Home | All Classes | Main Classes | Annotated | Grouped Classes | Functions |
This is the verbatim text of the qaxscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id: qt/qaxscript.h 3.3.8 edited Jan 11 14:46 $ ** ** Declaration of the QAxScriptEngine, QAxScript and QAxScriptManager classes ** ** Copyright (C) 2002-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the Active Qt integration. ** ** Licensees holding valid Qt Enterprise Edition ** licenses for Windows may use this file in accordance with the Qt Commercial ** License Agreement provided with the Software. ** ** This file is not available for use under any other license without ** express written permission from the copyright holder. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email [email protected] for ** information about Qt Commercial License Agreements. ** ** Contact [email protected] if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QAXSCRIPT_H #define QAXSCRIPT_H #include <qaxobject.h> class QAxBase; class QAxScript; class QAxScriptSite; class QAxScriptEngine; class QAxScriptManager; class QAxScriptManagerPrivate; struct IActiveScript; class QAxScriptEngine : public QAxObject { public: enum State { Uninitialized = 0, Initialized = 5, Started = 1, Connected = 2, Disconnected = 3, Closed = 4 }; QAxScriptEngine(const QString &language, QAxScript *script); ~QAxScriptEngine(); bool isValid() const; bool hasIntrospection() const; QString scriptLanguage() const; State state() const; void setState(State st); void addItem(const QString &name); long queryInterface( const QUuid &, void** ) const; protected: bool initialize(IUnknown** ptr); private: QAxScript *script_code; IActiveScript *engine; QString script_language; }; class QAxScript : public QObject { Q_OBJECT public: enum FunctionFlags { FunctionNames = 0, FunctionSignatures }; QAxScript(const QString &name, QAxScriptManager *manager); ~QAxScript(); bool load(const QString &code, const QString &language = QString::null); QStringList functions(FunctionFlags = FunctionNames) const; QString scriptCode() const; QString scriptName() const; QAxScriptEngine *scriptEngine() const; QVariant call(const QString &function, const QVariant &v1 = QVariant(), const QVariant &v2 = QVariant(), const QVariant &v3 = QVariant(), const QVariant &v4 = QVariant(), const QVariant &v5 = QVariant(), const QVariant &v6 = QVariant(), const QVariant &v7 = QVariant(), const QVariant &v8 = QVariant()); QVariant call(const QString &function, QValueList<QVariant> &arguments); signals: void entered(); void finished(); void finished(const QVariant &result); void finished(int code, const QString &source,const QString &description, const QString &help); void stateChanged(int state); void error(int code, const QString &description, int sourcePosition, const QString &sourceText); private: friend class QAxScriptSite; friend class QAxScriptEngine; void updateObjects(); QAxBase *findObject(const QString &name); QString script_name; QString script_code; QAxScriptManager *script_manager; QAxScriptEngine *script_engine; QAxScriptSite *script_site; }; class QAxScriptManager : public QObject { Q_OBJECT public: QAxScriptManager( QObject *parent = 0, const char *name = 0 ); ~QAxScriptManager(); void addObject(QAxBase *object); void addObject(QObject *object); QStringList functions(QAxScript::FunctionFlags = QAxScript::FunctionNames) const; QStringList scriptNames() const; QAxScript *script(const QString &name) const; QAxScript* load(const QString &code, const QString &name, const QString &language); QAxScript* load(const QString &file, const QString &name); QVariant call(const QString &function, const QVariant &v1 = QVariant(), const QVariant &v2 = QVariant(), const QVariant &v3 = QVariant(), const QVariant &v4 = QVariant(), const QVariant &v5 = QVariant(), const QVariant &v6 = QVariant(), const QVariant &v7 = QVariant(), const QVariant &v8 = QVariant()); QVariant call(const QString &function, QValueList<QVariant> &arguments); static bool registerEngine(const QString &name, const QString &extension, const QString &code = QString()); static QString scriptFileFilter(); signals: void error(QAxScript *script, int code, const QString &description, int sourcePosition, const QString &sourceText); private slots: void objectDestroyed(QObject *o); void scriptError(int code, const QString &description, int sourcePosition, const QString &sourceText); private: friend class QAxScript; QAxScriptManagerPrivate *d; void updateScript(QAxScript*); QAxScript *scriptForFunction(const QString &function) const; }; // QAxScript inlines inline QString QAxScript::scriptCode() const { return script_code; } inline QString QAxScript::scriptName() const { return script_name; } inline QAxScriptEngine *QAxScript::scriptEngine() const { return script_engine; } // QAxScriptEngine inlines inline bool QAxScriptEngine::isValid() const { return engine != 0; } inline QString QAxScriptEngine::scriptLanguage() const { return script_language; } // QAxScriptManager inlines inline void QAxScriptManager::addObject(QObject *object) { extern QAxBase *qax_create_object_wrapper(QObject*); QAxBase *wrapper = qax_create_object_wrapper(object); addObject(wrapper); } #endif // QAXSCRIPT_H
Copyright © 2007 Trolltech | Trademarks | Qt 3.3.8
|