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Chapter 3  C++ language mapping

Now that you are familiar with the basics, it is important to familiarise yourself with the standard IDL to C++ language mapping. The mapping is described in detail in [OMG03]. If you have not done so, you should obtain a copy of the document and use that as the programming guide to omniORB.

The specification is not an easy read. The alternative is to use one of the books on CORBA programming that has begun to appear. For instance, Henning and Vinoski's `Advanced CORBA Programming with C++' [HV99] includes many example code bits to illustrate how to use the C++ mapping.

3.1  omniORB 2 BOA compatibility

If you use the -WbBOA option to omniidl, it will generate skeleton code with the same interface as the old omniORB 2 BOA mapping, as well as code to be used with the POA. Note that since the major problem with the BOA specification was that server code was not portable between ORBs, it is unlikely that omniORB 4.0's BOA compatibility will help you much if you are moving from a different BOA-based ORB.

The BOA compatibility permits the majority of BOA code to compile without difficulty. However, there are a number of constructs which relied on omniORB 2 implementation details which no longer work.

3.2  omniORB 3.0 compatibility

omniORB 4.0 is almost completely source-code compatible with omniORB 3.0. There are two main cases where code may have to change. The first is code that uses the omniORB API, some aspects of which have changed. The omniORB configuration file also has a new format. See the next chapter for details of the new API and configuration file.

The second case of code that may have to change is code using the Dynamic Any interfaces. The standard changed quite significantly between CORBA 2.2 and CORBA 2.3; omniORB 3.0 supported the old CORBA 2.2 interfaces; omniORB 4.0 uses the new mapping. The changes are largely syntax changes, rather than semantic differences.


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