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Default Player Animations for Maya
Conversions by Ori Cohen
Hosting and support by Danny Ngan (d@dannyngan.com)

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updated: October 16, 2004

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Description:

Due to the naming restrictions of scene nodes in Maya, the default animations included with the Torque Game Engine do not work with any characters exported with the Maya2DTS exporter. More specifically, the node names in the default player contain spaces, and Maya does not allow spaces in node names.

Thanks to the generosity of Ori Cohen, we now have a set of default animations with all of the nodes renamed to conform with Maya's naming restrictions. For example, Bip01 Spine is now named Bip01_Spine. See the file "DefaultNodes.txt" for a complete list of all nodes required by the default animations.

Also included in this package is Joe Maruschak's Blue Guy character saved as a Maya scene file. This character shares the same skeletal structure as the default character and works with the new default animations.

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Installation and Usage:

There are a couple of methods that you can use to incorporate this new set of animations in Torque.

Method 1:

Back up the original default shape and animations in ~/data/shapes/player (or wherever the player shape and animations are stored) and copy the new animations to that location.

Method 2:

Copy the shape and animation files to a new directory in ~/data/shapes and then change the appropriate lines in the player.cs file in ~/server/scripts to point to the new directory.

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