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/libraries/jquery/jqplot/ -> excanvas.js (source)

   1  // Memory Leaks patch from http://explorercanvas.googlecode.com/svn/trunk/ 
   2  //  svn : r73
   3  // ------------------------------------------------------------------
   4  // Copyright 2006 Google Inc.
   5  //
   6  // Licensed under the Apache License, Version 2.0 (the "License");
   7  // you may not use this file except in compliance with the License.
   8  // You may obtain a copy of the License at
   9  //
  10  //   http://www.apache.org/licenses/LICENSE-2.0
  11  //
  12  // Unless required by applicable law or agreed to in writing, software
  13  // distributed under the License is distributed on an "AS IS" BASIS,
  14  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  15  // See the License for the specific language governing permissions and
  16  // limitations under the License.
  17  
  18  
  19  // Known Issues:
  20  //
  21  // * Patterns only support repeat.
  22  // * Radial gradient are not implemented. The VML version of these look very
  23  //   different from the canvas one.
  24  // * Clipping paths are not implemented.
  25  // * Coordsize. The width and height attribute have higher priority than the
  26  //   width and height style values which isn't correct.
  27  // * Painting mode isn't implemented.
  28  // * Canvas width/height should is using content-box by default. IE in
  29  //   Quirks mode will draw the canvas using border-box. Either change your
  30  //   doctype to HTML5
  31  //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
  32  //   or use Box Sizing Behavior from WebFX
  33  //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
  34  // * Non uniform scaling does not correctly scale strokes.
  35  // * Optimize. There is always room for speed improvements.
  36  
  37  // Only add this code if we do not already have a canvas implementation
  38  if (!document.createElement('canvas').getContext) {
  39  
  40  (function() {
  41  
  42    // alias some functions to make (compiled) code shorter
  43    var m = Math;
  44    var mr = m.round;
  45    var ms = m.sin;
  46    var mc = m.cos;
  47    var abs = m.abs;
  48    var sqrt = m.sqrt;
  49  
  50    // this is used for sub pixel precision
  51    var Z = 10;
  52    var Z2 = Z / 2;
  53  
  54    var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
  55  
  56    /**
  57     * This funtion is assigned to the <canvas> elements as element.getContext().
  58     * @this {HTMLElement}
  59     * @return {CanvasRenderingContext2D_}
  60     */
  61    function getContext() {
  62      return this.context_ ||
  63          (this.context_ = new CanvasRenderingContext2D_(this));
  64    }
  65  
  66    var slice = Array.prototype.slice;
  67  
  68    /**
  69     * Binds a function to an object. The returned function will always use the
  70     * passed in {@code obj} as {@code this}.
  71     *
  72     * Example:
  73     *
  74     *   g = bind(f, obj, a, b)
  75     *   g(c, d) // will do f.call(obj, a, b, c, d)
  76     *
  77     * @param {Function} f The function to bind the object to
  78     * @param {Object} obj The object that should act as this when the function
  79     *     is called
  80     * @param {*} var_args Rest arguments that will be used as the initial
  81     *     arguments when the function is called
  82     * @return {Function} A new function that has bound this
  83     */
  84    function bind(f, obj, var_args) {
  85      var a = slice.call(arguments, 2);
  86      return function() {
  87        return f.apply(obj, a.concat(slice.call(arguments)));
  88      };
  89    }
  90  
  91    function encodeHtmlAttribute(s) {
  92      return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
  93    }
  94  
  95    function addNamespace(doc, prefix, urn) {
  96      if (!doc.namespaces[prefix]) {
  97        doc.namespaces.add(prefix, urn, '#default#VML');
  98      }
  99    }
 100  
 101    function addNamespacesAndStylesheet(doc) {
 102      addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
 103      addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
 104  
 105      // Setup default CSS.  Only add one style sheet per document
 106      if (!doc.styleSheets['ex_canvas_']) {
 107        var ss = doc.createStyleSheet();
 108        ss.owningElement.id = 'ex_canvas_';
 109        ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
 110            // default size is 300x150 in Gecko and Opera
 111            'text-align:left;width:300px;height:150px}';
 112      }
 113    }
 114  
 115    // Add namespaces and stylesheet at startup.
 116    addNamespacesAndStylesheet(document);
 117  
 118    var G_vmlCanvasManager_ = {
 119      init: function(opt_doc) {
 120        var doc = opt_doc || document;
 121        // Create a dummy element so that IE will allow canvas elements to be
 122        // recognized.
 123        doc.createElement('canvas');
 124        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
 125      },
 126  
 127      init_: function(doc) {
 128        // find all canvas elements
 129        var els = doc.getElementsByTagName('canvas');
 130        for (var i = 0; i < els.length; i++) {
 131          this.initElement(els[i]);
 132        }
 133      },
 134  
 135      /**
 136       * Public initializes a canvas element so that it can be used as canvas
 137       * element from now on. This is called automatically before the page is
 138       * loaded but if you are creating elements using createElement you need to
 139       * make sure this is called on the element.
 140       * @param {HTMLElement} el The canvas element to initialize.
 141       * @return {HTMLElement} the element that was created.
 142       */
 143      initElement: function(el) {
 144        if (!el.getContext) {
 145          el.getContext = getContext;
 146  
 147          // Add namespaces and stylesheet to document of the element.
 148          addNamespacesAndStylesheet(el.ownerDocument);
 149  
 150          // Remove fallback content. There is no way to hide text nodes so we
 151          // just remove all childNodes. We could hide all elements and remove
 152          // text nodes but who really cares about the fallback content.
