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Developers can localise a C++ application by simply changing the resource file text associated with each menu item, task bar or other control. Since changes to the text do not change the symbol information in the generated header file, it is not necessary to recompile the application to use the new file. Consequently, a resource file may be generated for each language supported, and the actual resource used is determined by the end-user at installation time.
The examples quoted in this page are taken from the code example
Examples\ToolsAndUtilities\Localise
, which provides the Hello
World application, localised for English and German.
Localisable strings should not be defined within a resource file,
but in separate files with the extension .rls
. An
.rls
file defines symbolic identifiers for strings, to which the
resource file refers when it needs the associated string.
An example from an .rls
file is shown below:
// Strings localised for UK
rls_string STRING_r_example_first_menu_name "Hello"
rls_string STRING_r_example_item0 "Item 0"
The keyword rls_string
appears before each string
definition, followed by a symbolic identifier, and then the string itself in
quotes. To localise the file for German, the same identifiers would be used,
but the strings would be translated, i.e.
// Strings localised for German
rls_string STRING_r_example_first_menu_name "Hallo"
rls_string STRING_r_example_item0 "Eintrag 0"
The resource file itself would be the same, whatever the locale, as it would only refer to strings through their symbolic names, e.g.
MENU_TITLE
{
menu_pane=r_example_first_menu;
txt=STRING_r_example_first_menu_name;
}
defines a menu title resource, with a title string defined by
STRING_r_example_first_menu_name
(i.e. "Hello" in UK, "Hallo" in
German).
You can define in a project definition (.mmp
) file the
locales that the project supports. Given appropriate resource source and
.rls
files, the build process then builds a separate compiled
resource file for each supported locale.
The process in detail can be broken into three steps:
determine on a symbolic identifier for every supported locale
specify in the project definition file the supported locales
#include
the .rls
files for the
supported locales in the resource source file
These are discussed further below.
You should decide on a symbolic identifier for every supported language. The symbol should be of the form:
LANGUAGE_
language-code
where language-code
should be two characters long, but
otherwise can be anything you like, as long as each language in the resource
file has a unique symbol.
You are recommended to use a standard two-digit number as defined
by Symbian in an enumeration TLanguage
in e32std.h
,
which gives numeric values to the languages. For example, the value
ELangGerman
(German) in TLanguage
has the value 3, so
you could use LANGUAGE_03
as the symbol for German.
Alternatively, you can use logical letters for each language: e.g.
US English might have the symbol LANGUAGE_US
, while French might
have the symbol LANGUAGE_FR
.
For projects with localised resources, you must use the
lang
statement in the .mmp
file to set the languages
codes used. So, for the above example, in which the language codes used are for
German (03) and UK English (01), the lang
statement should
read:
lang 01 03
When the project is built, each resource file specified in the
project file will be compiled multiple times, once for each language-code
specified. The language codes are used to complete the extension of the built
resource files: for our example, two files would be built:
project-name.r01
and
project-name.r03
.
The symbols can then used, with conditional compilation statements,
to specify which string definitions should be compiled for each language. In
the example code fragment below, the file 01-strings.rls
is
assumed to have the strings localised for UK English, and the file
03-strings.rls
the strings localised for German.
// Conditional compile, depending on locale
#ifdef LANGUAGE_01 // if language code is for UK
#include "01-strings.rls"
#elif defined LANGUAGE_03 // if language code is for German
#include "03-strings.rls"
#endif
// end conditional compile
when built with the code 01, the UK English strings in
01-strings.rls
are compiled into the resource file
when built with the code 03, the German strings in
03-strings.rls
are compiled into the resource file
The Uikon application framework attempts to load the project's
resource file when the application starts up. If the resource file has the
extension .rsc
, then this is loaded. Alternatively, the framework
attempts to load the correct resource file by comparing the system locale
setting with the available resource files: for example, in a German locale, the
resource file with extension .r03
would be loaded. Resource files
that are explicitly loaded by programs, rather than by the framework, can use
the same stategy, by calling BalfUtils::NearestLanguageFile()
to
find a resource file with the correct language extension.
More typically than installing all the resource files for all the available locales, you would only want to select a single resource file for installation, based on the system locale or user preference. The Symbian OS Installation System enables this, as described in How to create an installation file for a multilingual application.