We can improve the efficiency of our code by buffering our input and output. We create an input buffer and read a whole sequence of bytes at one time. Then we fetch them one by one from the buffer.
We also create an output buffer. We store our output in it until
it is full. At that time we ask the kernel to write the contents
of the buffer to stdout
.
The program ends when there is no more input. But we still need
to ask the kernel to write the contents of our output buffer
to stdout
one last time, otherwise some of our output
would make it to the output buffer, but never be sent out.
Do not forget that, or you will be wondering why some of your
output is missing.
%include 'system.inc' %define BUFSIZE 2048 section .data hex db '0123456789ABCDEF' section .bss ibuffer resb BUFSIZE obuffer resb BUFSIZE section .text global _start _start: sub eax, eax sub ebx, ebx sub ecx, ecx mov edi, obuffer .loop: ; read a byte from stdin call getchar ; convert it to hex mov dl, al shr al, 4 mov al, [hex+eax] call putchar mov al, dl and al, 0Fh mov al, [hex+eax] call putchar mov al, ' ' cmp dl, 0Ah jne .put mov al, dl .put: call putchar jmp short .loop align 4 getchar: or ebx, ebx jne .fetch call read .fetch: lodsb dec ebx ret read: push dword BUFSIZE mov esi, ibuffer push esi push dword stdin sys.read add esp, byte 12 mov ebx, eax or eax, eax je .done sub eax, eax ret align 4 .done: call write ; flush output buffer push dword 0 sys.exit align 4 putchar: stosb inc ecx cmp ecx, BUFSIZE je write ret align 4 write: sub edi, ecx ; start of buffer push ecx push edi push dword stdout sys.write add esp, byte 12 sub eax, eax sub ecx, ecx ; buffer is empty now ret
We now have a third section in the source code, named
.bss
. This section is not included in our
executable file, and, therefore, cannot be initialized. We use
resb
instead of db
.
It simply reserves the requested size of uninitialized memory
for our use.
We take advantage of the fact that the system does not modify the
registers: We use registers for what, otherwise, would have to be
global variables stored in the .data
section. This is
also why the UNIX® convention of passing parameters to system calls
on the stack is superior to the Microsoft convention of passing
them in the registers: We can keep the registers for our own use.
We use EDI
and ESI
as pointers to the next byte
to be read from or written to. We use EBX
and
ECX
to keep count of the number of bytes in the
two buffers, so we know when to dump the output to, or read more
input from, the system.
Let us see how it works now:
%
nasm -f elf hex.asm
%
ld -s -o hex hex.o
%
./hex
Hello, World!
Here I come!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0A 48 65 72 65 20 49 20 63 6F 6D 65 21 0A^D
%
Not what you expected? The program did not print the output
until we pressed ^D
. That is easy to fix by
inserting three lines of code to write the output every time
we have converted a new line to 0A
. I have marked
the three lines with > (do not copy the > in your
hex.asm
).
%include 'system.inc' %define BUFSIZE 2048 section .data hex db '0123456789ABCDEF' section .bss ibuffer resb BUFSIZE obuffer resb BUFSIZE section .text global _start _start: sub eax, eax sub ebx, ebx sub ecx, ecx mov edi, obuffer .loop: ; read a byte from stdin call getchar ; convert it to hex mov dl, al shr al, 4 mov al, [hex+eax] call putchar mov al, dl and al, 0Fh mov al, [hex+eax] call putchar mov al, ' ' cmp dl, 0Ah jne .put mov al, dl .put: call putchar > cmp al, 0Ah > jne .loop > call write jmp short .loop align 4 getchar: or ebx, ebx jne .fetch call read .fetch: lodsb dec ebx ret read: push dword BUFSIZE mov esi, ibuffer push esi push dword stdin sys.read add esp, byte 12 mov ebx, eax or eax, eax je .done sub eax, eax ret align 4 .done: call write ; flush output buffer push dword 0 sys.exit align 4 putchar: stosb inc ecx cmp ecx, BUFSIZE je write ret align 4 write: sub edi, ecx ; start of buffer push ecx push edi push dword stdout sys.write add esp, byte 12 sub eax, eax sub ecx, ecx ; buffer is empty now ret
Now, let us see how it works:
%
nasm -f elf hex.asm
%
ld -s -o hex hex.o
%
./hex
Hello, World!
