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1 <?php 2 3 /** 4 * Class for converting between different unit-lengths as specified by 5 * CSS. 6 */ 7 class HTMLPurifier_UnitConverter 8 { 9 10 const ENGLISH = 1; 11 const METRIC = 2; 12 const DIGITAL = 3; 13 14 /** 15 * Units information array. Units are grouped into measuring systems 16 * (English, Metric), and are assigned an integer representing 17 * the conversion factor between that unit and the smallest unit in 18 * the system. Numeric indexes are actually magical constants that 19 * encode conversion data from one system to the next, with a O(n^2) 20 * constraint on memory (this is generally not a problem, since 21 * the number of measuring systems is small.) 22 */ 23 protected static $units = array( 24 self::ENGLISH => array( 25 'px' => 3, // This is as per CSS 2.1 and Firefox. Your mileage may vary 26 'pt' => 4, 27 'pc' => 48, 28 'in' => 288, 29 self::METRIC => array('pt', '0.352777778', 'mm'), 30 ), 31 self::METRIC => array( 32 'mm' => 1, 33 'cm' => 10, 34 self::ENGLISH => array('mm', '2.83464567', 'pt'), 35 ), 36 ); 37 38 /** 39 * Minimum bcmath precision for output. 40 */ 41 protected $outputPrecision; 42 43 /** 44 * Bcmath precision for internal calculations. 45 */ 46 protected $internalPrecision; 47 48 /** 49 * Whether or not BCMath is available 50 */ 51 private $bcmath; 52 53 public function __construct($output_precision = 4, $internal_precision = 10, $force_no_bcmath = false) { 54 $this->outputPrecision = $output_precision; 55 $this->internalPrecision = $internal_precision; 56 $this->bcmath = !$force_no_bcmath && function_exists('bcmul'); 57 } 58 59 /** 60 * Converts a length object of one unit into another unit. 61 * @param HTMLPurifier_Length $length 62 * Instance of HTMLPurifier_Length to convert. You must validate() 63 * it before passing it here! 64 * @param string $to_unit 65 * Unit to convert to. 66 * @note 67 * About precision: This conversion function pays very special 68 * attention to the incoming precision of values and attempts 69 * to maintain a number of significant figure. Results are 70 * fairly accurate up to nine digits. Some caveats: 71 * - If a number is zero-padded as a result of this significant 72 * figure tracking, the zeroes will be eliminated. 73 * - If a number contains less than four sigfigs ($outputPrecision) 74 * and this causes some decimals to be excluded, those 75 * decimals will be added on. 76 */ 77 public function convert($length, $to_unit) { 78 79 if (!$length->isValid()) return false; 80 81 $n = $length->getN(); 82 $unit = $length->getUnit(); 83 84 if ($n === '0' || $unit === false) { 85 return new HTMLPurifier_Length('0', false); 86 } 87 88 $state = $dest_state = false; 89 foreach (self::$units as $k => $x) { 90 if (isset($x[$unit])) $state = $k; 91 if (isset($x[$to_unit])) $dest_state = $k; 92 } 93 if (!$state || !$dest_state) return false; 94 95 // Some calculations about the initial precision of the number; 96 // this will be useful when we need to do final rounding. 97 $sigfigs = $this->getSigFigs($n); 98 if ($sigfigs < $this->outputPrecision) $sigfigs = $this->outputPrecision; 99 100 // BCMath's internal precision deals only with decimals. Use 101 // our default if the initial number has no decimals, or increase 102 // it by how ever many decimals, thus, the number of guard digits 103 // will always be greater than or equal to internalPrecision. 104 $log = (int) floor(log(abs($n), 10)); 105 $cp = ($log < 0) ? $this->internalPrecision - $log : $this->internalPrecision; // internal precision 106 107 for ($i = 0; $i < 2; $i++) { 108 109 // Determine what unit IN THIS SYSTEM we need to convert to 110 if ($dest_state === $state) { 111 // Simple conversion 112 $dest_unit = $to_unit; 113 } else { 114 // Convert to the smallest unit, pending a system shift 115 $dest_unit = self::$units[$state][$dest_state][0]; 116 } 117 118 // Do the conversion if necessary 119 if ($dest_unit !== $unit) { 120 $factor = $this->div(self::$units[$state][$unit], self::$units[$state][$dest_unit], $cp); 121 $n = $this->mul($n, $factor, $cp); 122 $unit = $dest_unit; 123 } 124 125 // Output was zero, so bail out early. Shouldn't ever happen. 