This is the complete list of members for team, including all inherited members.
| action_bonus_count() const | team | inline |
| action_bonus_count_ | team | private |
| add_fog_override(const std::set< map_location > &hexes) | team | inline |
| add_recruit(const std::string &) | team | |
| all(SHROUD,"shroud")(NONE | team | |
| ALL | team | |
| allied_human_teams() const | team | |
| ally_fog(const std::vector< team > &teams) const | team | private |
| ally_fog_ | team | mutableprivate |
| ally_shroud(const std::vector< team > &teams) const | team | private |
| ally_shroud_ | team | mutableprivate |
| attributes | team | static |
| auto_shroud_updates() const | team | inline |
| auto_shroud_updates_ | team | private |
| base_income() const | team | inline |
| build(const config &cfg, const gamemap &map, int gold=default_team_gold_) | team | |
| calculate_enemies(size_t index) const | team | private |
| calculate_is_enemy(size_t index) const | team | private |
| carryover_add() const | team | inline |
| carryover_bonus() const | team | inline |
| carryover_gold() const | team | inline |
| carryover_percentage() const | team | inline |
| change_controller(const std::string &new_controller) | team | inline |
| change_controller(CONTROLLER controller) | team | inline |
| change_controller_by_wml(const std::string &new_controller) | team | |
| change_proxy(PROXY_CONTROLLER proxy) | team | inline |
| change_team(const std::string &name, const t_string &user_name) | team | |
| clear_caches() | team | static |
| clear_fog(const map_location &loc) | team | inline |
| clear_proxy() | team | inline |
| clear_shroud(const map_location &loc) | team | inline |
| clear_villages() | team | inline |
| color() const | team | inline |
| controller() const | team | inline |
| countdown_time() const | team | inline |
| countdown_time_ | team | mutableprivate |
| current_player() const | team | inline |
| default_team_gold_ | team | privatestatic |
| defeat_condition() const | team | inline |
| enemies_ | team | mutableprivate |
| faction() const | team | inline |
| faction_name() const | team | inline |
| flag() const | team | inline |
| flag_icon() const | team | inline |
| fog_ | team | private |
| fog_clearer_ | team | private |
| fog_or_shroud() const | team | inline |
| fogged(const map_location &loc) const | team | |
| get_disallow_observers() const | team | inline |
| get_minimap_color(int side) | team | static |
| get_scroll_to_leader() const | team | inline |
| get_shared_maps() | team | |
| get_side_actions() const | team | inline |
| get_side_color(int side) | team | static |
| get_side_color_index(int side) | team | static |
| get_side_color_range(int side) | team | static |
| get_side_highlight(int side) | team | static |
| get_side_highlight_pango(int side) | team | static |
| get_side_rgb(int side) | team | inlinestatic |
| get_side_rgb_max(int side) | team | inlinestatic |
| get_side_rgb_min(int side) | team | inlinestatic |
| get_village(const map_location &, const int owner_side, game_data *fire_event) | team | |
| gold() const | team | inline |
| gold_ | team | private |
| handle_legacy_share_vision(const config &cfg) | team | inline |
| have_leader(bool value=true) | team | inline |
| hidden() const | team | inline |
| human(PROXY_AI,"ai")(PROXY_IDLE | team | |
| info_ | team | private |
| is_ai() const | team | inline |
| is_droid() const | team | inline |
| is_empty() const | team | inline |
| is_enemy(int n) const | team | inline |
| is_human() const | team | inline |
| is_idle() const | team | inline |
| is_local() const | team | inline |
| is_local_ai() const | team | inline |
| is_local_human() const | team | inline |
| is_network() const | team | inline |
| is_network_ai() const | team | inline |
| is_network_human() const | team | inline |
| is_proxy_human() const | team | inline |
| knows_about_team(size_t index) const | team | |
| last_recruit() const | team | inline |
| last_recruit(const std::string &u_type) | team | inline |
| last_recruit_ | team | private |
| log_recruitable() const | team | |
| lose_village(const map_location &) | team | |
| lost() const | team | inline |
| make_ai() | team | inline |
