context2d.cpp Example File
script/context2d/context2d.cpp
#include "context2d.h"
#include <QVariant>
#include <math.h>
static const double Q_PI = 3.14159265358979323846;
#define DEGREES(t) ((t) * 180.0 / Q_PI)
#define qClamp(val, min, max) qMin(qMax(val, min), max)
static QList<qreal> parseNumbersList(QString::const_iterator &itr)
{
QList<qreal> points;
QString temp;
while ((*itr).isSpace())
++itr;
while ((*itr).isNumber() ||
(*itr) == '-' || (*itr) == '+' || (*itr) == '.') {
temp = QString();
if ((*itr) == '-')
temp += *itr++;
else if ((*itr) == '+')
temp += *itr++;
while ((*itr).isDigit())
temp += *itr++;
if ((*itr) == '.')
temp += *itr++;
while ((*itr).isDigit())
temp += *itr++;
while ((*itr).isSpace())
++itr;
if ((*itr) == ',')
++itr;
points.append(temp.toDouble());
while ((*itr).isSpace())
++itr;
}
return points;
}
QColor colorFromString(const QString &name)
{
QString::const_iterator itr = name.constBegin();
QList<qreal> compo;
if (name.startsWith("rgba(")) {
++itr; ++itr; ++itr; ++itr; ++itr;
compo = parseNumbersList(itr);
if (compo.size() != 4) {
return QColor();
}
compo[3] *= 255;
return QColor((int)compo[0], (int)compo[1],
(int)compo[2], (int)compo[3]);
} else if (name.startsWith("rgb(")) {
++itr; ++itr; ++itr; ++itr;
compo = parseNumbersList(itr);
if (compo.size() != 3) {
return QColor();
}
return QColor((int)qClamp(compo[0], qreal(0), qreal(255)),
(int)qClamp(compo[1], qreal(0), qreal(255)),
(int)qClamp(compo[2], qreal(0), qreal(255)));
} else {
return QColor(name);
}
}
static QPainter::CompositionMode compositeOperatorFromString(const QString &compositeOperator)
{
if ( compositeOperator == "source-over" ) {
return QPainter::CompositionMode_SourceOver;
} else if ( compositeOperator == "source-out" ) {
return QPainter::CompositionMode_SourceOut;
} else if ( compositeOperator == "source-in" ) {
return QPainter::CompositionMode_SourceIn;
} else if ( compositeOperator == "source-atop" ) {
return QPainter::CompositionMode_SourceAtop;
} else if ( compositeOperator == "destination-atop" ) {
return QPainter::CompositionMode_DestinationAtop;
} else if ( compositeOperator == "destination-in" ) {
return QPainter::CompositionMode_DestinationIn;
} else if ( compositeOperator == "destination-out" ) {
return QPainter::CompositionMode_DestinationOut;
} else if ( compositeOperator == "destination-over" ) {
return QPainter::CompositionMode_DestinationOver;
} else if ( compositeOperator == "darker" ) {
return QPainter::CompositionMode_SourceOver;
} else if ( compositeOperator == "lighter" ) {
return QPainter::CompositionMode_SourceOver;
} else if ( compositeOperator == "copy" ) {
return QPainter::CompositionMode_Source;
} else if ( compositeOperator == "xor" ) {
return QPainter::CompositionMode_Xor;
}
return QPainter::CompositionMode_SourceOver;
}
static QString compositeOperatorToString(QPainter::CompositionMode op)
{
switch (op) {
case QPainter::CompositionMode_SourceOver:
return "source-over";
case QPainter::CompositionMode_DestinationOver:
return "destination-over";
case QPainter::CompositionMode_Clear:
return "clear";
case QPainter::CompositionMode_Source:
return "source";
case QPainter::CompositionMode_Destination:
return "destination";
case QPainter::CompositionMode_SourceIn:
return "source-in";
case QPainter::CompositionMode_DestinationIn:
