Note
Two ways, one by forming a project directly, and another by CMake
Start Eclipse. Just run the executable that comes in the folder.
Go to File -> New -> C/C++ Project
Choose a name for your project (i.e. DisplayImage). An Empty Project should be okay for this example.
Leave everything else by default. Press Finish.
Your project (in this case DisplayImage) should appear in the Project Navigator (usually at the left side of your window).
Now, let’s add a source file using OpenCV:
Right click on DisplayImage (in the Navigator). New -> Folder .
Name your folder src and then hit Finish
Right click on your newly created src folder. Choose New source file:
Call it DisplayImage.cpp. Hit Finish
So, now you have a project with a empty .cpp file. Let’s fill it with some sample code (in other words, copy and paste the snippet below):
#include <cv.h>
#include <highgui.h>
using namespace cv;
int main( int argc, char** argv )
{
Mat image;
image = imread( argv[1], 1 );
if( argc != 2 || !image.data )
{
printf( "No image data \n" );
return -1;
}
namedWindow( "Display Image", CV_WINDOW_AUTOSIZE );
imshow( "Display Image", image );
waitKey(0);
return 0;
}
We are only missing one final step: To tell OpenCV where the OpenCV headers and libraries are. For this, do the following:
Go to Project–>Properties
In C/C++ Build, click on Settings. At the right, choose the Tool Settings Tab. Here we will enter the headers and libraries info:
In GCC C++ Compiler, go to Includes. In Include paths(-l) you should include the path of the folder where opencv was installed. In our example, this is
/usr/local/include/opencv
.Note
If you do not know where your opencv files are, open the Terminal and type:
pkg-config --cflags opencvFor instance, that command gave me this output:
-I/usr/local/include/opencv -I/usr/local/includeNow go to GCC C++ Linker,there you have to fill two spaces:
First in Library search path (-L) you have to write the path to where the opencv libraries reside, in my case the path is:
/usr/local/libThen in Libraries(-l) add the OpenCV libraries that you may need. Usually just the 3 first on the list below are enough (for simple applications) . In my case, I am putting all of them since I plan to use the whole bunch:
opencv_core opencv_imgproc opencv_highgui opencv_ml opencv_video opencv_features2d opencv_calib3d opencv_objdetect opencv_contrib opencv_legacy opencv_flann
If you don’t know where your libraries are (or you are just psychotic and want to make sure the path is fine), type in Terminal:
pkg-config --libs opencvMy output (in case you want to check) was: .. code-block:: bash
-L/usr/local/lib -lopencv_core -lopencv_imgproc -lopencv_highgui -lopencv_ml -lopencv_video -lopencv_features2d -lopencv_calib3d -lopencv_objdetect -lopencv_contrib -lopencv_legacy -lopencv_flann
Now you are done. Click OK
Your project should be ready to be built. For this, go to Project->Build all
In the Console you should get something like
If you check in your folder, there should be an executable there.
So, now we have an executable ready to run. If we were to use the Terminal, we would probably do something like:
cd <DisplayImage_directory>
cd src
./DisplayImage ../images/HappyLittleFish.png
Assuming that the image to use as the argument would be located in <DisplayImage_directory>/images/HappyLittleFish.png. We can still do this, but let’s do it from Eclipse:
Go to Run->Run Configurations
Under C/C++ Application you will see the name of your executable + Debug (if not, click over C/C++ Application a couple of times). Select the name (in this case DisplayImage Debug).
Now, in the right side of the window, choose the Arguments Tab. Write the path of the image file we want to open (path relative to the workspace/DisplayImage folder). Let’s use HappyLittleFish.png:
Click on the Apply button and then in Run. An OpenCV window should pop up with the fish image (or whatever you used).
Congratulations! You are ready to have fun with OpenCV using Eclipse.
Say you have or create a new file, helloworld.cpp in a directory called foo:
#include <cv.h>
#include <highgui.h>
int main ( int argc, char **argv )
{
cvNamedWindow( "My Window", 1 );
IplImage *img = cvCreateImage( cvSize( 640, 480 ), IPL_DEPTH_8U, 1 );
CvFont font;
double hScale = 1.0;
double vScale = 1.0;
int lineWidth = 1;
cvInitFont( &font, CV_FONT_HERSHEY_SIMPLEX | CV_FONT_ITALIC,
hScale, vScale, 0, lineWidth );
cvPutText( img, "Hello World!", cvPoint( 200, 400 ), &font,
cvScalar( 255, 255, 0 ) );
cvShowImage( "My Window", img );
cvWaitKey();
return 0;
}
mkdir /build
. Then cd build
.PROJECT( helloworld_proj )
FIND_PACKAGE( OpenCV REQUIRED )
ADD_EXECUTABLE( helloworld helloworld.cxx )
TARGET_LINK_LIBRARIES( helloworld ${OpenCV_LIBS} )
cmake-gui ..
and make sure you fill in where opencv was built.configure
and then generate
. If it’s OK, quit cmake-guimake -j4
(the ``-j4`` is optional, it just tells the compiler to build in 4 threads). Make sure it builds.eclipse
. Put the workspace in some directory but not in foo
or foo\\build
Project Explorer
section. Select Import
And then open the C/C++
filter. Choose Existing Code as a Makefile Project``foo\\build
(where you ran your cmake-gui from). Select Linux GCC in the “Toolchain for Indexer Settings” and press Finish.Project Explorer
section. Select Properties
. Under C/C++ Build
, set the build directory: from something like ${workspace_loc:/helloworld}
to ${workspace_loc:/helloworld}/build
since that’s where you are building to.
- You can also optionally modify the
Build command:
frommake
to something likemake VERBOSE=1 -j4
which tells the compiler to produce detailed symbol files for debugging and also to compile in 4 parallel threads.