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/**************************************************************************** ** ** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information ([email protected]) ** ** This file is part of the example classes of the Qt Toolkit. ** ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information ** to ensure GNU General Public Licensing requirements will be met: ** http://www.fsf.org/licensing/licenses/info/GPLv2.html and ** http://www.gnu.org/copyleft/gpl.html. In addition, as a special ** exception, Nokia gives you certain additional rights. These rights ** are described in the Nokia Qt GPL Exception version 1.3, included in ** the file GPL_EXCEPTION.txt in this package. ** ** Qt for Windows(R) Licensees ** As a special exception, Nokia, as the sole copyright holder for Qt ** Designer, grants users of the Qt/Eclipse Integration plug-in the ** right for the Qt/Eclipse Integration to link to functionality ** provided by Qt Designer and its related libraries. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at [email protected]. ** ****************************************************************************/ /* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #ifndef __KAST_TOPLEVEL_H__ #define __KAST_TOPLEVEL_H__ #include <q3mainwindow.h> #include <q3dict.h> #include <qmap.h> //Added by qt3to4: #include <QShowEvent> #include <QHideEvent> #include <QKeyEvent> #include "view.h" class KALedMeter; class QLCDNumber; class KAstTopLevel : public Q3MainWindow { Q_OBJECT public: KAstTopLevel( QWidget *parent=0, const char *name=0 ); virtual ~KAstTopLevel(); private: void playSound( const char *snd ); void readSoundMapping(); void doStats(); protected: virtual void showEvent( QShowEvent * ); virtual void hideEvent( QHideEvent * ); virtual void keyPressEvent( QKeyEvent *event ); virtual void keyReleaseEvent( QKeyEvent *event ); private slots: void slotNewGame(); void slotShipKilled(); void slotRockHit( int size ); void slotRocksRemoved(); void slotUpdateVitals(); private: KAsteroidsView *view; QLCDNumber *scoreLCD; QLCDNumber *levelLCD; QLCDNumber *shipsLCD; QLCDNumber *teleportsLCD; // QLCDNumber *bombsLCD; QLCDNumber *brakesLCD; QLCDNumber *shieldLCD; QLCDNumber *shootLCD; KALedMeter *powerMeter; bool sound; Q3Dict<QString> soundDict; // waiting for user to press Enter to launch a ship bool waitShip; bool isPaused; int shipsRemain; int score; int level; bool showHiscores; enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield, Pause, NewGame }; QMap<int,Action> actions; }; #endif
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