 153          el.innerHTML = '';
 154  
 155          // do not use inline function because that will leak memory
 156          el.attachEvent('onpropertychange', onPropertyChange);
 157          el.attachEvent('onresize', onResize);
 158  
 159          var attrs = el.attributes;
 160          if (attrs.width && attrs.width.specified) {
 161            // TODO: use runtimeStyle and coordsize
 162            // el.getContext().setWidth_(attrs.width.nodeValue);
 163            el.style.width = attrs.width.nodeValue + 'px';
 164          } else {
 165            el.width = el.clientWidth;
 166          }
 167          if (attrs.height && attrs.height.specified) {
 168            // TODO: use runtimeStyle and coordsize
 169            // el.getContext().setHeight_(attrs.height.nodeValue);
 170            el.style.height = attrs.height.nodeValue + 'px';
 171          } else {
 172            el.height = el.clientHeight;
 173          }
 174          //el.getContext().setCoordsize_()
 175        }
 176        return el;
 177      },
 178  
 179      // Memory Leaks patch : see http://code.google.com/p/explorercanvas/issues/detail?id=82
 180      uninitElement: function(el){
 181        if (el.getContext) {
 182          var ctx = el.getContext();
 183          delete ctx.element_;
 184          delete ctx.canvas;
 185          el.innerHTML = "";
 186          //el.outerHTML = "";
 187          el.context_ = null;
 188          el.getContext = null;
 189          el.detachEvent("onpropertychange", onPropertyChange);
 190          el.detachEvent("onresize", onResize);
 191        }
 192      }
 193    };
 194  
 195    function onPropertyChange(e) {
 196      var el = e.srcElement;
 197  
 198      switch (e.propertyName) {
 199        case 'width':
 200          el.getContext().clearRect();
 201          el.style.width = el.attributes.width.nodeValue + 'px';
 202          // In IE8 this does not trigger onresize.
 203          el.firstChild.style.width =  el.clientWidth + 'px';
 204          break;
 205        case 'height':
 206          el.getContext().clearRect();
 207          el.style.height = el.attributes.height.nodeValue + 'px';
 208          el.firstChild.style.height = el.clientHeight + 'px';
 209          break;
 210      }
 211    }
 212  
 213    function onResize(e) {
 214      var el = e.srcElement;
 215      if (el.firstChild) {
 216        el.firstChild.style.width =  el.clientWidth + 'px';
 217        el.firstChild.style.height = el.clientHeight + 'px';
 218      }
 219    }
 220  
 221    G_vmlCanvasManager_.init();
 222  
 223    // precompute "00" to "FF"
 224    var decToHex = [];
 225    for (var i = 0; i < 16; i++) {
 226      for (var j = 0; j < 16; j++) {
 227        decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
 228      }
 229    }
 230  
 231    function createMatrixIdentity() {
 232      return [
 233        [1, 0, 0],
 234        [0, 1, 0],
 235        [0, 0, 1]
 236      ];
 237    }
 238  
 239    function matrixMultiply(m1, m2) {
 240      var result = createMatrixIdentity();
 241  
 242      for (var x = 0; x < 3; x++) {
 243        for (var y = 0; y < 3; y++) {
 244          var sum = 0;
 245  
 246          for (var z = 0; z < 3; z++) {
 247            sum += m1[x][z] * m2[z][y];
 248          }
 249  
 250          result[x][y] = sum;
 251        }
 252      }
 253      return result;
 254    }
 255  
 256    function copyState(o1, o2) {
 257      o2.fillStyle     = o1.fillStyle;
 258      o2.lineCap       = o1.lineCap;
 259      o2.lineJoin      = o1.lineJoin;
 260      o2.lineWidth     = o1.lineWidth;
 261      o2.miterLimit    = o1.miterLimit;
 262      o2.shadowBlur    = o1.shadowBlur;
 263      o2.shadowColor   = o1.shadowColor;
 264      o2.shadowOffsetX = o1.shadowOffsetX;
 265      o2.shadowOffsetY = o1.shadowOffsetY;
 266      o2.strokeStyle   = o1.strokeStyle;
 267      o2.globalAlpha   = o1.globalAlpha;
 268      o2.font          = o1.font;
 269      o2.textAlign     = o1.textAlign;
 270      o2.textBaseline  = o1.textBaseline;
 271      o2.arcScaleX_    = o1.arcScaleX_;
 272      o2.arcScaleY_    = o1.arcScaleY_;
 273      o2.lineScale_    = o1.lineScale_;
 274    }
 275  
 276    var colorData = {
 277      aliceblue: '#F0F8FF',
 278      antiquewhite: '#FAEBD7',
 279      aquamarine: '#7FFFD4',
 280      azure: '#F0FFFF',
 281      beige: '#F5F5DC',
 282      bisque: '#FFE4C4',
 283      black: '#000000',
 284      blanchedalmond: '#FFEBCD',
 285      blueviolet: '#8A2BE2',
 286      brown: '#A52A2A',
 287      burlywood: '#DEB887',
 288      cadetblue: '#5F9EA0',
 289      chartreuse: '#7FFF00',
 290      chocolate: '#D2691E',
 291      coral: '#FF7F50',
 292      cornflowerblue: '#6495ED',
 293      cornsilk: '#FFF8DC',
 294      crimson: '#DC143C',
 295      cyan: '#00FFFF',
 296      darkblue: '#00008B',
 297      darkcyan: '#008B8B',
 298      darkgoldenrod: '#B8860B',
 299      darkgray: '#A9A9A9',
 300      darkgreen: '#006400',
 301      darkgrey: '#A9A9A9',
 302      darkkhaki: '#BDB76B',
 303      darkmagenta: '#8B008B',
 304      darkolivegreen: '#556B2F',
 305      darkorange: '#FF8C00',
 306      darkorchid: '#9932CC',
 307      darkred: '#8B0000',
 308      darksalmon: '#E9967A',
 309      darkseagreen: '#8FBC8F',
 310      darkslateblue: '#483D8B',
 311      darkslategray: '#2F4F4F',
 312      darkslategrey: '#2F4F4F',
 313      darkturquoise: '#00CED1',
 314      darkviolet: '#9400D3',
 315      deeppink: '#FF1493',
 316      deepskyblue: '#00BFFF',
 317      dimgray: '#696969',
 318      dimgrey: '#696969',
 319      dodgerblue: '#1E90FF',
 320      firebrick: '#B22222',
 321      floralwhite: '#FFFAF0',
 322      forestgreen: '#228B22',
 323      gainsboro: '#DCDCDC',
 324      ghostwhite: '#F8F8FF',
 325      gold: '#FFD700',
 326      goldenrod: '#DAA520',
 327      grey: '#808080',
 328      greenyellow: '#ADFF2F',
 329      honeydew: '#F0FFF0',
 330      hotpink: '#FF69B4',
 331      indianred: '#CD5C5C',
