This is the complete list of members for unit_animation, including all inherited members.
add_anims(std::vector< unit_animation > &animations, const config &cfg) | unit_animation | static |
add_frame(int duration, const unit_frame &value, bool force_change=false) | unit_animation | inline |
all_tag_names() | unit_animation | static |
animation_finished() const | unit_animation | |
animation_finished_potential() const | unit_animation | |
base_score_ | unit_animation | private |
clear_haloes() | unit_animation | |
debug() const | unit_animation | |
DEFAULT_ANIM enum value | unit_animation | |
directions_ | unit_animation | private |
dst_ | unit_animation | private |
event_ | unit_animation | private |
fill_initial_animations(std::vector< unit_animation > &animations, const config &cfg) | unit_animation | static |
frequency_ | unit_animation | private |
get_animation_time() const | unit_animation | inline |
get_animation_time_potential() const | unit_animation | inline |
get_begin_time() const | unit_animation | |
get_current_frame_begin_time() const | unit_animation | inline |
get_current_params(const frame_parameters &default_val=frame_parameters()) const | unit_animation | inlineprotected |
get_end_time() const | unit_animation | |
get_last_frame() const | unit_animation | inline |
HIT enum value | unit_animation | |
hit_type enum name | unit_animation | |
hits_ | unit_animation | private |
INVALID enum value | unit_animation | |
invalidate(frame_parameters &value) | unit_animation | |
invalidated_ | unit_animation | private |
KILL enum value | unit_animation | |
MATCH_FAIL enum value | unit_animation | |
matches(const display &disp, const map_location &loc, const map_location &second_loc, const unit *my_unit, const std::string &event="", const int value=0, hit_type hit=INVALID, const attack_type *attack=nullptr, const attack_type *second_attack=nullptr, int value2=0) const | unit_animation | |
MISS enum value | unit_animation | |
need_minimal_update() const | unit_animation | |
need_update() const | unit_animation | |
operator<<(std::ostream &outstream, const unit_animation &u_animation) | unit_animation | friend |
overlaped_hex_ | unit_animation | private |
pause_animation() | unit_animation | |
play_offscreen_ | unit_animation | private |
primary_attack_filter_ | unit_animation | private |
redraw(frame_parameters &value, halo::manager &halo_man) | unit_animation | |
restart_animation() | unit_animation | |
secondary_attack_filter_ | unit_animation | private |
secondary_unit_filter_ | unit_animation | private |
src_ | unit_animation | private |
start_animation(int start_time, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const std::string &text="", const Uint32 text_color=0, const bool accelerate=true) | unit_animation | |
sub_anims_ | unit_animation | private |
terrain_types_ | unit_animation | private |
time_to_tick(int animation_time) const | unit_animation | inline |
unit class | unit_animation | friend |
unit_anim_ | unit_animation | private |
unit_animation() | unit_animation | private |
unit_animation(const config &cfg, const std::string &frame_string="") | unit_animation | explicit |
unit_animation(int start_time, const unit_frame &frame, const std::string &event="", const int variation=DEFAULT_ANIM, const frame_builder &builder=frame_builder()) | unit_animation | explicitprivate |
unit_drawer class | unit_animation | friend |
unit_filter_ | unit_animation | private |
update_last_draw_time() | unit_animation | |
update_parameters(const map_location &src, const map_location &dst) | unit_animation | |
value2_ | unit_animation | private |
value_ | unit_animation | private |
variation_type enum name | unit_animation |