start bitmap
target-file
[targetpath
targetpath]
[header
]
[sourcepath
sourcepath]
source
color-depth
source-bitmap-list
end
A start bitmap
section specifies how to compile bitmap
(.bmp
) files into a Symbian OS format multi-bitmap
(.mbm
) file.
The target-file to be produced should be given
with its extension, e.g. squash.mbm
.
If a target path is specified, that path will be interpreted as a
location on the emulated z:
drive; otherwise, the target file will
be built into the same directory as the application.
If the header
keyword is supplied in the section, a
bitmap header will be generated in directory epoc32\include
, e.g.
squash.mbg
.
Multiple sourcepath
and source
statements
can be specified. Source bitmaps specified with each source
statement will be expected to exist in the directory specified with the latest
sourcepath
statement above it.
Just a single colour-depth must be specified for all the source
bitmaps within a single source
statement, and must be of the form
[c
]digit,digit, where the
optional c
denotes whether the bitmap is a colour bitmap and the
digits represent the colour-depth of the bitmap and the bitmap mask
respectively. It is recommended that the mask has a colour depth of 1 bit per
pixel, to minimise memory usage.