Artist Tools Community TDN Tutorials Documentation

There is a great wealth of online tutorials and documentation available for artists. The main sources of documentation online are the Torque Developer Network and the GarageGames website. The documentation available on these sites can be categorized as below. Also, you will find additional tutorials and information in the docs shipped with the Torque engines.

3D Modeling and Animation



Level Editing


Official Documentation Submissions
If you would like to create simple tutorials or reference documentation, jump down to the Community Section for details. To gain greater exposure or have your work used in Official GarageGames Documentation, read through the Submission Guidelines and contact Michael Perry

Below you will find several great tutorials geared toward artists.
These will help you learn how to use the exporters for your modeling application, as well as the proprietary Torque tools. Some tutorials were written before the latest version of what you might be using, but still contain great instructions on using the editors and exporters. More tutorials are on the way!

Tutorials are grouped by modeling application in the following order: Maya, Max, Blender, Constructor

The community of developers and artists using Torque Technology is vibrant and active. Get involved in the community by joining the ongoing discussions in both the forums.

You can find more tutorials and add-on modules in the Resources section of the GarageGames site. Before TDN, this was the primary method of community contribution. You can simply browse through all of the Torque resources, or you can use the advanced search feature and query for specific terms.

Forum Discussions

Most discussion of asset generation and related projects occurs in the forums. In the forums you will find general discussion and a lot of great "Getting Started" threads. Depending on what you are working on, as an artist you are able to jump into different public forums which fit your needs.

The private forums are reserved for users who have purchased one of the engines, and usually involve more technical discussions. If you own a Torque engine and need more technical help on getting your assets into a game, be sure to check your engine's private forums.

Below, you will find a list of forum areas which are most pertinent to artists, such as tools, exporting, etc. If you are not able to access a forum, you have likely clicked on a private thread which requires a game engine license.

In the forums, can post your own questions, answer queries posted by other users, show off your work, or simply join in general discussion about features and game tech.

Submitting Your Own Resources

If you are the generous type and have something cool to share with the rest of the GarageGames community, log in to the GarageGames site and navigate to the "Submit A Resource..." page. There is a section for every type of contribution. If you have written a quick-guide on using Houdini , you can post it as a Tool Reference. If you have a mini-tutorial, you can put a write-up in the How-To section. This is also the page where you can post blogs about your projects and progress.

TDN_Icon

The Torque Developer Network is mentioned constantly throughout this documentation. This site is nearly 100% community driven, meaning your peers are doing what they can to help you. There is not currently a main section dedicated to artists. However, each engine has its own artist sub-section. For example, there is a Torque For Artists section under the TGE page. On any given page or tutorial, you can click on the history button in the top right to see which community members are working on the site.

Writing TDN Articles

Much like the GarageGames resources, several user maintained tutorials and articles can be found on TDN. If you want your tutorial, article, or code hosted in an organized location, you are encouraged to Submit Your Own Article. Once your article is posted, you can re-visit the page and make modifications or see how other users have contributed to your resource.

GarageGames is always looking for tools and assets that make creating art for Torque an easier and smoother process. This includes tools to create models, effects, terrains and more. Below are three great tools that can help you bring your artistic vision to life in Torque
Houdini is a powerful 3D modeling and animation application used by professional 3D artists from around the world. Using a production-proven node-based architecture, Houdini makes it easy for artists to generate high-quality art that is easy to update as the needs of your project evolves. Houdini now supports export of models and animations to .dts for use in Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA). All of this is available on all platforms (PC, Mac and Linux) for just $99. Check out a video of the exporter in action here!
PD Particles is a software program for sketching, doodling, painting and drawing with particles. It is loaded with features made for professionals, yet priced low enough for artists, students and hobbyists at all levels. If you like to draw, this is for you! PD Particles is perfect for creating beautiful backdrops for TGB or creating vivid textures for your 3D models and at $19 its extrmemly affordable.
L3DT is a Windows application for generating artificial terrain maps and textures. It is primarily intended for game developers seeking to make large high-quality 3D worlds (eg. for MMORPGs). This version of L3DT Professional comes with a plug-in that allows end-users to directly export their creations from L3DT to Torque Game Engine Advanced, with no hassle. L3DT exposes the powerful ATLAS terrain system in an easy to use, artist friendly application.