Location:
e32def.h
typedef unsigned char TText8;
8-bit unsigned character.
Use instead of C++ built-in char type because it is guaranteed to be unsigned. Use instead of TInt8 where the application is really for text rather than 8-bit arithmetic or binary quantities.
For most purposes, you should use TText rather than TText8. TText is mapped onto either TText8 or TText16 depending on whether a non-Unicode or Unicode variant is being built. Use TText8 only when you are dealing explicitly with 8-bit text, regardless of build.