This is the complete list of members for team, including all inherited members.
action_bonus_count() const | team | inline |
action_bonus_count_ | team | private |
add_fog_override(const std::set< map_location > &hexes) | team | inline |
add_recruit(const std::string &) | team | |
all(SHROUD,"shroud")(NONE | team | |
ALL | team | |
allied_human_teams() const | team | |
ally_fog(const std::vector< team > &teams) const | team | private |
ally_fog_ | team | mutableprivate |
ally_shroud(const std::vector< team > &teams) const | team | private |
ally_shroud_ | team | mutableprivate |
attributes | team | static |
auto_shroud_updates() const | team | inline |
auto_shroud_updates_ | team | private |
base_income() const | team | inline |
build(const config &cfg, const gamemap &map, int gold=default_team_gold_) | team | |
calculate_enemies(size_t index) const | team | private |
calculate_is_enemy(size_t index) const | team | private |
carryover_add() const | team | inline |
carryover_bonus() const | team | inline |
carryover_gold() const | team | inline |
carryover_percentage() const | team | inline |
change_controller(const std::string &new_controller) | team | inline |
change_controller(CONTROLLER controller) | team | inline |
change_controller_by_wml(const std::string &new_controller) | team | |
change_proxy(PROXY_CONTROLLER proxy) | team | inline |
change_team(const std::string &name, const t_string &user_name) | team | |
clear_caches() | team | static |
clear_fog(const map_location &loc) | team | inline |
clear_proxy() | team | inline |
clear_shroud(const map_location &loc) | team | inline |
clear_villages() | team | inline |
color() const | team | inline |
controller() const | team | inline |
countdown_time() const | team | inline |
countdown_time_ | team | mutableprivate |
current_player() const | team | inline |
default_team_gold_ | team | privatestatic |
defeat_condition() const | team | inline |
enemies_ | team | mutableprivate |
faction() const | team | inline |
faction_name() const | team | inline |
flag() const | team | inline |
flag_icon() const | team | inline |
fog_ | team | private |
fog_clearer_ | team | private |
fog_or_shroud() const | team | inline |
fogged(const map_location &loc) const | team | |
get_disallow_observers() const | team | inline |
get_minimap_color(int side) | team | static |
get_scroll_to_leader() const | team | inline |
get_shared_maps() | team | |
get_side_actions() const | team | inline |
get_side_color(int side) | team | static |
get_side_color_index(int side) | team | static |
get_side_color_range(int side) | team | static |
get_side_highlight(int side) | team | static |
get_side_highlight_pango(int side) | team | static |
get_side_rgb(int side) | team | inlinestatic |
get_side_rgb_max(int side) | team | inlinestatic |
get_side_rgb_min(int side) | team | inlinestatic |
get_village(const map_location &, const int owner_side, game_data *fire_event) | team | |
gold() const | team | inline |
gold_ | team | private |
handle_legacy_share_vision(const config &cfg) | team | inline |
have_leader(bool value=true) | team | inline |
hidden() const | team | inline |
human(PROXY_AI,"ai")(PROXY_IDLE | team | |
info_ | team | private |
is_ai() const | team | inline |
is_droid() const | team | inline |
is_empty() const | team | inline |
is_enemy(int n) const | team | inline |
is_human() const | team | inline |
is_idle() const | team | inline |
is_local() const | team | inline |
is_local_ai() const | team | inline |
is_local_human() const | team | inline |
is_network() const | team | inline |
is_network_ai() const | team | inline |
is_network_human() const | team | inline |
is_proxy_human() const | team | inline |
knows_about_team(size_t index) const | team | |
last_recruit() const | team | inline |
last_recruit(const std::string &u_type) | team | inline |
last_recruit_ | team | private |
log_recruitable() const | team | |
lose_village(const map_location &) | team | |
lost() const | team | inline |
make_ai() | team | inline |
