Overviews of the documents listed above
OpenGL ES Native Platform Graphics
Interface (EGL Version 1.1.02) |
"This document describes EGL, the interface between OpenGL ES and the
underlying native platform window system. It refers to concepts discussed in the OpenGL
ES specification, and may be viewed as an appendix to that document. EGL uses OpenGL ES
conventions for naming entry points and macros.
EGL provides mechanisms for creating rendering surfaces onto which OpenGL ES
can draw, and synchronizing drawing by both OpenGL ES and native platform rendering APIs.
EGL does not explicitly support remote or indirect rendering, unlike the
similar GLX API."
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OpenGL ES Common/Common-Lite
Profile Specification, Version 1.1.04 (Annotated) |
"This document outlines the OpenGL ES Common and Common-Lite profiles. A
profile pipeline is described in the same order as in the OpenGL specification. The
specification lists supported commands and state, and calls out commands and state that
are part of the full (desktop) OpenGL specification but not part of the
profile definition. This specification is not a standalone document
describing the detailed behavior of the rendering pipeline subset and API. Instead, it
provides a concise description of the differences between a full OpenGL renderer and the
Common/Common-Lite renderer. This document is defined relative to the OpenGL 1.5
specification.
This document specifies the OpenGL Common/Common-Lite renderer. A companion
document defines one of more bindings to window system/OS platform combinations analogous
to the GLX, WGL, and AGL specifications. If required, an additional companion document
describes utility library functionality analogous to the GLU specification."
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