return "destination-in";
case QPainter::CompositionMode_SourceOut:
return "source-out";
case QPainter::CompositionMode_DestinationOut:
return "destination-out";
case QPainter::CompositionMode_SourceAtop:
return "source-atop";
case QPainter::CompositionMode_DestinationAtop:
return "destination-atop";
case QPainter::CompositionMode_Xor:
return "xor";
case QPainter::CompositionMode_Plus:
return "plus";
case QPainter::CompositionMode_Multiply:
return "multiply";
case QPainter::CompositionMode_Screen:
return "screen";
case QPainter::CompositionMode_Overlay:
return "overlay";
case QPainter::CompositionMode_Darken:
return "darken";
case QPainter::CompositionMode_Lighten:
return "lighten";
case QPainter::CompositionMode_ColorDodge:
return "color-dodge";
case QPainter::CompositionMode_ColorBurn:
return "color-burn";
case QPainter::CompositionMode_HardLight:
return "hard-light";
case QPainter::CompositionMode_SoftLight:
return "soft-light";
case QPainter::CompositionMode_Difference:
return "difference";
case QPainter::CompositionMode_Exclusion:
return "exclusion";
default:
break;
}
return QString();
}
void Context2D::save()
{
m_stateStack.push(m_state);
}
void Context2D::restore()
{
if (!m_stateStack.isEmpty()) {
m_state = m_stateStack.pop();
m_state.flags = AllIsFullOfDirt;
}
}
void Context2D::scale(qreal x, qreal y)
{
m_state.matrix.scale(x, y);
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::rotate(qreal angle)
{
m_state.matrix.rotate(DEGREES(angle));
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::translate(qreal x, qreal y)
{
m_state.matrix.translate(x, y);
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::transform(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy)
{
QMatrix mat(m11, m12,
m21, m22,
dx, dy);
m_state.matrix *= mat;
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy)
{
QMatrix mat(m11, m12,
m21, m22,
dx, dy);
m_state.matrix = mat;
m_state.flags |= DirtyTransformationMatrix;
}
QString Context2D::globalCompositeOperation() const
{
return compositeOperatorToString(m_state.globalCompositeOperation);
}
void Context2D::setGlobalCompositeOperation(const QString &op)
{
QPainter::CompositionMode mode =
compositeOperatorFromString(op);
m_state.globalCompositeOperation = mode;
m_state.flags |= DirtyGlobalCompositeOperation;
}
QVariant Context2D::strokeStyle() const
{
return m_state.strokeStyle;
}
void Context2D::setStrokeStyle(const QVariant &style)
{
if (qVariantCanConvert<CanvasGradient>(style)) {
CanvasGradient cg = qvariant_cast<CanvasGradient>(style);
m_state.strokeStyle = cg.value;
} else {
QColor color = colorFromString(style.toString());
m_state.strokeStyle = color;
}
m_state.flags |= DirtyStrokeStyle;
}
QVariant Context2D::fillStyle() const
{
return m_state.fillStyle;
}
void Context2D::setFillStyle(const QVariant &style)
{
if (qVariantCanConvert<CanvasGradient>(style)) {
CanvasGradient cg = qvariant_cast<CanvasGradient>(style);
m_state.fillStyle = cg.value;
} else {
QColor color = colorFromString(style.toString());
m_state.fillStyle = color;
}
m_state.flags |= DirtyFillStyle;
}
qreal Context2D::globalAlpha() const
{
return m_state.globalAlpha;
}
void Context2D::setGlobalAlpha(qreal alpha)
{
m_state.globalAlpha = alpha;
m_state.flags |= DirtyGlobalAlpha;
}
