Conceptos básicos
This chapter will introduce some of the most important aspects of gtkmm coding. These will be demonstrated with simple working example code. However, this is just a taster, so you need to look at the other chapters for more substantial information.
Your existing knowledge of C++ will help you with gtkmm as it would with any library. Unless we state otherwise, you can expect gtkmm classes to behave like any other C++ class, and you can expect to use your existing C++ techniques with gtkmm classes.
- 3.1. Ejemplo simple
- 3.2. Cabeceras y enlazado
- 3.3. Widgets
- 3.4. Señales
- 3.5. Glib::ustring
- 3.6. Tipos intermedios
- 3.7. Mezclando las API de C y C++
- 3.8. Hello World in gtkmm