/**
* @class Ext.util.Point
* @extends Ext.util.Region
*
* Represents a 2D point with x and y properties, useful for comparison and instantiation
* from an event:
*
* var point = Ext.util.Point.fromEvent(e);
*
*/
Ext.define('Ext.util.Point', {
/* Begin Definitions */
extend: 'Ext.util.Region',
statics: {
/**
* Returns a new instance of Ext.util.Point base on the pageX / pageY values of the given event
* @static
* @param {Event} e The event
* @returns Ext.util.Point
*/
fromEvent: function(e) {
e = (e.changedTouches && e.changedTouches.length > 0) ? e.changedTouches[0] : e;
return new this(e.pageX, e.pageY);
}
},
/* End Definitions */
constructor: function(x, y) {
Ext.util.Point.superclass.constructor.call(this, y, x, y, x);
},
/**
* Returns a human-eye-friendly string that represents this point,
* useful for debugging
* @return {String}
*/
toString: function() {
return "Point[" + this.x + "," + this.y + "]";
},
/**
* Compare this point and another point
* @param {Ext.util.Point/Object} The point to compare with, either an instance
* of Ext.util.Point or an object with left and top properties
* @return {Boolean} Returns whether they are equivalent
*/
equals: function(p) {
return (this.x == p.x && this.y == p.y);
},
/**
* Whether the given point is not away from this point within the given threshold amount.
* TODO: Rename this isNear.
* @param {Ext.util.Point/Object} The point to check with, either an instance
* of Ext.util.Point or an object with left and top properties
* @param {Object/Number} threshold Can be either an object with x and y properties or a number
* @return {Boolean}
*/
isWithin: function(p, threshold) {
if (!Ext.isObject(threshold)) {
threshold = {
x: threshold,
y: threshold
};
}
return (this.x <= p.x + threshold.x && this.x >= p.x - threshold.x &&
this.y <= p.y + threshold.y && this.y >= p.y - threshold.y);
},
/**
* Compare this point with another point when the x and y values of both points are rounded. E.g:
* [100.3,199.8] will equals to [100, 200]
* @param {Ext.util.Point/Object} The point to compare with, either an instance
* of Ext.util.Point or an object with x and y properties
* @return {Boolean}
*/
roundedEquals: function(p) {
return (Math.round(this.x) == Math.round(p.x) && Math.round(this.y) == Math.round(p.y));
}
}, function() {
/**
* Translate this region by the given offset amount. TODO: Either use translate or translateBy!
* @param {Ext.util.Offset/Object} offset Object containing the x
and y
properties.
* Or the x value is using the two argument form.
* @param {Number} The y value unless using an Offset object.
* @return {Ext.util.Region} this This Region
*/
this.prototype.translate = Ext.util.Region.prototype.translateBy;
});