CanvasGradient Context2D::createLinearGradient(qreal x0, qreal y0,
qreal x1, qreal y1)
{
QLinearGradient g(x0, y0, x1, y1);
return CanvasGradient(g);
}
CanvasGradient Context2D::createRadialGradient(qreal x0, qreal y0,
qreal r0, qreal x1,
qreal y1, qreal r1)
{
QRadialGradient g(QPointF(x1, y1), r0+r1, QPointF(x0, y0));
return CanvasGradient(g);
}
qreal Context2D::lineWidth() const
{
return m_state.lineWidth;
}
void Context2D::setLineWidth(qreal w)
{
m_state.lineWidth = w;
m_state.flags |= DirtyLineWidth;
}
QString Context2D::lineCap() const
{
switch (m_state.lineCap) {
case Qt::FlatCap:
return "butt";
case Qt::SquareCap:
return "square";
case Qt::RoundCap:
return "round";
default: ;
}
return QString();
}
void Context2D::setLineCap(const QString &capString)
{
Qt::PenCapStyle style;
if (capString == "round")
style = Qt::RoundCap;
else if (capString == "square")
style = Qt::SquareCap;
else if (capString == "butt")
style = Qt::FlatCap;
m_state.lineCap = style;
m_state.flags |= DirtyLineCap;
}
QString Context2D::lineJoin() const
{
switch (m_state.lineJoin) {
case Qt::RoundJoin:
return "round";
case Qt::BevelJoin:
return "bevel";
case Qt::MiterJoin:
return "miter";
default: ;
}
return QString();
}
void Context2D::setLineJoin(const QString &joinString)
{
Qt::PenJoinStyle style;
if (joinString == "round")
style = Qt::RoundJoin;
else if (joinString == "bevel")
style = Qt::BevelJoin;
else if (joinString == "miter")
style = Qt::MiterJoin;
m_state.lineJoin = style;
m_state.flags |= DirtyLineJoin;
}
qreal Context2D::miterLimit() const
{
return m_state.miterLimit;
}
void Context2D::setMiterLimit(qreal m)
{
m_state.miterLimit = m;
m_state.flags |= DirtyMiterLimit;
}
void Context2D::setShadowOffsetX(qreal x)
{
m_state.shadowOffsetX = x;
m_state.flags |= DirtyShadowOffsetX;
}
void Context2D::setShadowOffsetY(qreal y)
{
m_state.shadowOffsetY = y;
m_state.flags |= DirtyShadowOffsetY;
}
void Context2D::setShadowBlur(qreal b)
{
m_state.shadowBlur = b;
m_state.flags |= DirtyShadowBlur;
}
void Context2D::setShadowColor(const QString &str)
{
m_state.shadowColor = colorFromString(str);
m_state.flags |= DirtyShadowColor;
}
qreal Context2D::shadowOffsetX() const
{
return m_state.shadowOffsetX;
}
qreal Context2D::shadowOffsetY() const
{
return m_state.shadowOffsetY;
}
qreal Context2D::shadowBlur() const
{
return m_state.shadowBlur;
}
QString Context2D::shadowColor() const
{
return m_state.shadowColor.name();
}
void Context2D::clearRect(qreal x, qreal y, qreal w, qreal h)
{
beginPainting();
m_painter.save();
m_painter.setMatrix(m_state.matrix, false);
m_painter.setCompositionMode(QPainter::CompositionMode_Source);
m_painter.fillRect(QRectF(x, y, w, h), QColor(0, 0, 0, 0));
m_painter.restore();
scheduleChange();
}
void Context2D::fillRect(qreal x, qreal y, qreal w, qreal h)
{
beginPainting();
m_painter.save();
m_painter.setMatrix(m_state.matrix, false);
m_painter.fillRect(QRectF(x, y, w, h), m_painter.brush());
m_painter.restore();
scheduleChange();
}
void Context2D::strokeRect(qreal x, qreal y, qreal w, qreal h)
{
QPainterPath path;
path.addRect(x, y, w, h);
beginPainting();
m_painter.save();
m_painter.setMatrix(m_state.matrix, false);
m_painter.strokePath(path, m_painter.pen());
m_painter.restore();
scheduleChange();
}
void Context2D::beginPath()
{
m_path = QPainterPath();