 332      indigo: '#4B0082',
 333      ivory: '#FFFFF0',
 334      khaki: '#F0E68C',
 335      lavender: '#E6E6FA',
 336      lavenderblush: '#FFF0F5',
 337      lawngreen: '#7CFC00',
 338      lemonchiffon: '#FFFACD',
 339      lightblue: '#ADD8E6',
 340      lightcoral: '#F08080',
 341      lightcyan: '#E0FFFF',
 342      lightgoldenrodyellow: '#FAFAD2',
 343      lightgreen: '#90EE90',
 344      lightgrey: '#D3D3D3',
 345      lightpink: '#FFB6C1',
 346      lightsalmon: '#FFA07A',
 347      lightseagreen: '#20B2AA',
 348      lightskyblue: '#87CEFA',
 349      lightslategray: '#778899',
 350      lightslategrey: '#778899',
 351      lightsteelblue: '#B0C4DE',
 352      lightyellow: '#FFFFE0',
 353      limegreen: '#32CD32',
 354      linen: '#FAF0E6',
 355      magenta: '#FF00FF',
 356      mediumaquamarine: '#66CDAA',
 357      mediumblue: '#0000CD',
 358      mediumorchid: '#BA55D3',
 359      mediumpurple: '#9370DB',
 360      mediumseagreen: '#3CB371',
 361      mediumslateblue: '#7B68EE',
 362      mediumspringgreen: '#00FA9A',
 363      mediumturquoise: '#48D1CC',
 364      mediumvioletred: '#C71585',
 365      midnightblue: '#191970',
 366      mintcream: '#F5FFFA',
 367      mistyrose: '#FFE4E1',
 368      moccasin: '#FFE4B5',
 369      navajowhite: '#FFDEAD',
 370      oldlace: '#FDF5E6',
 371      olivedrab: '#6B8E23',
 372      orange: '#FFA500',
 373      orangered: '#FF4500',
 374      orchid: '#DA70D6',
 375      palegoldenrod: '#EEE8AA',
 376      palegreen: '#98FB98',
 377      paleturquoise: '#AFEEEE',
 378      palevioletred: '#DB7093',
 379      papayawhip: '#FFEFD5',
 380      peachpuff: '#FFDAB9',
 381      peru: '#CD853F',
 382      pink: '#FFC0CB',
 383      plum: '#DDA0DD',
 384      powderblue: '#B0E0E6',
 385      rosybrown: '#BC8F8F',
 386      royalblue: '#4169E1',
 387      saddlebrown: '#8B4513',
 388      salmon: '#FA8072',
 389      sandybrown: '#F4A460',
 390      seagreen: '#2E8B57',
 391      seashell: '#FFF5EE',
 392      sienna: '#A0522D',
 393      skyblue: '#87CEEB',
 394      slateblue: '#6A5ACD',
 395      slategray: '#708090',
 396      slategrey: '#708090',
 397      snow: '#FFFAFA',
 398      springgreen: '#00FF7F',
 399      steelblue: '#4682B4',
 400      tan: '#D2B48C',
 401      thistle: '#D8BFD8',
 402      tomato: '#FF6347',
 403      turquoise: '#40E0D0',
 404      violet: '#EE82EE',
 405      wheat: '#F5DEB3',
 406      whitesmoke: '#F5F5F5',
 407      yellowgreen: '#9ACD32'
 408    };
 409  
 410  
 411    function getRgbHslContent(styleString) {
 412      var start = styleString.indexOf('(', 3);
 413      var end = styleString.indexOf(')', start + 1);
 414      var parts = styleString.substring(start + 1, end).split(',');
 415      // add alpha if needed
 416      if (parts.length != 4 || styleString.charAt(3) != 'a') {
 417        parts[3] = 1;
 418      }
 419      return parts;
 420    }
 421  
 422    function percent(s) {
 423      return parseFloat(s) / 100;
 424    }
 425  
 426    function clamp(v, min, max) {
 427      return Math.min(max, Math.max(min, v));
 428    }
 429  
 430    function hslToRgb(parts){
 431      var r, g, b, h, s, l;
 432      h = parseFloat(parts[0]) / 360 % 360;
 433      if (h < 0)
 434        h++;
 435      s = clamp(percent(parts[1]), 0, 1);
 436      l = clamp(percent(parts[2]), 0, 1);
 437      if (s == 0) {
 438        r = g = b = l; // achromatic
 439      } else {
 440        var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
 441        var p = 2 * l - q;
 442        r = hueToRgb(p, q, h + 1 / 3);
 443        g = hueToRgb(p, q, h);
 444        b = hueToRgb(p, q, h - 1 / 3);
 445      }
 446  
 447      return '#' + decToHex[Math.floor(r * 255)] +
 448          decToHex[Math.floor(g * 255)] +
 449          decToHex[Math.floor(b * 255)];
 450    }
 451  
 452    function hueToRgb(m1, m2, h) {
 453      if (h < 0)
 454        h++;
 455      if (h > 1)
 456        h--;
 457  
 458      if (6 * h < 1)
 459        return m1 + (m2 - m1) * 6 * h;
 460      else if (2 * h < 1)
 461        return m2;
 462      else if (3 * h < 2)
 463        return m1 + (m2 - m1) * (2 / 3 - h) * 6;
 464      else
 465        return m1;
 466    }
 467  
 468    var processStyleCache = {};
 469  
 470    function processStyle(styleString) {
 471      if (styleString in processStyleCache) {
 472        return processStyleCache[styleString];
 473      }
 474  
 475      var str, alpha = 1;
 476  
 477      styleString = String(styleString);
 478      if (styleString.charAt(0) == '#') {
 479        str = styleString;
 480      } else if (/^rgb/.test(styleString)) {
 481        var parts = getRgbHslContent(styleString);
 482        var str = '#', n;
 483        for (var i = 0; i < 3; i++) {
 484          if (parts[i].indexOf('%') != -1) {
 485            n = Math.floor(percent(parts[i]) * 255);
 486          } else {
 487            n = +parts[i];
 488          }
 489          str += decToHex[clamp(n, 0, 255)];
 490        }
 491        alpha = +parts[3];
 492      } else if (/^hsl/.test(styleString)) {
 493        var parts = getRgbHslContent(styleString);
 494        str = hslToRgb(parts);
 495        alpha = parts[3];
 496      } else {
 497        str = colorData[styleString] || styleString;
 498      }
 499      return processStyleCache[styleString] = {color: str, alpha: alpha};
 500    }
 501  
 502    var DEFAULT_STYLE = {
 503      style: 'normal',
 504      variant: 'normal',
 505      weight: 'normal',
 506      size: 10,
 507      family: 'sans-serif'
 508    };
 509  
 510    // Internal text style cache
 511    var fontStyleCache = {};
 512  
 513    function processFontStyle(styleString) {
 514      if (fontStyleCache[styleString]) {
 515        return fontStyleCache[styleString];
 516      }
 517  
 518      var el = document.createElement('div');
 519      var style = el.style;
 520      try {
 521        style.font = styleString;
 522      } catch (ex) {
 523        // Ignore failures to set to invalid font.