48 65 6C 6C 6F 2C 20 57 6F 72 6C 64 21 0AHere I come!
48 65 72 65 20 49 20 63 6F 6D 65 21 0A^D
%
Not bad for a 644-byte executable, is it!
This approach to buffered input/output still contains a hidden danger. I will discuss—and fix—it later, when I talk about the dark side of buffering.
This may be a somewhat advanced topic, mostly of interest to programmers familiar with the theory of compilers. If you wish, you may skip to the next section, and perhaps read this later.
While our sample program does not require it, more sophisticated filters often need to look ahead. In other words, they may need to see what the next character is (or even several characters). If the next character is of a certain value, it is part of the token currently being processed. Otherwise, it is not.
For example, you may be parsing the input stream for a textual string (e.g., when implementing a language compiler): If a character is followed by another character, or perhaps a digit, it is part of the token you are processing. If it is followed by white space, or some other value, then it is not part of the current token.
This presents an interesting problem: How to return the next character back to the input stream, so it can be read again later?
One possible solution is to store it in a character variable,
then set a flag. We can modify getchar
to check the flag,
and if it is set, fetch the byte from that variable instead of the
input buffer, and reset the flag. But, of course, that slows us
down.
The C language has an ungetc()
function, just for that
purpose. Is there a quick way to implement it in our code?
I would like you to scroll back up and take a look at the
getchar
procedure and see if you can find a nice and
fast solution before reading the next paragraph. Then come back
here and see my own solution.
The key to returning a character back to the stream is in how we are getting the characters to start with:
First we check if the buffer is empty by testing the value
of EBX
. If it is zero, we call the
read
procedure.
If we do have a character available, we use lodsb
, then
decrease the value of EBX
. The lodsb
instruction is effectively identical to:
mov al, [esi] inc esi
The byte we have fetched remains in the buffer until the next
time read
is called. We do not know when that happens,
but we do know it will not happen until the next call to
getchar
. Hence, to "return" the last-read byte back
to the stream, all we have to do is decrease the value of
ESI
and increase the value of EBX
:
ungetc: dec esi inc ebx ret
But, be careful! We are perfectly safe doing this if our look-ahead
is at most one character at a time. If we are examining more than
one upcoming character and call ungetc
several times
in a row, it will work most of the time, but not all the time
(and will be tough to debug). Why?
Because as long as getchar
does not have to call
read
, all of the pre-read bytes are still in the buffer,
and our ungetc
works without a glitch. But the moment
getchar
calls read
,
the contents of the buffer change.
We can always rely on ungetc
working properly on the last
character we have read with getchar
, but not on anything
we have read before that.
If your program reads more than one byte ahead, you have at least two choices:
If possible, modify the program so it only reads one byte ahead. This is the simplest solution.
If that option is not available, first of all determine the maximum
number of characters your program needs to return to the input
stream at one time. Increase that number slightly, just to be
sure, preferably to a multiple of 16—so it aligns nicely.
Then modify the .bss
section of your code, and create
a small "spare" buffer right before your input buffer,
something like this:
section .bss resb 16 ; or whatever the value you came up with ibuffer resb BUFSIZE obuffer resb BUFSIZE
You also need to modify your ungetc
to pass the value
of the byte to unget in AL
:
ungetc: dec esi inc ebx mov [esi], al ret
With this modification, you can call ungetc
up to 17 times in a row safely (the first call will still
be within the buffer, the remaining 16 may be either within
the buffer or within the "spare").
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