The Battle for Wesnoth  1.13.4+dev
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wesnothd::game Member List

This is the complete list of members for wesnothd::game, including all inherited members.

add_player(const socket_ptr player, bool observer=false)wesnothd::game
all_game_users() const wesnothd::game
all_observers_muted() const wesnothd::gameinlineprivate
all_observers_muted_wesnothd::gameprivate
allow_observers() const wesnothd::game
ban_user(const simple_wml::node &ban, const socket_ptr banner)wesnothd::game
bans_wesnothd::gameprivate
change_controller(const size_t side_num, const socket_ptr sock, const std::string &player_name, const bool player_left=true)wesnothd::gameprivate
clear_history()wesnothd::game
controls_side(const std::vector< int > &sides, const socket_ptr player) const wesnothd::game
current_player() const wesnothd::gameinlineprivate
current_side() const wesnothd::gameinlineprivate
current_turn() const wesnothd::gameinline
debug_player_info() const wesnothd::gameprivate
debug_sides_info() const wesnothd::gameprivate
describe_slots()wesnothd::game
description() const wesnothd::gameinline
description_wesnothd::gameprivate
end_turn()wesnothd::gameprivate
end_turn_wesnothd::gameprivate
find_user(const simple_wml::string_span &name)wesnothd::gameprivate
game(const game &)wesnothd::gameprivate
get_sides_list() const wesnothd::gameinline
handle_choice(const simple_wml::node &data, const socket_ptr user)wesnothd::game
handle_controller_choice(const simple_wml::node &data)wesnothd::game
handle_random_choice(const simple_wml::node &data)wesnothd::game
has_same_ip(const socket_ptr user, bool observer) const wesnothd::gameprivate
history_wesnothd::gamemutableprivate
hostwesnothd::game
id() const wesnothd::gameinline
id_wesnothd::gameprivate
id_numwesnothd::gameprivatestatic
is_current_player(const socket_ptr player) const wesnothd::gameinlineprivate
is_legal_command(const simple_wml::node &command, const socket_ptr user)wesnothd::gameprivate
is_member(const socket_ptr player) const wesnothd::gameinline
is_muted_observer(const socket_ptr player) const wesnothd::gameprivate
is_observer(const socket_ptr player) const wesnothd::game
is_owner(const socket_ptr player) const wesnothd::gameinline
is_player(const socket_ptr player) const wesnothd::game
kick_member(const simple_wml::node &kick, const socket_ptr kicker)wesnothd::game
last_choice_request_id_wesnothd::gameprivate
level()wesnothd::gameinline
level_wesnothd::gameprivate
level_init() const wesnothd::gameinline
list_users(user_vector users, const std::string &func) const wesnothd::gameprivate
load_next_scenario(const socket_ptr user)wesnothd::game
MAKE_ENUM(CONTROLLER,(HUMAN,"human")(AI,"ai")(EMPTY,"null")) game(player_connections &player_connectionswesnothd::game
missing_user(socket_ptr socket, const std::string &func) const wesnothd::gameprivate
mute_all_observers()wesnothd::game
mute_observer(const simple_wml::node &mute, const socket_ptr muter)wesnothd::game
muted_observers_wesnothd::gameprivate
namewesnothd::game
name() const wesnothd::gameinline
name_wesnothd::gameprivate
nobservers() const wesnothd::gameinline
notify_new_host()wesnothd::gameprivate
nplayers() const wesnothd::gameinline
nsides_wesnothd::gameprivate
num_turns_wesnothd::gameprivate
observers_wesnothd::gameprivate
observers_can_chat() const wesnothd::gameinlineprivate
observers_can_label() const wesnothd::gameinlineprivate
operator=(const game &)wesnothd::gameprivate
owner_wesnothd::gameprivate
password_wesnothd::gameprivate
password_matches(const std::string &passwd) const wesnothd::gameinline
perform_controller_tweaks()wesnothd::game
player_connections_wesnothd::gameprivate
player_is_banned(const socket_ptr player) const wesnothd::game
