We've almost seen all there is to see of the button widget. It's pretty simple. There is however more than one way to create a button. You can use the gtk_button_new_with_label() or gtk_button_new_with_mnemonic() to create a button with a label, use gtk_button_new_from_stock() to create a button containing the image and text from a stock item or use gtk_button_new() to create a blank button. It's then up to you to pack a label or pixmap into this new button. To do this, create a new box, and then pack your objects into this box using the usual gtk_box_pack_start(), and then use gtk_container_add() to pack the box into the button.
Here's an example of using gtk_button_new() to create a button with a image and a label in it. I've broken up the code to create a box from the rest so you can use it in your programs. There are further examples of using images later in the tutorial.
#include <stdlib.h> #include <gtk/gtk.h> /* Create a new hbox with an image and a label packed into it * and return the box. */ static GtkWidget *xpm_label_box( gchar *xpm_filename, gchar *label_text ) { GtkWidget *box; GtkWidget *label; GtkWidget *image; /* Create box for image and label */ box = gtk_hbox_new (FALSE, 0); gtk_container_set_border_width (GTK_CONTAINER (box), 2); /* Now on to the image stuff */ image = gtk_image_new_from_file (xpm_filename); /* Create a label for the button */ label = gtk_label_new (label_text); /* Pack the image and label into the box */ gtk_box_pack_start (GTK_BOX (box), image, FALSE, FALSE, 3); gtk_box_pack_start (GTK_BOX (box), label, FALSE, FALSE, 3); gtk_widget_show (image); gtk_widget_show (label); return box; } /* Our usual callback function */ static void callback( GtkWidget *widget, gpointer data ) { g_print ("Hello again - %s was pressed\n", (char *) data); } int main( int argc, char *argv[] ) { /* GtkWidget is the storage type for widgets */ GtkWidget *window; GtkWidget *button; GtkWidget *box; gtk_init (&argc, &argv); /* Create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW (window), "Pixmap'd Buttons!"); /* It's a good idea to do this for all windows. */ g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL); g_signal_connect (G_OBJECT (window), "delete_event", G_CALLBACK (gtk_main_quit), NULL); /* Sets the border width of the window. */ gtk_container_set_border_width (GTK_CONTAINER (window), 10); /* Create a new button */ button = gtk_button_new (); /* Connect the "clicked" signal of the button to our callback */ g_signal_connect (G_OBJECT (button), "clicked", G_CALLBACK (callback), (gpointer) "cool button"); /* This calls our box creating function */ box = xpm_label_box ("info.xpm", "cool button"); /* Pack and show all our widgets */ gtk_widget_show (box); gtk_container_add (GTK_CONTAINER (button), box); gtk_widget_show (button); gtk_container_add (GTK_CONTAINER (window), button); gtk_widget_show (window); /* Rest in gtk_main and wait for the fun to begin! */ gtk_main (); return 0; }
The xpm_label_box() function could be used to pack images and labels into any widget that can be a container.
The Button widget has the following signals:
pressed - emitted when pointer button is pressed within Button widget
released - emitted when pointer button is released within Button widget
clicked - emitted when pointer button is pressed and then released within Button widget
enter - emitted when pointer enters Button widget
leave - emitted when pointer leaves Button widget