 524      }
 525  
 526      return fontStyleCache[styleString] = {
 527        style: style.fontStyle || DEFAULT_STYLE.style,
 528        variant: style.fontVariant || DEFAULT_STYLE.variant,
 529        weight: style.fontWeight || DEFAULT_STYLE.weight,
 530        size: style.fontSize || DEFAULT_STYLE.size,
 531        family: style.fontFamily || DEFAULT_STYLE.family
 532      };
 533    }
 534  
 535    function getComputedStyle(style, element) {
 536      var computedStyle = {};
 537  
 538      for (var p in style) {
 539        computedStyle[p] = style[p];
 540      }
 541  
 542      // Compute the size
 543      var canvasFontSize = parseFloat(element.currentStyle.fontSize),
 544          fontSize = parseFloat(style.size);
 545  
 546      if (typeof style.size == 'number') {
 547        computedStyle.size = style.size;
 548      } else if (style.size.indexOf('px') != -1) {
 549        computedStyle.size = fontSize;
 550      } else if (style.size.indexOf('em') != -1) {
 551        computedStyle.size = canvasFontSize * fontSize;
 552      } else if(style.size.indexOf('%') != -1) {
 553        computedStyle.size = (canvasFontSize / 100) * fontSize;
 554      } else if (style.size.indexOf('pt') != -1) {
 555        computedStyle.size = fontSize / .75;
 556      } else {
 557        computedStyle.size = canvasFontSize;
 558      }
 559  
 560      // Different scaling between normal text and VML text. This was found using
 561      // trial and error to get the same size as non VML text.
 562      computedStyle.size *= 0.981;
 563  
 564      // Fix for VML handling of bare font family names.  Add a '' around font family names.
 565      computedStyle.family =  "'" + computedStyle.family.replace(/(\'|\")/g,'').replace(/\s*,\s*/g, "', '") + "'";
 566  
 567      return computedStyle;
 568    }
 569  
 570    function buildStyle(style) {
 571      return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
 572          style.size + 'px ' + style.family;
 573    }
 574  
 575    var lineCapMap = {
 576      'butt': 'flat',
 577      'round': 'round'
 578    };
 579  
 580    function processLineCap(lineCap) {
 581      return lineCapMap[lineCap] || 'square';
 582    }
 583  
 584    /**
 585     * This class implements CanvasRenderingContext2D interface as described by
 586     * the WHATWG.
 587     * @param {HTMLElement} canvasElement The element that the 2D context should
 588     * be associated with
 589     */
 590    function CanvasRenderingContext2D_(canvasElement) {
 591      this.m_ = createMatrixIdentity();
 592  
 593      this.mStack_ = [];
 594      this.aStack_ = [];
 595      this.currentPath_ = [];
 596  
 597      // Canvas context properties
 598      this.strokeStyle = '#000';
 599      this.fillStyle = '#000';
 600  
 601      this.lineWidth = 1;
 602      this.lineJoin = 'miter';
 603      this.lineCap = 'butt';
 604      this.miterLimit = Z * 1;
 605      this.globalAlpha = 1;
 606      this.font = '10px sans-serif';
 607      this.textAlign = 'left';
 608      this.textBaseline = 'alphabetic';
 609      this.canvas = canvasElement;
 610  
 611      var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
 612          canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
 613      var el = canvasElement.ownerDocument.createElement('div');
 614      el.style.cssText = cssText;
 615      canvasElement.appendChild(el);
 616  
 617      var overlayEl = el.cloneNode(false);
 618      // Use a non transparent background.
 619      overlayEl.style.backgroundColor = 'red';
 620      overlayEl.style.filter = 'alpha(opacity=0)';
 621      canvasElement.appendChild(overlayEl);
 622  
 623      this.element_ = el;
 624      this.arcScaleX_ = 1;
 625      this.arcScaleY_ = 1;
 626      this.lineScale_ = 1;
 627    }
 628  
 629    var contextPrototype = CanvasRenderingContext2D_.prototype;
 630    contextPrototype.clearRect = function() {
 631      if (this.textMeasureEl_) {
 632        this.textMeasureEl_.removeNode(true);
 633        this.textMeasureEl_ = null;
 634      }
 635      this.element_.innerHTML = '';
 636    };
 637  
 638    contextPrototype.beginPath = function() {
 639      // TODO: Branch current matrix so that save/restore has no effect
 640      //       as per safari docs.
 641      this.currentPath_ = [];
 642    };
 643  
 644    contextPrototype.moveTo = function(aX, aY) {
 645      var p = getCoords(this, aX, aY);
 646      this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
 647      this.currentX_ = p.x;
 648      this.currentY_ = p.y;
 649    };
 650  
 651    contextPrototype.lineTo = function(aX, aY) {
 652      var p = getCoords(this, aX, aY);
 653      this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
 654  
 655      this.currentX_ = p.x;
 656      this.currentY_ = p.y;
 657    };
 658  
 659    contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
 660                                              aCP2x, aCP2y,
 661                                              aX, aY) {
 662      var p = getCoords(this, aX, aY);
 663      var cp1 = getCoords(this, aCP1x, aCP1y);
 664      var cp2 = getCoords(this, aCP2x, aCP2y);
 665      bezierCurveTo(this, cp1, cp2, p);
 666    };
 667  
 668    // Helper function that takes the already fixed cordinates.
 669    function bezierCurveTo(self, cp1, cp2, p) {
 670      self.currentPath_.push({
 671        type: 'bezierCurveTo',
 672        cp1x: cp1.x,
 673        cp1y: cp1.y,
 674        cp2x: cp2.x,
 675        cp2y: cp2.y,
 676        x: p.x,
 677        y: p.y
 678      });
 679      self.currentX_ = p.x;
 680      self.currentY_ = p.y;
 681    }
 682  
 683    contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
 684      // the following is lifted almost directly from
 685      // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
 686  
 687      var cp = getCoords(this, aCPx, aCPy);
 688      var p = getCoords(this, aX, aY);
 689  
 690      var cp1 = {
 691        x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
 692        y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
 693      };
 694      var cp2 = {
 695        x: cp1.x + (p.x - this.currentX_) / 3.0,
 696        y: cp1.y + (p.y - this.currentY_) / 3.0
 697      };
 698  
 699      bezierCurveTo(this, cp1, cp2, p);
 700    };
 701  
 702    contextPrototype.arc = function(aX, aY, aRadius,
 703                                    aStartAngle, aEndAngle, aClockwise) {
 704      aRadius *= Z;
 705      var arcType = aClockwise ? 'at' : 'wa';
 706  
 707      var xStart = aX + mc(aStartAngle) * aRadius - Z2;
 708      var yStart = aY + ms(aStartAngle) * aRadius - Z2;
 709  
 710      var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
 711      var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
 712  
 713      // IE won't render arches drawn counter clockwise if xStart == xEnd.
