The Battle for Wesnoth  1.13.4+dev
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tod_manager Member List

This is the complete list of members for tod_manager, including all inherited members.

add_time_area(const gamemap &map, const config &cfg)tod_manager
add_time_area(const std::string &id, const std::set< map_location > &locs, const config &time_cfg)tod_manager
areas_tod_managerprivate
calculate_current_time(const int number_of_times, const int for_turn_number, const int current_time, const bool only_to_allowed_range=false) const tod_managerprivate
currentTime_tod_managerprivate
get_area_by_id(const std::string &id) const tod_manager
get_area_by_index(int index) const tod_manager
get_area_ids() const tod_manager
get_current_area_time(int index) const tod_manager
get_current_time(const map_location &loc=map_location::null_location()) const tod_manager
get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const tod_manager
get_previous_time_of_day() const tod_manager
get_time_of_day(int for_turn=0) const tod_managerinline
get_time_of_day(const map_location &loc, int for_turn=0) const tod_manager
get_time_of_day_turn(const std::vector< time_of_day > &times, int nturn, const int current_time) const tod_managerprivate
has_time_area() const tod_managerinline
has_tod_bonus_changed()tod_managerinline
has_tod_bonus_changed_tod_managerprivate
has_turn_event_fired()tod_managerinline
has_turn_event_fired_tod_managerprivate
is_start_ToD(const std::string &)tod_managerstatic
is_time_left()tod_manager
modify_turns(const std::string &mod)tod_manager
modify_turns_by_wml(const std::string &mod)tod_manager
next_turn(game_data *vars)tod_manager
num_turns_tod_managerprivate
number_of_turns() const tod_managerinline
operator=(const tod_manager &manager)tod_manager
random_tod_tod_managerprivate
remove_time_area(const std::string &id)tod_manager
remove_time_area(int index)tod_manager
replace_area_locations(int index, const std::set< map_location > &locs)tod_manager
replace_local_schedule(const std::vector< time_of_day > &schedule, int area_index)tod_manager
replace_schedule(const config &time_cfg)tod_manager
replace_schedule(const std::vector< time_of_day > &schedule)tod_manager
resolve_random(random_new::rng &r)tod_manager
set_area_id(int area_index, const std::string &id)tod_manager
set_current_time(int time)tod_manager
set_current_time(int time, int area_index)tod_manager
set_current_time(int time, const std::string &area_id)tod_manager
set_current_time(int time, area_time_of_day &area)tod_managerprivate
set_new_current_times(const int new_current_turn_number)tod_managerprivate
set_number_of_turns(int num)tod_manager
set_number_of_turns_by_wml(int num)tod_manager
set_turn(const int num, game_data *vars=nullptr, const bool increase_limit_if_needed=true)tod_manager
set_turn_by_wml(const int num, game_data *vars=nullptr, const bool increase_limit_if_needed=true)tod_manager
times(const map_location &loc=map_location::null_location()) const tod_manager
times(int index) const tod_managerinline
times_tod_managerprivate
to_config() const tod_manager
tod_manager(const config &scenario_cfg=config())tod_managerexplicit
turn() const tod_managerinline
turn_tod_managerprivate
turn_event_fired()tod_managerinline
update_server_information() const tod_manager
~tod_manager()tod_managerinline