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edit_text.cpp
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1 /*
2  Copyright (C) 2013 - 2016 by Ignacio Riquelme Morelle <[email protected]>
3  Part of the Battle for Wesnoth Project http://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "gui/widgets/settings.hpp"
20 
21 namespace gui2
22 {
23 
24 /*WIKI
25  * @page = GUIWindowDefinitionWML
26  * @order = 2_rename_unit
27  *
28  * == Rename unit ==
29  *
30  * Dialog for renaming units in-game.
31  *
32  * @begin{table}{dialog_widgets}
33  *
34  * name & & text_box & m &
35  * Input field for the unit name. $
36  *
37  * @end{table}
38  */
39 
40 REGISTER_DIALOG(edit_text)
41 
42 //TODO: add a way to disallow certain chracters (like spaces or ")
43 tedit_text::tedit_text(const std::string& title,
44  const std::string& label,
45  std::string& text)
46 {
47  register_label("title", true, title, true);
48  register_label("label", true, label, true);
49  register_text("text", true, text, true);
50 }
51 }
REGISTER_DIALOG(label_settings)
STL namespace.
A class inherited from ttext_box that displays its input as stars.
Definition: field-fwd.hpp:23
This file contains the settings handling of the widget library.