The Battle for Wesnoth
1.13.4+dev
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unit_callable Member List
This is the complete list of members for
unit_callable
, including all inherited members.
add_ref
() const
reference_counted_object
inline
ATTACK_C
enum value
game_logic::formula_callable
protected
ATTACK_TYPE_C
enum value
game_logic::formula_callable
protected
dec_ref
() const
reference_counted_object
inline
do_compare
(const formula_callable *callable) const
unit_callable
game_logic::formula_callable::do_compare
(const formula_callable *callable) const
game_logic::formula_callable
inline
protected
virtual
equals
(const formula_callable *other) const
game_logic::formula_callable
inline
FORMULA_C
enum value
game_logic::formula_callable
protected
formula_callable
(bool has_self=true)
game_logic::formula_callable
inline
explicit
get_inputs
(std::vector< game_logic::formula_input > *inputs) const
unit_callable
virtual
get_location
() const
unit_callable
inline
get_unit
() const
unit_callable
inline
get_value
(const std::string &key) const
unit_callable
virtual
has_key
(const std::string &key) const
game_logic::formula_callable
inline
inputs
() const
game_logic::formula_callable
inline
less
(const formula_callable *other) const
game_logic::formula_callable
inline
loc_
unit_callable
private
location
typedef
unit_callable
LOCATION_C
enum value
game_logic::formula_callable
protected
MOVE_C
enum value
game_logic::formula_callable
protected
MOVE_MAP_C
enum value
game_logic::formula_callable
protected
MOVE_PARTIAL_C
enum value
game_logic::formula_callable
protected
mutate_value
(const std::string &key, const variant &value)
game_logic::formula_callable
inline
operator=
(const reference_counted_object &)
reference_counted_object
inline
query_value
(const std::string &key) const
game_logic::formula_callable
inline
refcount
() const
reference_counted_object
inline
reference_counted_object
()
reference_counted_object
inline
reference_counted_object
(const reference_counted_object &)
reference_counted_object
inline
serialize
(std::string &str) const
game_logic::formula_callable
inline
serialize_to_string
(std::string &) const
game_logic::formula_callable
inline
protected
virtual
set_value
(const std::string &key, const variant &value)
game_logic::formula_callable
protected
virtual
TERRAIN_C
enum value
game_logic::formula_callable
protected
turn_reference_counting_off
() const
reference_counted_object
inline
protected
TYPE
enum name
game_logic::formula_callable
protected
type_
game_logic::formula_callable
protected
u_
unit_callable
private
UNIT_C
enum value
game_logic::formula_callable
protected
unit_callable
(const location &loc, const unit &u)
unit_callable
inline
unit_callable
(const unit &u)
unit_callable
inline
UNIT_TYPE_C
enum value
game_logic::formula_callable
protected
~formula_callable
()
game_logic::formula_callable
inline
protected
virtual
~reference_counted_object
()
reference_counted_object
inline
virtual
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