 714      if (xStart == xEnd && !aClockwise) {
 715        xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
 716                         // that can be represented in binary
 717      }
 718  
 719      var p = getCoords(this, aX, aY);
 720      var pStart = getCoords(this, xStart, yStart);
 721      var pEnd = getCoords(this, xEnd, yEnd);
 722  
 723      this.currentPath_.push({type: arcType,
 724                             x: p.x,
 725                             y: p.y,
 726                             radius: aRadius,
 727                             xStart: pStart.x,
 728                             yStart: pStart.y,
 729                             xEnd: pEnd.x,
 730                             yEnd: pEnd.y});
 731  
 732    };
 733  
 734    contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
 735      this.moveTo(aX, aY);
 736      this.lineTo(aX + aWidth, aY);
 737      this.lineTo(aX + aWidth, aY + aHeight);
 738      this.lineTo(aX, aY + aHeight);
 739      this.closePath();
 740    };
 741  
 742    contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
 743      var oldPath = this.currentPath_;
 744      this.beginPath();
 745  
 746      this.moveTo(aX, aY);
 747      this.lineTo(aX + aWidth, aY);
 748      this.lineTo(aX + aWidth, aY + aHeight);
 749      this.lineTo(aX, aY + aHeight);
 750      this.closePath();
 751      this.stroke();
 752  
 753      this.currentPath_ = oldPath;
 754    };
 755  
 756    contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
 757      var oldPath = this.currentPath_;
 758      this.beginPath();
 759  
 760      this.moveTo(aX, aY);
 761      this.lineTo(aX + aWidth, aY);
 762      this.lineTo(aX + aWidth, aY + aHeight);
 763      this.lineTo(aX, aY + aHeight);
 764      this.closePath();
 765      this.fill();
 766  
 767      this.currentPath_ = oldPath;
 768    };
 769  
 770    contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
 771      var gradient = new CanvasGradient_('gradient');
 772      gradient.x0_ = aX0;
 773      gradient.y0_ = aY0;
 774      gradient.x1_ = aX1;
 775      gradient.y1_ = aY1;
 776      return gradient;
 777    };
 778  
 779    contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
 780                                                     aX1, aY1, aR1) {
 781      var gradient = new CanvasGradient_('gradientradial');
 782      gradient.x0_ = aX0;
 783      gradient.y0_ = aY0;
 784      gradient.r0_ = aR0;
 785      gradient.x1_ = aX1;
 786      gradient.y1_ = aY1;
 787      gradient.r1_ = aR1;
 788      return gradient;
 789    };
 790  
 791    contextPrototype.drawImage = function(image, var_args) {
 792      var dx, dy, dw, dh, sx, sy, sw, sh;
 793  
 794      // to find the original width we overide the width and height
 795      var oldRuntimeWidth = image.runtimeStyle.width;
 796      var oldRuntimeHeight = image.runtimeStyle.height;
 797      image.runtimeStyle.width = 'auto';
 798      image.runtimeStyle.height = 'auto';
 799  
 800      // get the original size
 801      var w = image.width;
 802      var h = image.height;
 803  
 804      // and remove overides
 805      image.runtimeStyle.width = oldRuntimeWidth;
 806      image.runtimeStyle.height = oldRuntimeHeight;
 807  
 808      if (arguments.length == 3) {
 809        dx = arguments[1];
 810        dy = arguments[2];
 811        sx = sy = 0;
 812        sw = dw = w;
 813        sh = dh = h;
 814      } else if (arguments.length == 5) {
 815        dx = arguments[1];
 816        dy = arguments[2];
 817        dw = arguments[3];
 818        dh = arguments[4];
 819        sx = sy = 0;
 820        sw = w;
 821        sh = h;
 822      } else if (arguments.length == 9) {
 823        sx = arguments[1];
 824        sy = arguments[2];
 825        sw = arguments[3];
 826        sh = arguments[4];
 827        dx = arguments[5];
 828        dy = arguments[6];
 829        dw = arguments[7];
 830        dh = arguments[8];
 831      } else {
 832        throw Error('Invalid number of arguments');
 833      }
 834  
 835      var d = getCoords(this, dx, dy);
 836  
 837      var w2 = sw / 2;
 838      var h2 = sh / 2;
 839  
 840      var vmlStr = [];
 841  
 842      var W = 10;
 843      var H = 10;
 844  
 845      // For some reason that I've now forgotten, using divs didn't work
 846      vmlStr.push(' <g_vml_:group',
 847                  ' coordsize="', Z * W, ',', Z * H, '"',
 848                  ' coordorigin="0,0"' ,
 849                  ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
 850  
 851      // If filters are necessary (rotation exists), create them
 852      // filters are bog-slow, so only create them if abbsolutely necessary
 853      // The following check doesn't account for skews (which don't exist
 854      // in the canvas spec (yet) anyway.
 855  
 856      if (this.m_[0][0] != 1 || this.m_[0][1] ||
 857          this.m_[1][1] != 1 || this.m_[1][0]) {
 858        var filter = [];
 859  
 860        // Note the 12/21 reversal
 861        filter.push('M11=', this.m_[0][0], ',',
 862                    'M12=', this.m_[1][0], ',',
 863                    'M21=', this.m_[0][1], ',',
 864                    'M22=', this.m_[1][1], ',',
 865                    'Dx=', mr(d.x / Z), ',',
 866                    'Dy=', mr(d.y / Z), '');
 867  
 868        // Bounding box calculation (need to minimize displayed area so that
 869        // filters don't waste time on unused pixels.
