In Ren'Py, a mode is a concise way of describing the type of an interaction. When a mode is reported to Ren'Py, user-defined callbacks can be run. These calbacks can be used to react to a change in mode, perhaps by reconfiguring the user interface. For example, one can cause a transition to occur when switching from ADV-mode to NVL-mode, or when going to a menu, etc.
The goal of the mode systems is to provide a powerful and flexible way of detecting and responding to these changes.
The following are the modes corresponding to built-in interactions:
The mode Ren'Py enters when a transition introduced by the with statement occurs. This is also used for pause statement with a duration specified.
Note that the with mode is entered at the start of the with statement, which is after any preceding scene, show, or hide statements have been run.
Other modes can be entered by calling the renpy.mode function.
Causes Ren'Py to enter the named mode, or stay in that mode if it's already in it.
The config.mode_callbacks variable contains a list of mode callbacks that are invoked whenever Ren'Py enters a mode. The mode callbacks are called with two parameters:
Note that when entering a mode we're already in, the first item in old_modes will be equal to mode.
This mode callback causes transitions to occur when switching from ADV to NVL mode, and vice-versa. This ships as part of Ren'Py, so there's no need to actually use it.
init python:
def _nvl_adv_callback(mode, old_modes):
old = old_modes[0]
if config.adv_nvl_transition:
if mode == "nvl" or mode == "nvl_menu":
if old == "say" or old == "menu":
nvl_show(config.adv_nvl_transition)
if config.nvl_adv_transition:
if mode == "say" or mode == "menu":
if old == "nvl" or old == "nvl_menu":
nvl_hide(config.nvl_adv_transition)
config.mode_callbacks.append(_nvl_adv_callback)