autosave_savegame, including all inherited members.
autosave(const bool disable_autosave, const int autosave_max, const int infinite_autosaves) | savegame::autosave_savegame | |
autosave_savegame(saved_game &gamestate, game_display &gui, const compression::format compress_saves) | savegame::autosave_savegame | |
before_save() | savegame::savegame | protected |
check_filename(const std::string &filename, CVideo &video) | savegame::savegame | protected |
create_filename() | savegame::autosave_savegame | privatevirtual |
filename() const | savegame::savegame | inline |
gamestate() | savegame::savegame | inlineprotected |
gui_ | savegame::ingame_savegame | protected |
ingame_savegame(saved_game &gamestate, game_display &gui, const compression::format compress_saves) | savegame::ingame_savegame | |
save_game(CVideo *video=nullptr, const std::string &filename="") | savegame::savegame | protected |
save_game_automatic(CVideo &video, bool ask_for_overwrite=false, const std::string &filename="") | savegame::savegame | |
save_game_interactive(CVideo &video, const std::string &message, gui::DIALOG_TYPE dialog_type) | savegame::savegame | |
savegame(saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | savegame::savegame | protected |
set_error_message(const std::string &error_message) | savegame::savegame | inlineprotected |
set_filename(std::string filename) | savegame::savegame | protected |
title() | savegame::savegame | inlineprotected |
~savegame() | savegame::savegame | inlinevirtual |