 870        var max = d;
 871        var c2 = getCoords(this, dx + dw, dy);
 872        var c3 = getCoords(this, dx, dy + dh);
 873        var c4 = getCoords(this, dx + dw, dy + dh);
 874  
 875        max.x = m.max(max.x, c2.x, c3.x, c4.x);
 876        max.y = m.max(max.y, c2.y, c3.y, c4.y);
 877  
 878        vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
 879                    'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
 880                    filter.join(''), ", sizingmethod='clip');");
 881  
 882      } else {
 883        vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
 884      }
 885  
 886      vmlStr.push(' ">' ,
 887                  '<g_vml_:image src="', image.src, '"',
 888                  ' style="width:', Z * dw, 'px;',
 889                  ' height:', Z * dh, 'px"',
 890                  ' cropleft="', sx / w, '"',
 891                  ' croptop="', sy / h, '"',
 892                  ' cropright="', (w - sx - sw) / w, '"',
 893                  ' cropbottom="', (h - sy - sh) / h, '"',
 894                  ' />',
 895                  '</g_vml_:group>');
 896  
 897      this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
 898    };
 899  
 900    contextPrototype.stroke = function(aFill) {
 901      var lineStr = [];
 902      var lineOpen = false;
 903  
 904      var W = 10;
 905      var H = 10;
 906  
 907      lineStr.push('<g_vml_:shape',
 908                   ' filled="', !!aFill, '"',
 909                   ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
 910                   ' coordorigin="0,0"',
 911                   ' coordsize="', Z * W, ',', Z * H, '"',
 912                   ' stroked="', !aFill, '"',
 913                   ' path="');
 914  
 915      var newSeq = false;
 916      var min = {x: null, y: null};
 917      var max = {x: null, y: null};
 918  
 919      for (var i = 0; i < this.currentPath_.length; i++) {
 920        var p = this.currentPath_[i];
 921        var c;
 922  
 923        switch (p.type) {
 924          case 'moveTo':
 925            c = p;
 926            lineStr.push(' m ', mr(p.x), ',', mr(p.y));
 927            break;
 928          case 'lineTo':
 929            lineStr.push(' l ', mr(p.x), ',', mr(p.y));
 930            break;
 931          case 'close':
 932            lineStr.push(' x ');
 933            p = null;
 934            break;
 935          case 'bezierCurveTo':
 936            lineStr.push(' c ',
 937                         mr(p.cp1x), ',', mr(p.cp1y), ',',
 938                         mr(p.cp2x), ',', mr(p.cp2y), ',',
 939                         mr(p.x), ',', mr(p.y));
 940            break;
 941          case 'at':
 942          case 'wa':
 943            lineStr.push(' ', p.type, ' ',
 944                         mr(p.x - this.arcScaleX_ * p.radius), ',',
 945                         mr(p.y - this.arcScaleY_ * p.radius), ' ',
 946                         mr(p.x + this.arcScaleX_ * p.radius), ',',
 947                         mr(p.y + this.arcScaleY_ * p.radius), ' ',
 948                         mr(p.xStart), ',', mr(p.yStart), ' ',
 949                         mr(p.xEnd), ',', mr(p.yEnd));
 950            break;
 951        }
 952  
 953  
 954        // TODO: Following is broken for curves due to
 955        //       move to proper paths.
 956  
 957        // Figure out dimensions so we can do gradient fills
 958        // properly
 959        if (p) {
 960          if (min.x == null || p.x < min.x) {
 961            min.x = p.x;
 962          }
 963          if (max.x == null || p.x > max.x) {
 964            max.x = p.x;
 965          }
 966          if (min.y == null || p.y < min.y) {
 967            min.y = p.y;
 968          }
 969          if (max.y == null || p.y > max.y) {
 970            max.y = p.y;
 971          }
 972        }
 973      }
 974      lineStr.push(' ">');
 975  
 976      if (!aFill) {
 977        appendStroke(this, lineStr);
 978      } else {
 979        appendFill(this, lineStr, min, max);
 980      }
 981  
 982      lineStr.push('</g_vml_:shape>');
 983  
 984      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
 985    };
 986  
 987    function appendStroke(ctx, lineStr) {
 988      var a = processStyle(ctx.strokeStyle);
 989      var color = a.color;
 990      var opacity = a.alpha * ctx.globalAlpha;
 991      var lineWidth = ctx.lineScale_ * ctx.lineWidth;
 992  
 993      // VML cannot correctly render a line if the width is less than 1px.
 994      // In that case, we dilute the color to make the line look thinner.
 995      if (lineWidth < 1) {
 996        opacity *= lineWidth;
 997      }
 998  
 999      lineStr.push(
1000        '<g_vml_:stroke',
1001        ' opacity="', opacity, '"',
1002        ' joinstyle="', ctx.lineJoin, '"',
1003        ' miterlimit="', ctx.miterLimit, '"',
1004        ' endcap="', processLineCap(ctx.lineCap), '"',
1005        ' weight="', lineWidth, 'px"',
1006        ' color="', color, '" />'
1007      );
1008    }
1009  
1010    function appendFill(ctx, lineStr, min, max) {
1011      var fillStyle = ctx.fillStyle;
1012      var arcScaleX = ctx.arcScaleX_;
1013      var arcScaleY = ctx.arcScaleY_;
1014      var width = max.x - min.x;
1015      var height = max.y - min.y;
1016      if (fillStyle instanceof CanvasGradient_) {
1017        // TODO: Gradients transformed with the transformation matrix.
1018        var angle = 0;
1019        var focus = {x: 0, y: 0};
1020  
1021        // additional offset
1022        var shift = 0;
1023        // scale factor for offset
1024        var expansion = 1;
1025  
1026        if (fillStyle.type_ == 'gradient') {
1027          var x0 = fillStyle.x0_ / arcScaleX;
1028          var y0 = fillStyle.y0_ / arcScaleY;
1029          var x1 = fillStyle.x1_ / arcScaleX;
1030          var y1 = fillStyle.y1_ / arcScaleY;
1031          var p0 = getCoords(ctx, x0, y0);
1032          var p1 = getCoords(ctx, x1, y1);
1033          var dx = p1.x - p0.x;
1034          var dy = p1.y - p0.y;
1035          angle = Math.atan2(dx, dy) * 180 / Math.PI;
1036  
1037          // The angle should be a non-negative number.
1038          if (angle < 0) {
1039            angle += 360;
1040          }
1041  
1042          // Very small angles produce an unexpected result because they are
1043          // converted to a scientific notation string.
