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override the build target to build for ARM |
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how the compiler is to deal with floating point instructions |
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address to which a DLL will be built and, if possible, loaded |
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specifies that the target executable should be compressed using the bytepair algorithm |
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platform security capability |
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specifies that the target executable should be compressed using the Deflate, Huffman+LZ77 algorithm |
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libraries that are only required in debug builds |
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override the default linker definition file |
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document (non-code) files |
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minimum and maximum heap sizes for your executable |
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process priority for your |
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stack size for your executable |
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specify name of .lib file |
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create library file without requiring frozen exports |
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specifies that the target executable should be compressed using the Deflate, Huffman+LZ77 algorithm |
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languages code for the project |
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import libraries |
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give a DLL a different internal name than its filename |
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states that the target executable should not be compressed |
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stops the generation of a component's |
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do not apply a |
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specify additional compiler options |
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resource file for application projects |
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secure identifier of the executable |
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source files |
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location of the project and its workfiles |
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disables the use of optimisation in debug builds |
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bitmaps to build into an |
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platform-specific section |
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resource file to build |
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specifies the source file for the string table |
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static libraries |
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project's dependencies may differ with the variant, |
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system header files directories |
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resource file for system projects; from v9.0, use start resource |
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file generated by the project |
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where the project should be released |
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kind of project |
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UIDs for a project |
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project's header files directories |
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vendor identifier |
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set the version |
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set the entry point for a standard EXE |
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Win32 system libraries to link to in a WINS/WINSCW build |