As explained in Section 32.4.1, the Active Servant Map (ASM) is a simple lookup table that maintains a one-to-one mapping between object identities and servants. Although the ASM is easy to understand and offers efficient indexing, it does not scale well when the number of objects is very large. Scalability is a common problem with object-oriented middleware: servers frequently are used as front ends to large databases that are accessed remotely by clients. The servers’ job is to present an object-oriented view to clients of a very large number of records in the database. Typically, the number of records is far too large to instantiate servants for even a fraction of the database records.
A common technique for solving this problem is to use default servants. A default servant is a servant that, for each request, takes on the persona of a different Ice object. In other words, the servant changes its behavior according to the object identity that is accessed by a request, on a per-request basis. In this way, it is possible to allow clients access to an unlimited number of Ice objects with only a single servant in memory.
Default servant implementations are attractive not only because of the memory savings they offer, but also because of the simplicity of implementation: in essence, a default servant is a facade
[2] to the persistent state of an object in the database. This means that the programming required to implement a default servant is typically minimal: it simply consists of the code required to read and write the corresponding database records.
A default servant is a regular servant that you implement and register with an object adapter. For each incoming request, the object adapter first attempts to locate a servant in its Active Servant Map (ASM). If no servant is found, the object adapter dispatches the request to a default servant. With this design, a default servant is the object adapter’s servant of last resort if no match was found in the ASM.
Implementing a default servant requires a somewhat different mindset than the typical "one servant per Ice object" strategy used in less advanced applications. The most important quality of a default servant is its statelessness: it must be prepared to dispatch multiple requests simultaneously for different objects. The price we have to pay for the unlimited scalability and reduced memory footprint is performance: default servants typically make a database access for every invoked operation, which is obviously slower than caching state in memory as part of a servant that has been added to the ASM. However, this does not mean that default servants carry an unacceptable performance penalty: databases often provide sophisticated caching, so even though the operation implementations read and write the database, as long as they access cached state, performance may be entirely acceptable.
module Ice {
local interface ObjectAdapter {
// ...
void addDefaultServant(Object servant, string category);
Servant findDefaultServant(string category);
// ...
};
};
As you can see, the object adapter allows you to add and find default servants. Note that, when you register a default servant, you must provide an argument for the
category parameter. The value of the
category parameter controls which object identities the default servant is responsible for: only object identities with a matching
category member trigger a dispatch to this default servant. An incoming request for which no explicit entry exists in the ASM and with a category for which no default servant is registered returns an
ObjectNotExistException to the client.
addDefaultServant has the following semantics:
•
You can register different default servants for different categories, or you can register the same single default servant multiple times (each time for a different category). In the former case, the category is implicit in the default servant instance that is called by the Ice run time; in the latter case, the servant can find out which category the incoming request is for by examining the object identity member of the
Current object that is passed to the dispatched operation.
Note that, once registered, you cannot change or remove the default servant for a category. The life cycle of the default servants for an object adapter ends with the life cycle of the adapter.
The findDefaultServant operation allows you to retrieve the default servant for a specific category (including the empty category). If no default servant is registered for the specified category,
findDefaultServant returns null.
The threading semantics for a default servant are no different than for a servant registered in the ASM: operations may be dispatched on a default servant concurrently, for the same object identity or for different object identities. If you have configured the communicator with multiple dispatch threads, your default servant must protect access to shared data with appropriate locks.
Every incoming request implicitly identifies a specific object adapter for the request (because the request arrives at a specific transport endpoint and, therefore, identifies a particular object adapter). The incoming request carries an object identity that must be mapped to a servant. To locate a servant, the Ice run time goes through the following steps, in the order shown:
4.
Raise ObjectNotExistException or
FacetNotExistException in the client. (
ObjectNotExistException is raised if the ASM does not contain a servant with the given identity at all,
FacetNotExistException is raised if the ASM contains a servant with a matching identity, but a non-matching facet.)
It is important to keep these call dispatch semantics in mind because they enable a number of powerful implementation techniques. Each technique allows you to streamline your server implementation and to precisely control the trade-off between performance, memory consumption, and scalability. We discuss some guidelines for using default servants in the following section.
When an incoming request is dispatched to the default servant, the target object identity is provided in the
Current argument. The
name field of the identity typically supplies everything the default servant requires in order to satisfy the request. For instance, it may serve as the key in a database query, or even hold an encoded structure in some proprietary format that your application uses to convey more than just a string.
Naturally, the client can also pass arguments to the operation that assist the default servant in retrieving whatever state it requires. However, this approach can easily introduce implementation artifacts into your Slice interfaces, and in most cases the client should not need to know that the server is implemented with a default servant. If at all possible, use only the object identity.
For better scalability, the default servant’s implementation should strive to eliminate contention among the dispatch threads. As an example, when a database holds the default servant’s state, each of the servant’s operations usually begins with a query. Assuming that the database API is thread-safe, the servant needs to perform no explicit locking of its own. With a copy of the state in hand, the implementation can work with function-local data to satisfy the request.
The ASM still plays a useful role even in applications that are ideally suited for default servants. For example, there is no need to implement a singleton object as a default servant: if there can only be one instance of the object, implementing it as a default servant does nothing to improve your application’s scalability.
Applications often install a handful of servants in the ASM while servicing the majority of requests in a default servant. For example, a database application might install a singleton query object in the ASM while using a default servant to process all invocations on the database records.
In general, all of the objects serviced by a default servant must have the same interface. If you only need a default servant for one interface, you can register the default servant with an empty category string. However, to implement several interfaces, you will need a default servant implementation for each one. Furthermore, you must take steps to ensure that the object adapter dispatches an incoming request to the appropriate default servant. The
category field of the object identity is intended to serve this purpose.
For example, a process control system might have interfaces named Sensor and
Switch. To direct requests to the proper default servant, the application uses the symbol
Sensor or
Switch as the category of each object’s identity, and registers corresponding default servants having those same categories with the object adapter.
If you suspect that you might eventually need to implement more than one interface with default servants, we recommend using a non-empty category even if you start out having only one default servant. Adding another default servant later becomes much easier if the application is already designed to operate correctly with categories.
One issue you need to be aware of with default servants is the need to override ice_ping: the default implementation of
ice_ping that the servant inherits from its skeleton class always succeeds. For servants that are registered with the ASM, this is exactly what we want; however, for default servants,
ice_ping must fail if a client uses a proxy to a no‑longer existent Ice object. To avoid getting successful
ice_ping invocations for non-existent Ice objects, you must override
ice_ping in the default servant. The implementation must check whether the object identity for the request denotes a still-existing Ice object and, if not, raise
ObjectNotExistException.
It is good practice to override ice_ping if you are using default servants. Because you cannot override operations on
Ice::Object using a Java or C# tie servant (or an Objective‑C delegate servant), you must implement default servants by deriving from the generated skeleton class if you choose to override
ice_ping.