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edit_label.cpp
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1 /*
2  Copyright (C) 2010 - 2016 by Ignacio Riquelme Morelle <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "gui/widgets/settings.hpp"
20 
21 namespace gui2
22 {
23 
24 /*WIKI
25  * @page = GUIWindowDefinitionWML
26  * @order = 2_edit_label
27  *
28  * == Edit label ==
29  *
30  * Dialog for editing gamemap labels.
31  *
32  * @begin{table}{dialog_widgets}
33  *
34  * title & & label & m &
35  * Dialog title label. $
36  *
37  * label & & text_box & m &
38  * Input field for the map label. $
39  *
40  * team_only_toggle & & toggle_button & m &
41  * Checkbox for whether to make the label visible to the player's team
42  * only or not. $
43  *
44  * @end{table}
45  */
46 
47 REGISTER_DIALOG(edit_label)
48 
49 tedit_label::tedit_label(std::string& label, bool& team_only)
50 {
51  register_text("label", true, label, true);
52  register_bool("team_only_toggle", true, team_only);
53 }
54 }
REGISTER_DIALOG(label_settings)
STL namespace.
A class inherited from ttext_box that displays its input as stars.
Definition: field-fwd.hpp:23
This file contains the settings handling of the widget library.