| make_droid() | team | inline |
| MAKE_ENUM(CONTROLLER,(HUMAN,"human")(AI,"ai")(EMPTY,"null")) MAKE_ENUM(PROXY_CONTROLLER | team | |
| MAKE_ENUM(DEFEAT_CONDITION,(NO_LEADER,"no_leader_left")(NO_UNITS,"no_units_left")(NEVER,"never")(ALWAYS,"always")) MAKE_ENUM(SHARE_VISION | team | |
| make_human() | team | inline |
| make_idle() | team | inline |
| make_proxy_human() | team | inline |
| merge_shroud_map_data(const std::string &shroud_data) | team | inline |
| minimum_recruit_price() const | team | |
| new_turn() | team | inline |
| no_leader() const | team | inline |
| no_turn_confirmation() const | team | inline |
| objectives() const | team | inline |
| objectives_changed() const | team | inline |
| owns_village(const map_location &loc) const | team | inline |
| persistent() const | team | inline |
| place_shroud(const map_location &loc) | team | inline |
| planned_actions_ | team | private |
| proxy_controller() const | team | inline |
| PROXY_HUMAN | team | |
| recall_cost() const | team | inline |
| recall_list() | team | inline |
| recall_list() const | team | inline |
| recall_list_ | team | private |
| recruits() const | team | inline |
| refog() | team | inline |
| remove_fog_override(const std::set< map_location > &hexes) | team | |
| reset_objectives_changed() const | team | inline |
| reshroud() | team | inline |
| save_id() const | team | inline |
| set_action_bonus_count(const int count) | team | inline |
| set_auto_shroud_updates(bool value) | team | inline |
| set_base_income(int amount) | team | inline |
| set_carryover_add(bool value) | team | inline |
| set_carryover_bonus(double value) | team | inline |
| set_carryover_gold(int value) | team | inline |
| set_carryover_percentage(int value) | team | inline |
| set_color(const std::string &color) | team | inline |
| set_countdown_time(const int amount) const | team | inline |
| set_current_player(const std::string &player) | team | inline |
| set_defeat_condition(DEFEAT_CONDITION value) | team | inline |
| set_defeat_condition_string(const std::string &value) | team | inline |
| set_flag(const std::string &flag) | team | inline |
| set_flag_icon(const std::string &flag_icon) | team | inline |
| set_fog(bool fog) | team | inline |
| set_gold(int amount) | team | inline |
| set_hidden(bool value) | team | inline |
| set_local(bool local) | team | inline |
| set_lost(bool value=true) | team | inline |
| set_no_turn_confirmation(bool value) | team | inline |
| set_objectives(const t_string &new_objectives, bool silently=false) | team | |
| set_objectives_changed(bool c=true) const | team | inline |
| set_persistent(bool value) | team | inline |
| set_recall_cost(int cost) | team | inline |
| set_recruits(const std::set< std::string > &recruits) | team | |
| set_save_id(const std::string &save_id) | team | inline |
| set_scroll_to_leader(bool value) | team | inline |
| set_share_vision(const std::string &vision_status) | team | inline |
| set_share_vision(SHARE_VISION vision_status) | team | inline |
| set_shroud(bool shroud) | team | inline |
| set_start_gold(const int amount) | team | inline |
| set_village_gold(int income) | team | inline |
| set_village_support(int support) | team | inline |
| share_maps() const | team | inline |
| share_view() const | team | inline |
| share_vision() const | team | inline |
| shroud_ | team | private |
| shrouded(const map_location &loc) const | team | |
| side() const | team | inline |
| side_name() const | team | inline |
| spend_gold(const int amount) | team | inline |
| start_gold() const | team | inline |
| support() const | team | inline |
| team() | team | |
| team_name() const | team | inline |
| to_config() const | team | |
| toggle_droid() | team | inline |
| toggle_idle() | team | inline |
| total_income() const | team | inline |
| user_team_name() const | team | inline |
| uses_fog() const | team | inline |
| uses_shroud() const | team | inline |
| variables() | team | inline |
| variables() const | team | inline |
| village_gold() const | team | inline |
| village_support() const | team | inline |
| villages() const | team | inline |
| villages_ | team | private |
| write(config &cfg) const | team | |
| ~team() | team | virtual |
1.8.8