}
void Context2D::closePath()
{
m_path.closeSubpath();
}
void Context2D::moveTo(qreal x, qreal y)
{
QPointF pt = m_state.matrix.map(QPointF(x, y));
m_path.moveTo(pt);
}
void Context2D::lineTo(qreal x, qreal y)
{
QPointF pt = m_state.matrix.map(QPointF(x, y));
m_path.lineTo(pt);
}
void Context2D::quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y)
{
QPointF cp = m_state.matrix.map(QPointF(cpx, cpy));
QPointF xy = m_state.matrix.map(QPointF(x, y));
m_path.quadTo(cp, xy);
}
void Context2D::bezierCurveTo(qreal cp1x, qreal cp1y,
qreal cp2x, qreal cp2y, qreal x, qreal y)
{
QPointF cp1 = m_state.matrix.map(QPointF(cp1x, cp1y));
QPointF cp2 = m_state.matrix.map(QPointF(cp2x, cp2y));
QPointF end = m_state.matrix.map(QPointF(x, y));
m_path.cubicTo(cp1, cp2, end);
}
void Context2D::arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius)
{
QPointF st = m_state.matrix.map(QPointF(x1, y1));
QPointF end = m_state.matrix.map(QPointF(x2, y2));
m_path.arcTo(st.x(), st.y(),
end.x()-st.x(), end.y()-st.y(),
radius, 90);
}
void Context2D::rect(qreal x, qreal y, qreal w, qreal h)
{
QPainterPath path; path.addRect(x, y, w, h);
path = m_state.matrix.map(path);
m_path.addPath(path);
}
void Context2D::arc(qreal xc, qreal yc, qreal radius,
qreal sar, qreal ear,
bool anticlockwise)
{
sar = -sar;
ear = -ear;
anticlockwise = !anticlockwise;
float sa = DEGREES(sar);
float ea = DEGREES(ear);
double span = 0;
double xs = xc - radius;
double ys = yc - radius;
double width = radius*2;
double height = radius*2;
if (!anticlockwise && (ea < sa)) {
span += 360;
} else if (anticlockwise && (sa < ea)) {
span -= 360;
}
if (!(qFuzzyCompare(span + (ea - sa) + 1, 1) &&
qFuzzyCompare(qAbs(span), 360))) {
span += ea - sa;
}
QPainterPath path;
path.moveTo(QPointF(xc + radius * cos(sar),
yc - radius * sin(sar)));
path.arcTo(xs, ys, width, height, sa, span);
path = m_state.matrix.map(path);
m_path.addPath(path);
}
void Context2D::fill()
{
beginPainting();
m_painter.fillPath(m_path, m_painter.brush());
scheduleChange();
}
void Context2D::stroke()
{
beginPainting();
m_painter.save();
m_painter.setMatrix(m_state.matrix, false);
QPainterPath tmp = m_state.matrix.inverted().map(m_path);
m_painter.strokePath(tmp, m_painter.pen());
m_painter.restore();
scheduleChange();
}
void Context2D::clip()
{
m_state.clipPath = m_path;
m_state.flags |= DirtyClippingRegion;
}
bool Context2D::isPointInPath(qreal x, qreal y) const
{
return m_path.contains(QPointF(x, y));
}
ImageData Context2D::getImageData(qreal sx, qreal sy, qreal sw, qreal sh)
{
Q_UNUSED(sx);
Q_UNUSED(sy);
Q_UNUSED(sw);
Q_UNUSED(sh);
return ImageData();
}
void Context2D::putImageData(ImageData image, qreal dx, qreal dy)
{
Q_UNUSED(image);
Q_UNUSED(dx);
Q_UNUSED(dy);
}
Context2D::Context2D(QObject *parent)
: QObject(parent), m_changeTimerId(-1)
{
reset();
}
const QImage &Context2D::endPainting()
{
if (m_painter.isActive())
m_painter.end();
return m_image;
}
void Context2D::beginPainting()
{
if (!m_painter.isActive()) {
m_painter.begin(&m_image);
m_painter.setRenderHint(QPainter::Antialiasing);
if (!m_state.clipPath.isEmpty())
m_painter.setClipPath(m_state.clipPath);
m_painter.setBrush(m_state.fillStyle);
m_painter.setOpacity(m_state.globalAlpha);
QPen pen;
pen.setBrush(m_state.strokeStyle);
if (pen.style() == Qt::NoPen)
