An .EXE program typically has a single executable component. Unlike GUI application targets there is no application information file, and in most cases a resource file will not be needed.
Under WINS/WINSCW, the C++ source is compiled to object files in the build directory; these are then linked, together with standard libraries, into the release directory. You may run the program directly from the release directory.
Under ARM targets, the C++ source is compiled using a native compiler, and then linked into a .exe
in the release directory. You may then transfer the program to the target machine and execute it.
For an EXE target, only a minimum of essential information need be specified:
Specify the TARGETTYPE
line as:
TARGETTYPE exe
Specify the UID
as zero in a UID
line:
UID 0
EXEs do not strictly speaking need a UID value. However specifying zero suppresses a build tools warning.
An example of the project file for a console program is given below.
TARGET HelloWorld.exe
TARGETTYPE exe
UID 0
SOURCEPATH .
SOURCE HelloWorld.cpp
USERINCLUDE .
USERINCLUDE ..\CommonFramework
SYSTEMINCLUDE \Epoc32\include
LIBRARY euser.lib