The Battle for Wesnoth  1.13.4+dev
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unit_animation_component Member List

This is the complete list of members for unit_animation_component, including all inherited members.

anim_unit_animation_componentprivate
animations_unit_animation_componentprivate
apply_new_animation_effect(const config &effect)unit_animation_component
choose_animation(const display &disp, const map_location &loc, const std::string &event, const map_location &second_loc=map_location::null_location(), const int damage=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=nullptr, const attack_type *second_attack=nullptr, int swing_num=0)unit_animation_component
clear_haloes()unit_animation_component
draw_bars_unit_animation_componentprivate
frame_begin_time_unit_animation_componentprivate
get_animation() const unit_animation_componentinline
invalidate(const display &disp)unit_animation_component
next_idling_unit_animation_componentprivate
refresh()unit_animation_component
refreshing_unit_animation_componentprivate
reset_after_advance(const unit_type *newtype=nullptr)unit_animation_component
set_disabled_ghosted(bool with_bars=true)unit_animation_component
set_ghosted(bool with_bars=true)unit_animation_component
set_idling()unit_animation_component
set_selecting()unit_animation_component
set_standing(bool with_bars=true)unit_animation_component
start_animation(int start_time, const unit_animation *animation, bool with_bars, const std::string &text="", Uint32 text_color=0, STATE state=STATE_ANIM)unit_animation_component
STATE enum nameunit_animation_component
state_unit_animation_componentprivate
STATE_ANIM enum valueunit_animation_component
STATE_FORGET enum valueunit_animation_component
STATE_STANDING enum valueunit_animation_component
u_unit_animation_componentprivate
unit classunit_animation_componentfriend
unit_animation_component(unit &my_unit)unit_animation_componentinline
unit_animation_component(unit &my_unit, const unit_animation_component &o)unit_animation_componentinline
unit_drawer classunit_animation_componentfriend
unit_halo_unit_animation_componentprivate