The Battle for Wesnoth  1.13.4+dev
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unit_type_callable Member List

This is the complete list of members for unit_type_callable, including all inherited members.

add_ref() const reference_counted_objectinline
ATTACK_C enum valuegame_logic::formula_callableprotected
ATTACK_TYPE_C enum valuegame_logic::formula_callableprotected
dec_ref() const reference_counted_objectinline
do_compare(const formula_callable *callable) const unit_type_callable
game_logic::formula_callable::do_compare(const formula_callable *callable) const game_logic::formula_callableinlineprotectedvirtual
equals(const formula_callable *other) const game_logic::formula_callableinline
FORMULA_C enum valuegame_logic::formula_callableprotected
formula_callable(bool has_self=true)game_logic::formula_callableinlineexplicit
get_inputs(std::vector< game_logic::formula_input > *inputs) const unit_type_callablevirtual
get_unit_type() const unit_type_callableinline
get_value(const std::string &key) const unit_type_callablevirtual
has_key(const std::string &key) const game_logic::formula_callableinline
inputs() const game_logic::formula_callableinline
less(const formula_callable *other) const game_logic::formula_callableinline
LOCATION_C enum valuegame_logic::formula_callableprotected
MOVE_C enum valuegame_logic::formula_callableprotected
MOVE_MAP_C enum valuegame_logic::formula_callableprotected
MOVE_PARTIAL_C enum valuegame_logic::formula_callableprotected
mutate_value(const std::string &key, const variant &value)game_logic::formula_callableinline
operator=(const reference_counted_object &)reference_counted_objectinline
query_value(const std::string &key) const game_logic::formula_callableinline
refcount() const reference_counted_objectinline
reference_counted_object()reference_counted_objectinline
reference_counted_object(const reference_counted_object &)reference_counted_objectinline
serialize(std::string &str) const game_logic::formula_callableinline
serialize_to_string(std::string &) const game_logic::formula_callableinlineprotectedvirtual
set_value(const std::string &key, const variant &value)game_logic::formula_callableprotectedvirtual
TERRAIN_C enum valuegame_logic::formula_callableprotected
turn_reference_counting_off() const reference_counted_objectinlineprotected
TYPE enum namegame_logic::formula_callableprotected
type_game_logic::formula_callableprotected
u_unit_type_callableprivate
UNIT_C enum valuegame_logic::formula_callableprotected
UNIT_TYPE_C enum valuegame_logic::formula_callableprotected
unit_type_callable(const unit_type &u)unit_type_callableinline
~formula_callable()game_logic::formula_callableinlineprotectedvirtual
~reference_counted_object()reference_counted_objectinlinevirtual