pen.setStyle(Qt::SolidLine);
pen.setCapStyle(m_state.lineCap);
pen.setJoinStyle(m_state.lineJoin);
pen.setWidthF(m_state.lineWidth);
pen.setMiterLimit(m_state.miterLimit);
m_painter.setPen(pen);
} else {
if ((m_state.flags & DirtyClippingRegion) && !m_state.clipPath.isEmpty())
m_painter.setClipPath(m_state.clipPath);
if (m_state.flags & DirtyFillStyle)
m_painter.setBrush(m_state.fillStyle);
if (m_state.flags & DirtyGlobalAlpha)
m_painter.setOpacity(m_state.globalAlpha);
if (m_state.flags & DirtyGlobalCompositeOperation)
m_painter.setCompositionMode(m_state.globalCompositeOperation);
if (m_state.flags & MDirtyPen) {
QPen pen = m_painter.pen();
if (m_state.flags & DirtyStrokeStyle)
pen.setBrush(m_state.strokeStyle);
if (m_state.flags & DirtyLineWidth)
pen.setWidthF(m_state.lineWidth);
if (m_state.flags & DirtyLineCap)
pen.setCapStyle(m_state.lineCap);
if (m_state.flags & DirtyLineJoin)
pen.setJoinStyle(m_state.lineJoin);
if (m_state.flags & DirtyMiterLimit)
pen.setMiterLimit(m_state.miterLimit);
m_painter.setPen(pen);
}
m_state.flags = 0;
}
}
void Context2D::clear()
{
endPainting();
m_image.fill(qRgba(0,0,0,0));
scheduleChange();
}
void Context2D::reset()
{
m_stateStack.clear();
m_state.matrix = QMatrix();
m_state.clipPath = QPainterPath();
m_state.globalAlpha = 1.0;
m_state.globalCompositeOperation = QPainter::CompositionMode_SourceOver;
m_state.strokeStyle = Qt::black;
m_state.fillStyle = Qt::black;
m_state.lineWidth = 1;
m_state.lineCap = Qt::FlatCap;
m_state.lineJoin = Qt::MiterJoin;
m_state.miterLimit = 10;
m_state.shadowOffsetX = 0;
m_state.shadowOffsetY = 0;
m_state.shadowBlur = 0;
m_state.shadowColor = qRgba(0, 0, 0, 0);
m_state.flags = AllIsFullOfDirt;
clear();
}
void Context2D::setSize(int width, int height)
{
endPainting();
QImage newi(width, height, QImage::Format_ARGB32_Premultiplied);
newi.fill(qRgba(0,0,0,0));
QPainter p(&newi);
p.drawImage(0, 0, m_image);
p.end();
m_image = newi;
scheduleChange();
}
void Context2D::setSize(const QSize &size)
{
setSize(size.width(), size.height());
}
QSize Context2D::size() const
{
return m_image.size();
}
void Context2D::drawImage(DomImage *image, qreal dx, qreal dy)
{
if (!image)
return;
if (dx < 0) {
qreal sx = qAbs(dx);
qreal sy = qAbs(dy);
qreal sw = image->width() - sx;
qreal sh = image->height() - sy;
drawImage(image, sx, sy, sw, sh, 0, 0, sw, sh);
} else {
beginPainting();
m_painter.drawImage(QPointF(dx, dy), image->image());
scheduleChange();
}
}
void Context2D::drawImage(DomImage *image, qreal dx, qreal dy,
qreal dw, qreal dh)
{
if (!image)
return;
beginPainting();
m_painter.drawImage(QRectF(dx, dy, dw, dh).toRect(), image->image());
scheduleChange();
}
void Context2D::drawImage(DomImage *image, qreal sx, qreal sy,
qreal sw, qreal sh, qreal dx, qreal dy,
qreal dw, qreal dh)
{
if (!image)
return;
beginPainting();
m_painter.drawImage(QRectF(dx, dy, dw, dh), image->image(),
QRectF(sx, sy, sw, sh));
scheduleChange();
}
void Context2D::scheduleChange()
{
if (m_changeTimerId == -1)
m_changeTimerId = startTimer(0);
}
void Context2D::timerEvent(QTimerEvent *e)
{
if (e->timerId() == m_changeTimerId) {
killTimer(m_changeTimerId);
m_changeTimerId = -1;
emit changed(endPainting());
} else {
QObject::timerEvent(e);
}
}
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Qt 4.5.1 |