This is the complete list of members for unit_animation_component, including all inherited members.
| anim_ | unit_animation_component | private |
| animations_ | unit_animation_component | private |
| apply_new_animation_effect(const config &effect) | unit_animation_component | |
| choose_animation(const display &disp, const map_location &loc, const std::string &event, const map_location &second_loc=map_location::null_location(), const int damage=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=nullptr, const attack_type *second_attack=nullptr, int swing_num=0) | unit_animation_component | |
| clear_haloes() | unit_animation_component | |
| draw_bars_ | unit_animation_component | private |
| frame_begin_time_ | unit_animation_component | private |
| get_animation() const | unit_animation_component | inline |
| invalidate(const display &disp) | unit_animation_component | |
| next_idling_ | unit_animation_component | private |
| refresh() | unit_animation_component | |
| refreshing_ | unit_animation_component | private |
| reset_after_advance(const unit_type *newtype=nullptr) | unit_animation_component | |
| set_disabled_ghosted(bool with_bars=true) | unit_animation_component | |
| set_ghosted(bool with_bars=true) | unit_animation_component | |
| set_idling() | unit_animation_component | |
| set_selecting() | unit_animation_component | |
| set_standing(bool with_bars=true) | unit_animation_component | |
| start_animation(int start_time, const unit_animation *animation, bool with_bars, const std::string &text="", Uint32 text_color=0, STATE state=STATE_ANIM) | unit_animation_component | |
| STATE enum name | unit_animation_component | |
| state_ | unit_animation_component | private |
| STATE_ANIM enum value | unit_animation_component | |
| STATE_FORGET enum value | unit_animation_component | |
| STATE_STANDING enum value | unit_animation_component | |
| u_ | unit_animation_component | private |
| unit class | unit_animation_component | friend |
| unit_animation_component(unit &my_unit) | unit_animation_component | inline |
| unit_animation_component(unit &my_unit, const unit_animation_component &o) | unit_animation_component | inline |
| unit_drawer class | unit_animation_component | friend |
| unit_halo_ | unit_animation_component | private |