This is the complete list of members for wesnothd::game, including all inherited members.
| add_player(const socket_ptr player, bool observer=false) | wesnothd::game | |
| all_game_users() const | wesnothd::game | |
| all_observers_muted() const | wesnothd::game | inlineprivate |
| all_observers_muted_ | wesnothd::game | private |
| allow_observers() const | wesnothd::game | |
| ban_user(const simple_wml::node &ban, const socket_ptr banner) | wesnothd::game | |
| bans_ | wesnothd::game | private |
| change_controller(const size_t side_num, const socket_ptr sock, const std::string &player_name, const bool player_left=true) | wesnothd::game | private |
| clear_history() | wesnothd::game | |
| controls_side(const std::vector< int > &sides, const socket_ptr player) const | wesnothd::game | |
| current_player() const | wesnothd::game | inlineprivate |
| current_side() const | wesnothd::game | inlineprivate |
| current_turn() const | wesnothd::game | inline |
| debug_player_info() const | wesnothd::game | private |
| debug_sides_info() const | wesnothd::game | private |
| describe_slots() | wesnothd::game | |
| description() const | wesnothd::game | inline |
| description_ | wesnothd::game | private |
| end_turn() | wesnothd::game | private |
| end_turn_ | wesnothd::game | private |
| find_user(const simple_wml::string_span &name) | wesnothd::game | private |
| game(const game &) | wesnothd::game | private |
| get_sides_list() const | wesnothd::game | inline |
| handle_choice(const simple_wml::node &data, const socket_ptr user) | wesnothd::game | |
| handle_controller_choice(const simple_wml::node &data) | wesnothd::game | |
| handle_random_choice(const simple_wml::node &data) | wesnothd::game | |
| has_same_ip(const socket_ptr user, bool observer) const | wesnothd::game | private |
| history_ | wesnothd::game | mutableprivate |
| host | wesnothd::game | |
| id() const | wesnothd::game | inline |
| id_ | wesnothd::game | private |
| id_num | wesnothd::game | privatestatic |
| is_current_player(const socket_ptr player) const | wesnothd::game | inlineprivate |
| is_legal_command(const simple_wml::node &command, const socket_ptr user) | wesnothd::game | private |
| is_member(const socket_ptr player) const | wesnothd::game | inline |
| is_muted_observer(const socket_ptr player) const | wesnothd::game | private |
| is_observer(const socket_ptr player) const | wesnothd::game | |
| is_owner(const socket_ptr player) const | wesnothd::game | inline |
| is_player(const socket_ptr player) const | wesnothd::game | |
| kick_member(const simple_wml::node &kick, const socket_ptr kicker) | wesnothd::game | |
| last_choice_request_id_ | wesnothd::game | private |
| level() | wesnothd::game | inline |
| level_ | wesnothd::game | private |
| level_init() const | wesnothd::game | inline |
| list_users(user_vector users, const std::string &func) const | wesnothd::game | private |
| load_next_scenario(const socket_ptr user) | wesnothd::game | |
| MAKE_ENUM(CONTROLLER,(HUMAN,"human")(AI,"ai")(EMPTY,"null")) game(player_connections &player_connections | wesnothd::game | |
| missing_user(socket_ptr socket, const std::string &func) const | wesnothd::game | private |
| mute_all_observers() | wesnothd::game | |
| mute_observer(const simple_wml::node &mute, const socket_ptr muter) | wesnothd::game | |
| muted_observers_ | wesnothd::game | private |
| name | wesnothd::game | |
| name() const | wesnothd::game | inline |
| name_ | wesnothd::game | private |
| nobservers() const | wesnothd::game | inline |
| notify_new_host() | wesnothd::game | private |
| nplayers() const | wesnothd::game | inline |
| nsides_ | wesnothd::game | private |
| num_turns_ | wesnothd::game | private |
| observers_ | wesnothd::game | private |
| observers_can_chat() const | wesnothd::game | inlineprivate |
| observers_can_label() const | wesnothd::game | inlineprivate |
| operator=(const game &) | wesnothd::game | private |
| owner_ | wesnothd::game | private |
| password_ | wesnothd::game | private |
| password_matches(const std::string &passwd) const | wesnothd::game | inline |
| perform_controller_tweaks() | wesnothd::game | |
| player_connections_ | wesnothd::game | private |
| player_is_banned(const socket_ptr player) const | wesnothd::game | |