1044          if (angle < 1e-6) {
1045            angle = 0;
1046          }
1047        } else {
1048          var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1049          focus = {
1050            x: (p0.x - min.x) / width,
1051            y: (p0.y - min.y) / height
1052          };
1053  
1054          width  /= arcScaleX * Z;
1055          height /= arcScaleY * Z;
1056          var dimension = m.max(width, height);
1057          shift = 2 * fillStyle.r0_ / dimension;
1058          expansion = 2 * fillStyle.r1_ / dimension - shift;
1059        }
1060  
1061        // We need to sort the color stops in ascending order by offset,
1062        // otherwise IE won't interpret it correctly.
1063        var stops = fillStyle.colors_;
1064        stops.sort(function(cs1, cs2) {
1065          return cs1.offset - cs2.offset;
1066        });
1067  
1068        var length = stops.length;
1069        var color1 = stops[0].color;
1070        var color2 = stops[length - 1].color;
1071        var opacity1 = stops[0].alpha * ctx.globalAlpha;
1072        var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1073  
1074        var colors = [];
1075        for (var i = 0; i < length; i++) {
1076          var stop = stops[i];
1077          colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1078        }
1079  
1080        // When colors attribute is used, the meanings of opacity and o:opacity2
1081        // are reversed.
1082        lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1083                     ' method="none" focus="100%"',
1084                     ' color="', color1, '"',
1085                     ' color2="', color2, '"',
1086                     ' colors="', colors.join(','), '"',
1087                     ' opacity="', opacity2, '"',
1088                     ' g_o_:opacity2="', opacity1, '"',
1089                     ' angle="', angle, '"',
1090                     ' focusposition="', focus.x, ',', focus.y, '" />');
1091      } else if (fillStyle instanceof CanvasPattern_) {
1092        if (width && height) {
1093          var deltaLeft = -min.x;
1094          var deltaTop = -min.y;
1095          lineStr.push('<g_vml_:fill',
1096                       ' position="',
1097                       deltaLeft / width * arcScaleX * arcScaleX, ',',
1098                       deltaTop / height * arcScaleY * arcScaleY, '"',
1099                       ' type="tile"',
1100                       // TODO: Figure out the correct size to fit the scale.
1101                       //' size="', w, 'px ', h, 'px"',
1102                       ' src="', fillStyle.src_, '" />');
1103         }
1104      } else {
1105        var a = processStyle(ctx.fillStyle);
1106        var color = a.color;
1107        var opacity = a.alpha * ctx.globalAlpha;
1108        lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1109                     '" />');
1110      }
1111    }
1112  
1113    contextPrototype.fill = function() {
1114      this.stroke(true);
1115    };
1116  
1117    contextPrototype.closePath = function() {
1118      this.currentPath_.push({type: 'close'});
1119    };
1120  
1121    function getCoords(ctx, aX, aY) {
1122      var m = ctx.m_;
1123      return {
1124        x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1125        y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1126      };
1127    };
1128  
1129    contextPrototype.save = function() {
1130      var o = {};
1131      copyState(this, o);
1132      this.aStack_.push(o);
1133      this.mStack_.push(this.m_);
1134      this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1135    };
1136  
1137    contextPrototype.restore = function() {
1138      if (this.aStack_.length) {
1139        copyState(this.aStack_.pop(), this);
1140        this.m_ = this.mStack_.pop();
1141      }
1142    };
1143  
1144    function matrixIsFinite(m) {
1145      return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1146          isFinite(m[1][0]) && isFinite(m[1][1]) &&
1147          isFinite(m[2][0]) && isFinite(m[2][1]);
1148    }
1149  
1150    function setM(ctx, m, updateLineScale) {
1151      if (!matrixIsFinite(m)) {
1152        return;
1153      }
1154      ctx.m_ = m;
1155  
1156      if (updateLineScale) {
1157        // Get the line scale.
1158        // Determinant of this.m_ means how much the area is enlarged by the
1159        // transformation. So its square root can be used as a scale factor
1160        // for width.
1161        var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1162        ctx.lineScale_ = sqrt(abs(det));
1163      }
1164    }
1165  
1166    contextPrototype.translate = function(aX, aY) {
1167      var m1 = [
1168        [1,  0,  0],
1169        [0,  1,  0],
1170        [aX, aY, 1]
1171      ];
1172  
1173      setM(this, matrixMultiply(m1, this.m_), false);
1174    };
1175  
1176    contextPrototype.rotate = function(aRot) {
1177      var c = mc(aRot);
1178      var s = ms(aRot);
1179  
1180      var m1 = [
1181        [c,  s, 0],
1182        [-s, c, 0],
1183        [0,  0, 1]
1184      ];
1185  
1186      setM(this, matrixMultiply(m1, this.m_), false);
1187    };
1188  
1189    contextPrototype.scale = function(aX, aY) {
1190      this.arcScaleX_ *= aX;
1191      this.arcScaleY_ *= aY;
1192      var m1 = [
1193        [aX, 0,  0],
1194        [0,  aY, 0],
1195        [0,  0,  1]
1196      ];
1197  
1198      setM(this, matrixMultiply(m1, this.m_), true);
1199    };
1200  
1201    contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1202      var m1 = [
1203        [m11, m12, 0],
1204        [m21, m22, 0],
1205        [dx,  dy,  1]
1206      ];
1207  
1208      setM(this, matrixMultiply(m1, this.m_), true);
1209    };
1210  
1211    contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1212      var m = [
1213        [m11, m12, 0],
1214        [m21, m22, 0],
1215        [dx,  dy,  1]
1216      ];
1217  
1218      setM(this, m, true);
1219    };
1220  
1221    /**
1222     * The text drawing function.
1223     * The maxWidth argument isn't taken in account, since no browser supports
1224     * it yet.
