The Battle for Wesnoth  1.13.4+dev
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
team Member List

This is the complete list of members for team, including all inherited members.

action_bonus_count() const teaminline
action_bonus_count_teamprivate
add_fog_override(const std::set< map_location > &hexes)teaminline
add_recruit(const std::string &)team
all(SHROUD,"shroud")(NONEteam
ALLteam
allied_human_teams() const team
ally_fog(const std::vector< team > &teams) const teamprivate
ally_fog_teammutableprivate
ally_shroud(const std::vector< team > &teams) const teamprivate
ally_shroud_teammutableprivate
attributesteamstatic
auto_shroud_updates() const teaminline
auto_shroud_updates_teamprivate
base_income() const teaminline
build(const config &cfg, const gamemap &map, int gold=default_team_gold_)team
calculate_enemies(size_t index) const teamprivate
calculate_is_enemy(size_t index) const teamprivate
carryover_add() const teaminline
carryover_bonus() const teaminline
carryover_gold() const teaminline
carryover_percentage() const teaminline
change_controller(const std::string &new_controller)teaminline
change_controller(CONTROLLER controller)teaminline
change_controller_by_wml(const std::string &new_controller)team
change_proxy(PROXY_CONTROLLER proxy)teaminline
change_team(const std::string &name, const t_string &user_name)team
clear_caches()teamstatic
clear_fog(const map_location &loc)teaminline
clear_proxy()teaminline
clear_shroud(const map_location &loc)teaminline
clear_villages()teaminline
color() const teaminline
controller() const teaminline
countdown_time() const teaminline
countdown_time_teammutableprivate
current_player() const teaminline
default_team_gold_teamprivatestatic
defeat_condition() const teaminline
enemies_teammutableprivate
faction() const teaminline
faction_name() const teaminline
flag() const teaminline
flag_icon() const teaminline
fog_teamprivate
fog_clearer_teamprivate
fog_or_shroud() const teaminline
fogged(const map_location &loc) const team
get_disallow_observers() const teaminline
get_minimap_color(int side)teamstatic
get_scroll_to_leader() const teaminline
get_shared_maps()team
get_side_actions() const teaminline
get_side_color(int side)teamstatic
get_side_color_index(int side)teamstatic
get_side_color_range(int side)teamstatic
get_side_highlight(int side)teamstatic
get_side_highlight_pango(int side)teamstatic
get_side_rgb(int side)teaminlinestatic
get_side_rgb_max(int side)teaminlinestatic
get_side_rgb_min(int side)teaminlinestatic
get_village(const map_location &, const int owner_side, game_data *fire_event)team
gold() const teaminline
gold_teamprivate
handle_legacy_share_vision(const config &cfg)teaminline
have_leader(bool value=true)teaminline
hidden() const teaminline
human(PROXY_AI,"ai")(PROXY_IDLEteam
info_teamprivate
is_ai() const teaminline
is_droid() const teaminline
is_empty() const teaminline
is_enemy(int n) const teaminline
is_human() const teaminline
is_idle() const teaminline
is_local() const teaminline
is_local_ai() const teaminline
is_local_human() const teaminline
is_network() const teaminline
is_network_ai() const teaminline
is_network_human() const teaminline
is_proxy_human() const teaminline
knows_about_team(size_t index) const team
last_recruit() const teaminline
last_recruit(const std::string &u_type)teaminline
last_recruit_teamprivate
log_recruitable() const team
lose_village(const map_location &)team
lost() const teaminline
make_ai()teaminline
make_droid()teaminline
MAKE_ENUM(CONTROLLER,(HUMAN,"human")(AI,"ai")(EMPTY,"null")) MAKE_ENUM(PROXY_CONTROLLERteam
MAKE_ENUM(DEFEAT_CONDITION,(NO_LEADER,"no_leader_left")(NO_UNITS,"no_units_left")(NEVER,"never")(ALWAYS,"always")) MAKE_ENUM(SHARE_VISIONteam
make_human()teaminline
make_idle()teaminline
make_proxy_human()teaminline
merge_shroud_map_data(const std::string &shroud_data)teaminline
minimum_recruit_price() const team
new_turn()teaminline
no_leader() const teaminline
no_turn_confirmation() const teaminline
objectives() const teaminline
objectives_changed() const teaminline
owns_village(const map_location &loc) const teaminline
persistent() const teaminline
place_shroud(const map_location &loc)teaminline
planned_actions_teamprivate
proxy_controller() const teaminline
PROXY_HUMANteam
recall_cost() const teaminline
recall_list()teaminline
recall_list() const teaminline
recall_list_teamprivate
recruits() const teaminline
refog()teaminline
remove_fog_override(const std::set< map_location > &hexes)team
reset_objectives_changed() const teaminline
reshroud()teaminline
save_id() const teaminline
set_action_bonus_count(const int count)teaminline
set_auto_shroud_updates(bool value)teaminline
set_base_income(int amount)teaminline
set_carryover_add(bool value)teaminline
set_carryover_bonus(double value)teaminline
set_carryover_gold(int value)teaminline
set_carryover_percentage(int value)teaminline
set_color(const std::string &color)teaminline
set_countdown_time(const int amount) const teaminline
set_current_player(const std::string &player)teaminline
set_defeat_condition(DEFEAT_CONDITION value)teaminline
set_defeat_condition_string(const std::string &value)teaminline
set_flag(const std::string &flag)teaminline
set_flag_icon(const std::string &flag_icon)teaminline
set_fog(bool fog)teaminline
set_gold(int amount)teaminline
set_hidden(bool value)teaminline
set_local(bool local)teaminline
set_lost(bool value=true)teaminline
set_no_turn_confirmation(bool value)teaminline
set_objectives(const t_string &new_objectives, bool silently=false)team
set_objectives_changed(bool c=true) const teaminline
set_persistent(bool value)teaminline
set_recall_cost(int cost)teaminline
set_recruits(const std::set< std::string > &recruits)team
set_save_id(const std::string &save_id)teaminline
set_scroll_to_leader(bool value)teaminline
set_share_vision(const std::string &vision_status)teaminline
set_share_vision(SHARE_VISION vision_status)teaminline
set_shroud(bool shroud)teaminline
set_start_gold(const int amount)teaminline
set_village_gold(int income)teaminline
set_village_support(int support)teaminline
share_maps() const teaminline
share_view() const teaminline
share_vision() const teaminline
shroud_teamprivate
shrouded(const map_location &loc) const team
side() const teaminline
side_name() const teaminline
spend_gold(const int amount)teaminline
start_gold() const teaminline
support() const teaminline
team()team
team_name() const teaminline
to_config() const team
toggle_droid()teaminline
toggle_idle()teaminline
total_income() const teaminline
user_team_name() const teaminline
uses_fog() const teaminline
uses_shroud() const teaminline
variables()teaminline
variables() const teaminline
village_gold() const teaminline
village_support() const teaminline
villages() const teaminline
villages_teamprivate
write(config &cfg) const team
~team()teamvirtual