That should about do it. Let's take a look at an example to help clarify.
#include <stdio.h> #include <gtk/gtk.h> static gboolean button_press (GtkWidget *, GdkEvent *); static void menuitem_response (gchar *); int main( int argc, char *argv[] ) { GtkWidget *window; GtkWidget *menu; GtkWidget *menu_bar; GtkWidget *root_menu; GtkWidget *menu_items; GtkWidget *vbox; GtkWidget *button; char buf[128]; int i; gtk_init (&argc, &argv); /* create a new window */ window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_set_size_request (GTK_WIDGET (window), 200, 100); gtk_window_set_title (GTK_WINDOW (window), "GTK Menu Test"); g_signal_connect (G_OBJECT (window), "delete_event", G_CALLBACK (gtk_main_quit), NULL); /* Init the menu-widget, and remember -- never * gtk_show_widget() the menu widget!! * This is the menu that holds the menu items, the one that * will pop up when you click on the "Root Menu" in the app */ menu = gtk_menu_new (); /* Next we make a little loop that makes three menu-entries for "test-menu". * Notice the call to gtk_menu_shell_append. Here we are adding a list of * menu items to our menu. Normally, we'd also catch the "clicked" * signal on each of the menu items and setup a callback for it, * but it's omitted here to save space. */ for (i = 0; i < 3; i++) { /* Copy the names to the buf. */ sprintf (buf, "Test-undermenu - %d", i); /* Create a new menu-item with a name... */ menu_items = gtk_menu_item_new_with_label (buf); /* ...and add it to the menu. */ gtk_menu_shell_append (GTK_MENU_SHELL (menu), menu_items); /* Do something interesting when the menuitem is selected */ g_signal_connect_swapped (G_OBJECT (menu_items), "activate", G_CALLBACK (menuitem_response), (gpointer) g_strdup (buf)); /* Show the widget */ gtk_widget_show (menu_items); } /* This is the root menu, and will be the label * displayed on the menu bar. There won't be a signal handler attached, * as it only pops up the rest of the menu when pressed. */ root_menu = gtk_menu_item_new_with_label ("Root Menu"); gtk_widget_show (root_menu); /* Now we specify that we want our newly created "menu" to be the menu * for the "root menu" */ gtk_menu_item_set_submenu (GTK_MENU_ITEM (root_menu), menu); /* A vbox to put a menu and a button in: */ vbox = gtk_vbox_new (FALSE, 0); gtk_container_add (GTK_CONTAINER (window), vbox); gtk_widget_show (vbox); /* Create a menu-bar to hold the menus and add it to our main window */ menu_bar = gtk_menu_bar_new (); gtk_box_pack_start (GTK_BOX (vbox), menu_bar, FALSE, FALSE, 2); gtk_widget_show (menu_bar); /* Create a button to which to attach menu as a popup */ button = gtk_button_new_with_label ("press me"); g_signal_connect_swapped (G_OBJECT (button), "event", G_CALLBACK (button_press), G_OBJECT (menu)); gtk_box_pack_end (GTK_BOX (vbox), button, TRUE, TRUE, 2); gtk_widget_show (button); /* And finally we append the menu-item to the menu-bar -- this is the * "root" menu-item I have been raving about =) */ gtk_menu_shell_append (GTK_MENU_SHELL (menu_bar), root_menu); /* always display the window as the last step so it all splashes on * the screen at once. */ gtk_widget_show (window); gtk_main (); return 0; } /* Respond to a button-press by posting a menu passed in as widget. * * Note that the "widget" argument is the menu being posted, NOT * the button that was pressed. */ static gboolean button_press( GtkWidget *widget, GdkEvent *event ) { if (event->type == GDK_BUTTON_PRESS) { GdkEventButton *bevent = (GdkEventButton *) event; gtk_menu_popup (GTK_MENU (widget), NULL, NULL, NULL, NULL, bevent->button, bevent->time); /* Tell calling code that we have handled this event; the buck * stops here. */ return TRUE; } /* Tell calling code that we have not handled this event; pass it on. */ return FALSE; } /* Print a string when a menu item is selected */ static void menuitem_response( gchar *string ) { printf ("%s\n", string); }
You may also set a menu item to be insensitive and, using an accelerator table, bind keys to menu functions.