An example content file is given below. It has a number of content objects and a number of containers with other containers and content objects inside. It is likely that each container will have information or meta-data related to the collection of objects it holds.
The ContentAccess::CContent
object encapsulates a
single file. It allows an application to look at the structure of the objects
within the file and the attributes of those objects.
There are two ways to create a CContent
object. The
application can specify the URI of the content or it can supply an open file
handle.
// Create a CContent with a URI
CContent *content = CContent::NewL(uri);
// Create a CContent with an existing file handle
CContent *content = CContent::NewL(aFs, aFile);
Upon creation, CContent
selects the agent that will handle
the file.
ContentAccess::CContent
acts like a cursor, only
able to list the contents of one container object at any one time. When
CContent
is first opened, it views the top level container within
the file. The top level container is actually the file itself. This top level
container concept applies to all files, regardless of how many content or
container objects are inside.
Even a content file such as a jpeg image is a container, it's just that
the file only has the "DEFAULT"
object embedded inside.
So, when the example file shown earlier is opened, the following
objects can be seen by the CContent
:
In this top level container, there is only one embedded content object
visible (the .jpg
file) and two embedded container objects.
// Create an array to store the results of CContent::GetEmbeddedObjectsL()
RStreamablePtrArray<CEmbeddedObject> myArray;
CleanupClosePushL(myArray);
// Get the embedded content objects in the current container
content->GetEmbeddedObjectsL(myArray, EContentObject);
i = myArray.Count(); // One content object
// clear the contents of the array
myArray.ResetAndDestroy();
// Get the number of container objects in the current container
content->GetEmbeddedObjectsL(myArray, EContainerObject);
i = myArray.Count(); // Two container objects
// clear the contents of the array
myArray->ResetAndDestroy();
To investigate the objects inside a container, CContent
must first open the container. This changes CContent
's focus from
the current container to the container specified in the
ContentAccess::CContent::OpenContainer()
function.
// Get the container objects in the top level of the file
content->GetEmbeddedObjects(myArray, EContainerObject);
// Find the Unique Id of the first container
TPtrC UniqueId = myArray[0]->UniqueId()
// Open the first container
content->OpenContainer(UniqueId);
Now CContent
can see the contents of Container 1:
At this point, listing the objects that CContent
can see
gives six MP3 files and one container object.
// Get the embedded content objects in the current container
content->GetEmbeddedObjectsL(myArray, EContentObject);
i = myArray.Count(); // Six content objects
myArray.ResetAndDestroy();
// Get the number of container objects in the current container
content->GetEmbeddedObjectsL(myArray, EContainerObject);
i = myArray.Count(); // One container object
myArray.ResetAndDestroy();
The same process can be followed again to see the contents of Container 1.1
// Get the array of container objects in the current container
content->GetEmbeddedObjects(myArray, EContainerObject);
// Find the Unique Id of the first container within Container 1
TPtrC UniqueId = myArray[0]->UniqueId()
// Open Container 1.1
content->OpenContainer(UniqueId);
myArray.ResetAndDestroy();
// Can now see two content objects (the MOV file and the TXT file)
content->GetEmbeddedObjectsL(myArray, EContentObject);
i = myArray.Count();
myArray.ResetAndDestroy();
// Zero container objects
content->GetEmbeddedObjectsL(myArray,EContentObject);
i = myArray.Count();
myArray.ResetAndDestroy();
To look once more at the contents of the container that encloses the
current container, the
ContentAccess::CContent::CloseContainer()
function should
be used.
Continuing our example, if we close the Container 1.1 we are left viewing the Container 1 again.
//Close Container 1.1
content->CloseContainer();
// Get the embedded content objects in the current container
content->GetEmbeddedObjectsL(myArray, EContentObject);
i = myArray.Count(); // Six content objects
myArray.ResetAndDestroy();
// Get the number of container objects in the current container
content->GetEmbeddedObjectsL(myArray, EContainerObject);
i = myArray.Count(); // One container object
myArray.ResetAndDestroy();
If an application wants to find all the content with a particular MIME
type within a file, it should use
ContentAccess::CContent::Search()
. This function will
produce a list of all content objects with the specified MIME type that are
stored under the current container.
// Create an array for storing the result of the search
RStreamablePtrArray<CEmbeddedObject> myArray;
// Find how many MP3 files are in Container 1
TInt numMp3 = content->Search(myArray, _L("mpeg/audio"), EFalse);
The functions described earlier can be used to locate a particular
content object within a file.
ContentAccess::CContent::OpenContentL()
can be used to
read the content object. The UniqueId
parameter can be used to
identify a particular object within the file.
The call to ContentAccess::CContent::OpenContentL()
will
leave if the intent is not permitted. This could occur if the file is DRM
protected but no rights are present.
If the file is DRM protected and the call to
OpenContentL()
succeeds, the rights are not consumed at this
point. CAF just checks that it is possible to use the content.
// Open the content object specified by uniqueId with the EPlay intent
CData* data = content->OpenContentL(EPlay, uniqueId);
If the application already knows the URI and unique ID of the content
object it wants to read from, it can create a CData
object
directly.
CData* data = CData::NewL(TVirtualPathPtr(uri, uniqueId), EPlay, EContentShareReadOnly);
Once the CData
object has been constructed, it allows the
content object to be used as if it were a standalone unprotected file. The
client must call ContentAccess::CData::ExecuteIntent()
when the rights should be consumed. If the file is not DRM protected, the call
will be ignored by the agent handling the file.
TBuf8 <256> buf;
data->ExecuteIntent(EPlay);
data->Seek(ESEEK_START,SomePosition);
data->Read(buf);
There are several overloaded versions of the
ContentAccess::CData::Read()
function. Only one is
illustrated above for example purposes.
The CContent
interface supports notification requests for
content objects within files. The events for which an application can request
notification are given by the enumeration
ContentAccess::TEventMask
.
The following example requests and cancels notification for rights becoming available:
// Request notification when rights become available for a particular content object
content->NotifyStatusChange(ERightsAvailable, status, uniqueId);
// Cancel notification request
content->CancelNotifyStatusChange(status, uniqueId);
There are two functions available that give the application some control over the rights:
ContentAccess::CContent::RequestRights()
allows
the application to ask the agent to undertake whatever steps are necessary to
obtain rights for the given content object. Some agents may not support this
mechanism, in which case they will return KErrCANotSupported
.
The request rights call includes a TRequestStatus
parameter, which allows the application to be notified of the outcome of the
rights request.
content->RequestRights(status, uniqueId);
ContentAccess::CContent::DisplayInfoL()
allows the
application to ask the agent to display the file and/or rights information for
the given content object. The call returns when the display is dismissed.
Some agents may not support this mechanism, in which case they will
return KErrCANotSupported
.
content->DisplayInfoL(EFileProperties, uniqueId);