actionAt ( const QPoint & ) const : QAction *
actions () const : QList<QAction *>
addAction ( const QIcon &, const QString & ) : QAction *
addAction ( const QString &, const QObject *, const char *, const QKeySequence & ) : QAction *
addAction ( const QIcon &, const QString &, const QObject *, const char *, const QKeySequence & ) : QAction *
addMenu ( const QString & ) : QMenu *
addMenu ( const QIcon &, const QString & ) : QMenu *
childAt ( int, int ) const : QWidget *
childAt ( const QPoint & ) const : QWidget *
connect ( const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : bool
connect ( const QObject *, const char *, const char *, Qt::ConnectionType ) const : bool
d_ptr : QScopedPointer<QObjectData>
disconnect ( const QObject *, const char *, const QObject *, const char * ) : bool
disconnect ( const char *, const QObject *, const char * ) : bool
disconnect ( const QObject *, const char * ) : bool
event ( QEvent * ) : bool
exec ( const QPoint &, int ) : int
exec ( QList<QAction *>, const QPoint &, QAction *, QWidget * ) : QAction *
exec ( QList<QAction *>, const QPoint &, QAction * ) : QAction *
font () const : const QFont &
grabShortcut ( const QKeySequence &, Qt::ShortcutContext ) : int
macEvent ( EventHandlerCallRef, EventRef ) : bool
mapFrom ( QWidget *, const QPoint & ) const : QPoint
mapTo ( QWidget *, const QPoint & ) const : QPoint
metric ( PaintDeviceMetric ) const : int
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palette () const : const QPalette &
popup ( const QPoint &, QAction * )
property ( const char * ) const : QVariant
render ( QPaintDevice *, const QPoint &, const QRegion &, RenderFlags )
render ( QPainter *, const QPoint &, const QRegion &, RenderFlags )
scroll ( int, int, const QRect & )
style () const : QStyle *
tr ( const char *, const char *, int ) : QString
trUtf8 ( const char *, const char *, int ) : QString
x11Info () const : const QX11Info &
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