126 if ($n === '') { 127 $n = '0'; 128 $unit = $to_unit; 129 break; 130 } 131 132 // It was a simple conversion, so bail out 133 if ($dest_state === $state) { 134 break; 135 } 136 137 if ($i !== 0) { 138 // Conversion failed! Apparently, the system we forwarded 139 // to didn't have this unit. This should never happen! 140 return false; 141 } 142 143 // Pre-condition: $i == 0 144 145 // Perform conversion to next system of units 146 $n = $this->mul($n, self::$units[$state][$dest_state][1], $cp); 147 $unit = self::$units[$state][$dest_state][2]; 148 $state = $dest_state; 149 150 // One more loop around to convert the unit in the new system. 151 152 } 153 154 // Post-condition: $unit == $to_unit 155 if ($unit !== $to_unit) return false; 156 157 // Useful for debugging: 158 //echo "<pre>n"; 159 //echo "$n\nsigfigs = $sigfigs\nnew_log = $new_log\nlog = $log\nrp = $rp\n</pre>\n"; 160 161 $n = $this->round($n, $sigfigs); 162 if (strpos($n, '.') !== false) $n = rtrim($n, '0'); 163 $n = rtrim($n, '.'); 164 165 return new HTMLPurifier_Length($n, $unit); 166 } 167 168 /** 169 * Returns the number of significant figures in a string number. 170 * @param string $n Decimal number 171 * @return int number of sigfigs 172 */ 173 public function getSigFigs($n) { 174 $n = ltrim($n, '0+-'); 175 $dp = strpos($n, '.'); // decimal position 176 if ($dp === false) { 177 $sigfigs = strlen(rtrim($n, '0')); 178 } else { 179 $sigfigs = strlen(ltrim($n, '0.')); // eliminate extra decimal character 180 if ($dp !== 0) $sigfigs--; 181 } 182 return $sigfigs; 183 } 184 185 /** 186 * Adds two numbers, using arbitrary precision when available. 187 */ 188 private function add($s1, $s2, $scale) { 189 if ($this->bcmath) return bcadd($s1, $s2, $scale); 190 else return $this->scale($s1 + $s2, $scale); 191 } 192 193 /** 194 * Multiples two numbers, using arbitrary precision when available. 195 */ 196 private function mul($s1, $s2, $scale) { 197 if ($this->bcmath) return bcmul($s1, $s2, $scale); 198 else return $this->scale($s1 * $s2, $scale); 199 } 200 201 /** 202 * Divides two numbers, using arbitrary precision when available. 203 */ 204 private function div($s1, $s2, $scale) { 205 if ($this->bcmath) return bcdiv($s1, $s2, $scale); 206 else return $this->scale($s1 / $s2, $scale); 207 } 208 209 /** 210 * Rounds a number according to the number of sigfigs it should have, 211 * using arbitrary precision when available. 212 */ 213 private function round($n, $sigfigs) { 214 $new_log = (int) floor(log(abs($n), 10)); // Number of digits left of decimal - 1 215 $rp = $sigfigs - $new_log - 1; // Number of decimal places needed 216 $neg = $n < 0 ? '-' : ''; // Negative sign 217 if ($this->bcmath) { 218 if ($rp >= 0) { 219 $n = bcadd($n, $neg . '0.' . str_repeat('0', $rp) . '5', $rp + 1); 220 $n = bcdiv($n, '1', $rp); 221 } else { 222 // This algorithm partially depends on the standardized 223 // form of numbers that comes out of bcmath. 224 $n = bcadd($n, $neg . '5' . str_repeat('0', $new_log - $sigfigs), 0); 225 $n = substr($n, 0, $sigfigs + strlen($neg)) . str_repeat('0', $new_log - $sigfigs + 1); 226 } 227 return $n; 228 } else { 229 return $this->scale(round($n, $sigfigs - $new_log - 1), $rp + 1); 230 } 231 } 232 233 /** 234 * Scales a float to $scale digits right of decimal point, like BCMath. 235 */ 236 private function scale($r, $scale) { 237 if ($scale < 0) { 238 // The f sprintf type doesn't support negative numbers, so we 239 // need to cludge things manually. First get the string. 240 $r = sprintf('%.0f', (float) $r); 241 // Due to floating point precision loss, $r will more than likely 242 // look something like 4652999999999.9234. We grab one more digit 243 // than we need to precise from $r and then use that to round 244 // appropriately. 245 $precise = (string) round(substr($r, 0, strlen($r) + $scale), -1); 246 // Now we return it, truncating the zero that was rounded off. 247 return substr($precise, 0, -1) . str_repeat('0', -$scale + 1); 248 } 249 return sprintf('%.' . $scale . 'f', (float) $r); 250 } 251 252 } 253 254 // vim: et sw=4 sts=4
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