The Battle for Wesnoth  1.13.4+dev
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unit_animator Member List

This is the complete list of members for unit_animator, including all inherited members.

add_animation(const unit *animated_unit, const unit_animation *animation, const map_location &src=map_location::null_location(), bool with_bars=false, const std::string &text="", const Uint32 text_color=0)unit_animator
add_animation(const unit *animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, bool with_bars=false, const std::string &text="", const Uint32 text_color=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=nullptr, const attack_type *second_attack=nullptr, int value2=0)unit_animator
animated_units_unit_animatorprivate
clear()unit_animatorinline
get_animation_time() const unit_animator
get_animation_time_potential() const unit_animator
get_end_time() const unit_animator
pause_animation()unit_animator
replace_anim_if_invalid(const unit *animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, bool with_bars=false, const std::string &text="", const Uint32 text_color=0, const unit_animation::hit_type hit_type=unit_animation::INVALID, const attack_type *attack=nullptr, const attack_type *second_attack=nullptr, int value2=0)unit_animator
restart_animation()unit_animator
set_all_standing()unit_animator
start_animations()unit_animator
start_time_unit_animatorprivate
unit_animator()unit_animatorinline
wait_for_end() const unit_animator
wait_until(int animation_time) const unit_animator
would_end() const unit_animator