This is the complete list of members for terrain_builder, including all inherited members.
add_constraints(constraint_set &constraints, const map_location &loc, const t_translation::t_match &type, const config &global_images) | terrain_builder | private |
add_constraints(constraint_set &constraints, const map_location &loc, const config &cfg, const config &global_images) | terrain_builder | private |
add_images_from_config(rule_imagelist &images, const config &cfg, bool global, int dx=0, int dy=0) | terrain_builder | private |
add_off_map_rule(const std::string &image) | terrain_builder | private |
add_rotated_rules(building_ruleset &rules, building_rule &tpl, const std::string &rotations) | terrain_builder | private |
add_rule(building_ruleset &rules, building_rule &rule) | terrain_builder | private |
anchormap typedef | terrain_builder | private |
apply_rule(const building_rule &rule, const map_location &loc) | terrain_builder | private |
BACKGROUND enum value | terrain_builder | |
build_terrains() | terrain_builder | private |
building_rules_ | terrain_builder | privatestatic |
building_ruleset typedef | terrain_builder | private |
change_map(const gamemap *m) | terrain_builder | |
constraint_set typedef | terrain_builder | private |
DUMMY_HASH | terrain_builder | static |
flush_local_rules() | terrain_builder | private |
FOREGROUND enum value | terrain_builder | |
get_terrain_at(const map_location &loc, const std::string &tod, TERRAIN_TYPE const terrain_type) | terrain_builder | |
get_tile(const map_location &loc) | terrain_builder | |
imagelist typedef | terrain_builder | |
load_images(building_rule &rule) | terrain_builder | private |
map() const | terrain_builder | inline |
map_ | terrain_builder | private |
parse_config(const config &cfg, bool local=true) | terrain_builder | private |
parse_global_config(const config &cfg) | terrain_builder | inlineprivate |
parse_mapstring(const std::string &mapstring, struct building_rule &br, anchormap &anchors, const config &global_images) | terrain_builder | private |
rebuild_all() | terrain_builder | |
rebuild_cache_all() | terrain_builder | |
rebuild_terrain(const map_location &loc) | terrain_builder | |
reload_map() | terrain_builder | |
replace_rotate_tokens(std::string &s, int angle, const std::vector< std::string > &replacement) | terrain_builder | private |
replace_rotate_tokens(rule_image &image, int angle, const std::vector< std::string > &replacement) | terrain_builder | private |
replace_rotate_tokens(rule_image_variant &variant, int angle, const std::vector< std::string > &replacement) | terrain_builder | inlineprivate |
replace_rotate_tokens(rule_imagelist &list, int angle, const std::vector< std::string > &replacement) | terrain_builder | private |
replace_rotate_tokens(building_rule &rule, int angle, const std::vector< std::string > &replacement) | terrain_builder | private |
rotate(terrain_constraint &constraint, int angle) | terrain_builder | private |
rotate_rule(building_rule &rule, int angle, const std::vector< std::string > &angle_name) | terrain_builder | private |
rule_imagelist typedef | terrain_builder | |
rule_matches(const building_rule &rule, const map_location &loc, const terrain_constraint *type_checked) const | terrain_builder | private |
rules_cfg_ | terrain_builder | privatestatic |
set_terrain_rules_cfg(const config &cfg) | terrain_builder | static |
start_animation(building_rule &rule) | terrain_builder | private |
terrain_builder(const config &level, const gamemap *map, const std::string &offmap_image) | terrain_builder | |
terrain_by_type_ | terrain_builder | private |
terrain_by_type_map typedef | terrain_builder | private |
terrain_matches(const t_translation::t_terrain &tcode, const t_translation::t_list &terrains) const | terrain_builder | inlineprivate |
terrain_matches(const t_translation::t_terrain &tcode, const t_translation::t_match &terrain) const | terrain_builder | inlineprivate |
TERRAIN_TYPE enum name | terrain_builder | |
tile_map_ | terrain_builder | private |
tilewidth_ | terrain_builder | private |
UNITPOS | terrain_builder | static |
update_animation(const map_location &loc) | terrain_builder |