players_wesnothd::gameprivate
process_change_turns_wml(simple_wml::document &data, const socket_ptr user)wesnothd::game
process_message(simple_wml::document &data, const socket_ptr user)wesnothd::game
process_turn(simple_wml::document &data, const socket_ptr user)wesnothd::game
process_whiteboard(simple_wml::document &data, const socket_ptr user)wesnothd::game
record_data(simple_wml::document *data)wesnothd::game
registered_users_only() const wesnothd::game
remove_player(const socket_ptr player, const bool disconnect=false, const bool destruct=false)wesnothd::game
replay_save_pathwesnothd::game
replay_save_path_wesnothd::gameprivate
reset_last_synced_context_id()wesnothd::gameinline
reset_sides()wesnothd::gameprivate
rng_wesnothd::gameprivate
save_replay()wesnothd::game
save_replayswesnothd::game
save_replays_wesnothd::gameprivate
send_and_record_server_message(const char *message, const socket_ptr exclude=socket_ptr())wesnothd::game
send_and_record_server_message(const std::string &message, const socket_ptr exclude=socket_ptr())wesnothd::gameinline
send_data(simple_wml::document &data, const socket_ptr exclude=socket_ptr(), std::string packet_type="") const wesnothd::game
send_data_observers(simple_wml::document &data, const socket_ptr exclude=socket_ptr(), std::string packet_type="") const wesnothd::gameprivate
send_data_sides(simple_wml::document &data, const simple_wml::string_span &sides, const socket_ptr exclude=socket_ptr(), std::string packet_type="") const wesnothd::gameprivate
send_history(const socket_ptr sock) const wesnothd::gameprivate
send_leave_game(socket_ptr user) const wesnothd::gameprivate
send_muted_observers(const socket_ptr user) const wesnothd::gameprivate
send_observerjoins(const socket_ptr sock=socket_ptr()) const wesnothd::gameprivate
send_observerquit(const socket_ptr observer) const wesnothd::gameprivate
send_server_message(const char *message, socket_ptr sock=socket_ptr(), simple_wml::document *doc=nullptr) const wesnothd::game
send_server_message(const std::string &message, socket_ptr sock=socket_ptr(), simple_wml::document *doc=nullptr) const wesnothd::gameinline
send_server_message_to_all(const char *message, socket_ptr exclude=socket_ptr()) const wesnothd::game
send_server_message_to_all(const std::string &message, socket_ptr exclude=socket_ptr()) const wesnothd::gameinline
send_taken_side(simple_wml::document &cfg, const simple_wml::node::child_list::const_iterator side) const wesnothd::gameprivate
send_user_list(const socket_ptr exclude=socket_ptr()) const wesnothd::gameprivate
set_current_turn(int turn)wesnothd::gameinline
set_description(simple_wml::node *desc)wesnothd::game
set_password(const std::string &passwd)wesnothd::gameinline
set_termination_reason(const std::string &reason)wesnothd::game
side_controllers_wesnothd::gameprivate
sides_wesnothd::gameprivate
start_game(const socket_ptr starter)wesnothd::game
started() const wesnothd::gameinline
started_wesnothd::gameprivate
starting_pos(simple_wml::node &data)wesnothd::gameinlinestatic
starting_pos(const simple_wml::node &data)wesnothd::gameinlinestatic
t_history typedefwesnothd::gameprivate
take_side(const socket_ptr user)wesnothd::gameprivate
termination_wesnothd::gameprivate
termination_reason() const wesnothd::gameinline
transfer_ai_sides(const socket_ptr player)wesnothd::gameprivate
transfer_side_control(const socket_ptr sock, const simple_wml::node &cfg)wesnothd::game
unban_user(const simple_wml::node &unban, const socket_ptr unbanner)wesnothd::game
unmute_observer(const simple_wml::node &unmute, const socket_ptr unmuter)wesnothd::game
update_game()wesnothd::game
update_side_data()wesnothd::game
username(const socket_ptr pl) const wesnothd::gameprivate
~game()wesnothd::game