The Battle for Wesnoth  1.13.4+dev
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terrain_label Member List

This is the complete list of members for terrain_label, including all inherited members.

calculate_shroud()terrain_label
category() const terrain_label
category_terrain_labelprivate
cfg_color() const terrain_labelprivate
clear()terrain_labelprivate
color() const terrain_label
color_terrain_labelprivate
creator() const terrain_label
creator_terrain_labelprivate
draw()terrain_labelprivate
get_rect() const terrain_labelprivate
handle_terrain_labelprivate
hidden() const terrain_labelprivate
immutable() const terrain_label
immutable_terrain_labelprivate
loc_terrain_labelprivate
location() const terrain_label
operator=(const terrain_label &)terrain_labelprivate
parent_terrain_labelprivate
read(const config &cfg)terrain_label
recalculate()terrain_label
set_text(const t_string &)terrain_label
team_name() const terrain_label
team_name_terrain_labelprivate
terrain_label(const t_string &text, const int creator, const std::string &team_name, const map_location &loc, const map_labels &parent, const SDL_Color color=font::NORMAL_COLOR, const bool visible_in_fog=true, const bool visible_in_shroud=false, const bool immutable=false, const std::string &category="", const t_string &tooltip="")terrain_label
terrain_label(const map_labels &, const config &)terrain_label
terrain_label(const terrain_label &)terrain_labelprivate
text() const terrain_label
text_terrain_labelprivate
tooltip() const terrain_label
tooltip_terrain_labelprivate
tooltip_handle_terrain_labelprivate
update_info(const t_string &, const int creator, const t_string &, const std::string &, const SDL_Color)terrain_label
update_info(const t_string &text, const int creator, const t_string &tooltip, const std::string &team_name, const SDL_Color color, const bool visible_in_fog, const bool visible_in_shroud, const bool immutable, const std::string &category)terrain_label
viewable(const display_context &dc) const terrain_labelprivate
visible_in_fog() const terrain_label
visible_in_fog_terrain_labelprivate
visible_in_shroud() const terrain_label
visible_in_shroud_terrain_labelprivate
write(config &res) const terrain_label
~terrain_label()terrain_label