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#ifndef TETRIXPIECE_H
#define TETRIXPIECE_H
enum TetrixShape { NoShape, ZShape, SShape, LineShape, TShape, SquareShape,
LShape, MirroredLShape };
class TetrixPiece
{
public:
TetrixPiece() { setShape(NoShape); }
void setRandomShape();
void setShape(TetrixShape shape);
TetrixShape shape() const { return pieceShape; }
int x(int index) const { return coords[index][0]; }
int y(int index) const { return coords[index][1]; }
int minX() const;
int maxX() const;
int minY() const;
int maxY() const;
TetrixPiece rotatedLeft() const;
TetrixPiece rotatedRight() const;
private:
void setX(int index, int x) { coords[index][0] = x; }
void setY(int index, int y) { coords[index][1] = y; }
TetrixShape pieceShape;
int coords[4][2];
};
#endif
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