| players_ | wesnothd::game | private |
| process_change_turns_wml(simple_wml::document &data, const socket_ptr user) | wesnothd::game | |
| process_message(simple_wml::document &data, const socket_ptr user) | wesnothd::game | |
| process_turn(simple_wml::document &data, const socket_ptr user) | wesnothd::game | |
| process_whiteboard(simple_wml::document &data, const socket_ptr user) | wesnothd::game | |
| record_data(simple_wml::document *data) | wesnothd::game | |
| registered_users_only() const | wesnothd::game | |
| remove_player(const socket_ptr player, const bool disconnect=false, const bool destruct=false) | wesnothd::game | |
| replay_save_path | wesnothd::game | |
| replay_save_path_ | wesnothd::game | private |
| reset_last_synced_context_id() | wesnothd::game | inline |
| reset_sides() | wesnothd::game | private |
| rng_ | wesnothd::game | private |
| save_replay() | wesnothd::game | |
| save_replays | wesnothd::game | |
| save_replays_ | wesnothd::game | private |
| send_and_record_server_message(const char *message, const socket_ptr exclude=socket_ptr()) | wesnothd::game | |
| send_and_record_server_message(const std::string &message, const socket_ptr exclude=socket_ptr()) | wesnothd::game | inline |
| send_data(simple_wml::document &data, const socket_ptr exclude=socket_ptr(), std::string packet_type="") const | wesnothd::game | |
| send_data_observers(simple_wml::document &data, const socket_ptr exclude=socket_ptr(), std::string packet_type="") const | wesnothd::game | private |
| send_data_sides(simple_wml::document &data, const simple_wml::string_span &sides, const socket_ptr exclude=socket_ptr(), std::string packet_type="") const | wesnothd::game | private |
| send_history(const socket_ptr sock) const | wesnothd::game | private |
| send_leave_game(socket_ptr user) const | wesnothd::game | private |
| send_muted_observers(const socket_ptr user) const | wesnothd::game | private |
| send_observerjoins(const socket_ptr sock=socket_ptr()) const | wesnothd::game | private |
| send_observerquit(const socket_ptr observer) const | wesnothd::game | private |
| send_server_message(const char *message, socket_ptr sock=socket_ptr(), simple_wml::document *doc=nullptr) const | wesnothd::game | |
| send_server_message(const std::string &message, socket_ptr sock=socket_ptr(), simple_wml::document *doc=nullptr) const | wesnothd::game | inline |
| send_server_message_to_all(const char *message, socket_ptr exclude=socket_ptr()) const | wesnothd::game | |
| send_server_message_to_all(const std::string &message, socket_ptr exclude=socket_ptr()) const | wesnothd::game | inline |
| send_taken_side(simple_wml::document &cfg, const simple_wml::node::child_list::const_iterator side) const | wesnothd::game | private |
| send_user_list(const socket_ptr exclude=socket_ptr()) const | wesnothd::game | private |
| set_current_turn(int turn) | wesnothd::game | inline |
| set_description(simple_wml::node *desc) | wesnothd::game | |
| set_password(const std::string &passwd) | wesnothd::game | inline |
| set_termination_reason(const std::string &reason) | wesnothd::game | |
| side_controllers_ | wesnothd::game | private |
| sides_ | wesnothd::game | private |
| start_game(const socket_ptr starter) | wesnothd::game | |
| started() const | wesnothd::game | inline |
| started_ | wesnothd::game | private |
| starting_pos(simple_wml::node &data) | wesnothd::game | inlinestatic |
| starting_pos(const simple_wml::node &data) | wesnothd::game | inlinestatic |
| t_history typedef | wesnothd::game | private |
| take_side(const socket_ptr user) | wesnothd::game | private |
| termination_ | wesnothd::game | private |
| termination_reason() const | wesnothd::game | inline |
| transfer_ai_sides(const socket_ptr player) | wesnothd::game | private |
| transfer_side_control(const socket_ptr sock, const simple_wml::node &cfg) | wesnothd::game | |
| unban_user(const simple_wml::node &unban, const socket_ptr unbanner) | wesnothd::game | |
| unmute_observer(const simple_wml::node &unmute, const socket_ptr unmuter) | wesnothd::game | |
| update_game() | wesnothd::game | |
| update_side_data() | wesnothd::game | |
| username(const socket_ptr pl) const | wesnothd::game | private |
| ~game() | wesnothd::game |
1.8.8