Generar los archivos .defs.
The .defs files are text files, in a lisp format, that describe the API of a C library, including its
- objects (GObjects, widgets, interfaces, boxed-types and plain structs)
- functions
- enums
- signals
- properties
- vfuncs
At the moment, we have separate tools for generating different parts of these .defs, so we split them up into separate files. For instance, in the gtk/src directory of the gtkmm sources, you will find these files:
- gtk.defs
Includes the other files.
- gtk_methods.defs
Objects and functions.
- gtk_enums.defs
Enumerations.
- gtk_signals.defs
Signals and properties.
- gtk_vfuncs.defs
vfuncs (function pointer member fields in structs), written by hand.
The skeletonmm/codegen/generate_defs_and_docs.sh script generates all .defs files and the *_docs.xml file, described in the Documentation section.
G.2.1. Generar los .defs de métodos
This .defs file describes objects and their functions. It is generated by the h2def.py script which you can find in glibmm's tools/defs_gen directory. For instance,
$ ./h2def.py /usr/include/gtk-3.0/gtk/*.h > gtk_methods.defs
G.2.2. Generar los .defs de enumeraciones
This .defs file describes enum types and their possible values. It is generated by the enum.pl script which you can find in glibmm's tools directory. For instance,
$ ./enum.pl /usr/include/gtk-3.0/gtk/*.h > gtk_enums.defs
G.2.3. Generar los .defs de señales y propiedades
This .defs file describes signals and properties. It is generated by the special generate_extra_defs utility that is in every wrapping project, such as gtkmm/tools/extra_defs_gen/. For instance
$ cd tools/extra_defs_gen $ ./generate_extra_defs > gtk_signals.defs
Debe editar el código fuente de su herramienta generate_extra_defs para generar los .defs para los tipos GObject de C que desea envolver. En el árbol de fuentes esqueleto, el archivo de fuentes se llama codegen/extradefs/generate_extra_defs_skeleton.cc. Si no lo ha hecho todavía, debe renombrar el archivo, con el nombre de base de su enlace nuevo sustituyendo a la marca de posición skeleton. El archivo codegen/Makefile.am también debe mencionar el nombre del archivo de fuentes nuevo.
Then edit the .cc file to specify the correct types. For instance, your main() function might look like this:
#include <libsomething.h> int main(int, char**) { something_init(); std::cout << get_defs(SOME_TYPE_WIDGET) << get_defs(SOME_TYPE_STUFF); return 0; }