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/****************************************************************************
**
** Copyright (C) 2005-2008 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
**
** This file is part of the documentation of the Qt Toolkit.
**
** Licensees holding a valid Qt License Agreement may use this file in
** accordance with the rights, responsibilities and obligations
** contained therein. Please consult your licensing agreement or
** contact [email protected] if any conditions of this licensing
** agreement are not clear to you.
**
** Further information about Qt licensing is available at:
** http://trolltech.com/products/appdev/licensing.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/
#include <QtOpenGL>
#include <QImage>
#include <QTimeLine>
#include <QSvgRenderer>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent);
~GLWidget();
void saveGLState();
void restoreGLState();
void paintEvent(QPaintEvent *);
void mousePressEvent(QMouseEvent *);
void mouseDoubleClickEvent(QMouseEvent *);
void mouseMoveEvent(QMouseEvent *);
void timerEvent(QTimerEvent *);
void wheelEvent(QWheelEvent *);
public slots:
void animate(qreal);
void animFinished();
void draw();
private:
QPoint anchor;
float scale;
float rot_x, rot_y, rot_z;
GLuint tile_list;
GLfloat *wave;
bool hasDynamicTextureUpdate;
QImage logo;
QTimeLine *anim;
QSvgRenderer *svg_renderer;
GLuint dynamicTexture;
QGLPixelBuffer *pbuffer;
};
Copyright © 2008 Nokia Corporation and/or its subsidiary(-ies) | Trademarks | Qt 4.4.3 |