make_droid() | team | inline |
MAKE_ENUM(CONTROLLER,(HUMAN,"human")(AI,"ai")(EMPTY,"null")) MAKE_ENUM(PROXY_CONTROLLER | team | |
MAKE_ENUM(DEFEAT_CONDITION,(NO_LEADER,"no_leader_left")(NO_UNITS,"no_units_left")(NEVER,"never")(ALWAYS,"always")) MAKE_ENUM(SHARE_VISION | team | |
make_human() | team | inline |
make_idle() | team | inline |
make_proxy_human() | team | inline |
merge_shroud_map_data(const std::string &shroud_data) | team | inline |
minimum_recruit_price() const | team | |
new_turn() | team | inline |
no_leader() const | team | inline |
no_turn_confirmation() const | team | inline |
objectives() const | team | inline |
objectives_changed() const | team | inline |
owns_village(const map_location &loc) const | team | inline |
persistent() const | team | inline |
place_shroud(const map_location &loc) | team | inline |
planned_actions_ | team | private |
proxy_controller() const | team | inline |
PROXY_HUMAN | team | |
recall_cost() const | team | inline |
recall_list() | team | inline |
recall_list() const | team | inline |
recall_list_ | team | private |
recruits() const | team | inline |
refog() | team | inline |
remove_fog_override(const std::set< map_location > &hexes) | team | |
reset_objectives_changed() const | team | inline |
reshroud() | team | inline |
save_id() const | team | inline |
set_action_bonus_count(const int count) | team | inline |
set_auto_shroud_updates(bool value) | team | inline |
set_base_income(int amount) | team | inline |
set_carryover_add(bool value) | team | inline |
set_carryover_bonus(double value) | team | inline |
set_carryover_gold(int value) | team | inline |
set_carryover_percentage(int value) | team | inline |
set_color(const std::string &color) | team | inline |
set_countdown_time(const int amount) const | team | inline |
set_current_player(const std::string &player) | team | inline |
set_defeat_condition(DEFEAT_CONDITION value) | team | inline |
set_defeat_condition_string(const std::string &value) | team | inline |
set_flag(const std::string &flag) | team | inline |
set_flag_icon(const std::string &flag_icon) | team | inline |
set_fog(bool fog) | team | inline |
set_gold(int amount) | team | inline |
set_hidden(bool value) | team | inline |
set_local(bool local) | team | inline |
set_lost(bool value=true) | team | inline |
set_no_turn_confirmation(bool value) | team | inline |
set_objectives(const t_string &new_objectives, bool silently=false) | team | |
set_objectives_changed(bool c=true) const | team | inline |
set_persistent(bool value) | team | inline |
set_recall_cost(int cost) | team | inline |
set_recruits(const std::set< std::string > &recruits) | team | |
set_save_id(const std::string &save_id) | team | inline |
set_scroll_to_leader(bool value) | team | inline |
set_share_vision(const std::string &vision_status) | team | inline |
set_share_vision(SHARE_VISION vision_status) | team | inline |
set_shroud(bool shroud) | team | inline |
set_start_gold(const int amount) | team | inline |
set_village_gold(int income) | team | inline |
set_village_support(int support) | team | inline |
share_maps() const | team | inline |
share_view() const | team | inline |
share_vision() const | team | inline |
shroud_ | team | private |
shrouded(const map_location &loc) const | team | |
side() const | team | inline |
side_name() const | team | inline |
spend_gold(const int amount) | team | inline |
start_gold() const | team | inline |
support() const | team | inline |
team() | team | |
team_name() const | team | inline |
to_config() const | team | |
toggle_droid() | team | inline |
toggle_idle() | team | inline |
total_income() const | team | inline |
user_team_name() const | team | inline |
uses_fog() const | team | inline |
uses_shroud() const | team | inline |
variables() | team | inline |
variables() const | team | inline |
village_gold() const | team | inline |
village_support() const | team | inline |
villages() const | team | inline |
villages_ | team | private |
write(config &cfg) const | team | |
~team() | team | virtual |