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#include <QtGui>
#include <QtNetwork>
#include <stdlib.h>
#include "server.h"
#include <qlocalserver.h>
#include <qlocalsocket.h>
Server::Server(QWidget *parent)
: QDialog(parent)
{
statusLabel = new QLabel;
quitButton = new QPushButton(tr("Quit"));
quitButton->setAutoDefault(false);
server = new QLocalServer(this);
if (!server->listen("fortune")) {
QMessageBox::critical(this, tr("Fortune Server"),
tr("Unable to start the server: %1.")
.arg(server->errorString()));
close();
return;
}
statusLabel->setText(tr("The server is running.\n"
"Run the Fortune Client example now."));
fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
<< tr("You've got to think about tomorrow.")
<< tr("You will be surprised by a loud noise.")
<< tr("You will feel hungry again in another hour.")
<< tr("You might have mail.")
<< tr("You cannot kill time without injuring eternity.")
<< tr("Computers are not intelligent. They only think they are.");
connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));
connect(server, SIGNAL(newConnection()), this, SLOT(sendFortune()));
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch(1);
buttonLayout->addWidget(quitButton);
buttonLayout->addStretch(1);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(statusLabel);
mainLayout->addLayout(buttonLayout);
setLayout(mainLayout);
setWindowTitle(tr("Fortune Server"));
}
void Server::sendFortune()
{
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
out << (quint16)0;
out << fortunes.at(qrand() % fortunes.size());
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
QLocalSocket *clientConnection = server->nextPendingConnection();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
clientConnection->write(block);
clientConnection->flush();
clientConnection->disconnectFromServer();
}
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