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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information ([email protected]) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at [email protected]. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLSHADERS_H #define GLSHADERS_H //#include <GL/glew.h> #include "glextensions.h" #include <QtGui> #include <QtOpenGL> #include "vector.h" class GLShader { public: friend class GLProgram; virtual ~GLShader(); bool failed() const {return m_failed;} QString log(); protected: GLShader(const char *data, int size, GLenum shaderType); GLShader(const QString& fileName, GLenum shaderType); GLhandleARB m_shader; bool m_compileError; bool m_failed; }; class GLVertexShader : public GLShader { public: GLVertexShader(const char *data, int size); GLVertexShader(const QString& fileName); }; class GLFragmentShader : public GLShader { public: GLFragmentShader(const char *data, int size); GLFragmentShader(const QString& fileName); }; class GLProgram { public: GLProgram(); ~GLProgram(); void attach(const GLShader &shader); void detach(const GLShader &shader); void bind(); void unbind(); bool failed(); QString log(); bool hasParameter(const QString& name); // use program before setting values void setInt(const QString& name, int value); void setFloat(const QString& name, float value); void setColor(const QString& name, QRgb value); void setMatrix(const QString& name, const gfx::Matrix4x4f &mat); // TODO: add a bunch of set-functions for different types. private: GLhandleARB m_program; bool m_linked; bool m_linkError; bool m_failed; }; #endif
Copyright © 2009 Nokia Corporation and/or its subsidiary(-ies) | Trademarks | Qt 4.5.1 |