1225     */
1226    contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1227      var m = this.m_,
1228          delta = 1000,
1229          left = 0,
1230          right = delta,
1231          offset = {x: 0, y: 0},
1232          lineStr = [];
1233  
1234      var fontStyle = getComputedStyle(processFontStyle(this.font), this.element_);
1235  
1236      var fontStyleString = buildStyle(fontStyle);
1237  
1238      var elementStyle = this.element_.currentStyle;
1239      var textAlign = this.textAlign.toLowerCase();
1240      switch (textAlign) {
1241        case 'left':
1242        case 'center':
1243        case 'right':
1244          break;
1245        case 'end':
1246          textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1247          break;
1248        case 'start':
1249          textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1250          break;
1251        default:
1252          textAlign = 'left';
1253      }
1254  
1255      // 1.75 is an arbitrary number, as there is no info about the text baseline
1256      switch (this.textBaseline) {
1257        case 'hanging':
1258        case 'top':
1259          offset.y = fontStyle.size / 1.75;
1260          break;
1261        case 'middle':
1262          break;
1263        default:
1264        case null:
1265        case 'alphabetic':
1266        case 'ideographic':
1267        case 'bottom':
1268          offset.y = -fontStyle.size / 2.25;
1269          break;
1270      }
1271  
1272      switch(textAlign) {
1273        case 'right':
1274          left = delta;
1275          right = 0.05;
1276          break;
1277        case 'center':
1278          left = right = delta / 2;
1279          break;
1280      }
1281  
1282      var d = getCoords(this, x + offset.x, y + offset.y);
1283  
1284      lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1285                   ' coordsize="100 100" coordorigin="0 0"',
1286                   ' filled="', !stroke, '" stroked="', !!stroke,
1287                   '" style="position:absolute;width:1px;height:1px;">');
1288  
1289      if (stroke) {
1290        appendStroke(this, lineStr);
1291      } else {
1292        // TODO: Fix the min and max params.
1293        appendFill(this, lineStr, {x: -left, y: 0},
1294                   {x: right, y: fontStyle.size});
1295      }
1296  
1297      var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1298                  m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1299  
1300      var skewOffset = mr(d.x / Z + 1 - m[0][0]) + ',' + mr(d.y / Z - 2 * m[1][0]);
1301  
1302  
1303      lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1304                   ' offset="', skewOffset, '" origin="', left ,' 0" />',
1305                   '<g_vml_:path textpathok="true" />',
1306                   '<g_vml_:textpath on="true" string="',
1307                   encodeHtmlAttribute(text),
1308                   '" style="v-text-align:', textAlign,
1309                   ';font:', encodeHtmlAttribute(fontStyleString),
1310                   '" /></g_vml_:line>');
1311  
1312      this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1313    };
1314  
1315    contextPrototype.fillText = function(text, x, y, maxWidth) {
1316      this.drawText_(text, x, y, maxWidth, false);
1317    };
1318  
1319    contextPrototype.strokeText = function(text, x, y, maxWidth) {
1320      this.drawText_(text, x, y, maxWidth, true);
1321    };
1322  
1323    contextPrototype.measureText = function(text) {
1324      if (!this.textMeasureEl_) {
1325        var s = '<span style="position:absolute;' +
1326            'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1327            'white-space:pre;"></span>';
1328        this.element_.insertAdjacentHTML('beforeEnd', s);
1329        this.textMeasureEl_ = this.element_.lastChild;
1330      }
1331      var doc = this.element_.ownerDocument;
1332      this.textMeasureEl_.innerHTML = '';
1333      this.textMeasureEl_.style.font = this.font;
1334      // Don't use innerHTML or innerText because they allow markup/whitespace.
1335      this.textMeasureEl_.appendChild(doc.createTextNode(text));
1336      return {width: this.textMeasureEl_.offsetWidth};
1337    };
1338  
1339    /******** STUBS ********/
1340    contextPrototype.clip = function() {
1341      // TODO: Implement
1342    };
1343  
1344    contextPrototype.arcTo = function() {
1345      // TODO: Implement
1346    };
1347  
1348    contextPrototype.createPattern = function(image, repetition) {
1349      return new CanvasPattern_(image, repetition);
1350    };
1351  
1352    // Gradient / Pattern Stubs
1353    function CanvasGradient_(aType) {
1354      this.type_ = aType;
1355      this.x0_ = 0;
1356      this.y0_ = 0;
1357      this.r0_ = 0;
1358      this.x1_ = 0;
1359      this.y1_ = 0;
1360      this.r1_ = 0;
1361      this.colors_ = [];
1362    }
1363  
1364    CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1365      aColor = processStyle(aColor);
1366      this.colors_.push({offset: aOffset,
1367                         color: aColor.color,
1368                         alpha: aColor.alpha});
1369    };
1370  
1371    function CanvasPattern_(image, repetition) {
1372      assertImageIsValid(image);
1373      switch (repetition) {
1374        case 'repeat':
1375        case null:
1376        case '':
1377          this.repetition_ = 'repeat';
1378          break;
1379        case 'repeat-x':
1380        case 'repeat-y':
1381        case 'no-repeat':
1382          this.repetition_ = repetition;
1383          break;
1384        default:
1385          throwException('SYNTAX_ERR');
1386      }
1387  
1388      this.src_ = image.src;
1389      this.width_ = image.width;
1390      this.height_ = image.height;
1391    }
1392  
1393    function throwException(s) {
1394      throw new DOMException_(s);
1395    }
1396  
1397    function assertImageIsValid(img) {
1398      if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1399        throwException('TYPE_MISMATCH_ERR');
1400      }
1401      if (img.readyState != 'complete') {
1402        throwException('INVALID_STATE_ERR');
1403      }
1404    }
1405  
1406    function DOMException_(s) {
1407      this.code = this[s];
1408      this.message = s +': DOM Exception ' + this.code;
1409    }
1410    var p = DOMException_.prototype = new Error;
1411    p.INDEX_SIZE_ERR = 1;
1412    p.DOMSTRING_SIZE_ERR = 2;
1413    p.HIERARCHY_REQUEST_ERR = 3;
1414    p.WRONG_DOCUMENT_ERR = 4;
1415    p.INVALID_CHARACTER_ERR = 5;
1416    p.NO_DATA_ALLOWED_ERR = 6;
1417    p.NO_MODIFICATION_ALLOWED_ERR = 7;
1418    p.NOT_FOUND_ERR = 8;
1419    p.NOT_SUPPORTED_ERR = 9;
1420    p.INUSE_ATTRIBUTE_ERR = 10;
1421    p.INVALID_STATE_ERR = 11;
1422    p.SYNTAX_ERR = 12;
1423    p.INVALID_MODIFICATION_ERR = 13;
1424    p.NAMESPACE_ERR = 14;
1425    p.INVALID_ACCESS_ERR = 15;
1426    p.VALIDATION_ERR = 16;
1427    p.TYPE_MISMATCH_ERR = 17;
1428  
1429    // set up externs
1430    G_vmlCanvasManager = G_vmlCanvasManager_;
1431    CanvasRenderingContext2D = CanvasRenderingContext2D_;
1432    CanvasGradient = CanvasGradient_;
1433    CanvasPattern = CanvasPattern_;
1434    DOMException = DOMException_;
1435    G_vmlCanvasManager._version = 888;
1436  })();
1437  
1438  } // if


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