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AlarmServerExample
: Alarm manager console
application
Found in examples\AppServices\AlarmServer\
.
// AlarmServerExample.h
//
// Copyright (c) 2006 Symbian Software Ltd. All rights reserved.
//
//
#if (!defined __ALARMSERVEREXAMPLE_H__)
#define __ALARMSERVEREXAMPLE_H__
#include <asshddefs.h>
class CExampleAlarmServer : public CBase
{
public:
static CExampleAlarmServer* NewL();
void EgAlarmServerL();
~CExampleAlarmServer();
private:
void ConstructL();
void SetFloatingAlarmL();
void AddFetchDeleteFixedAlarmL();
void WaitForAlarmToBeCleared();
void DisplayNotificationType(TAlarmChangeEvent aAlarmChangeEvent,TAlarmId aAlarmId);
void DisplayAlarmState(TAlarmState aState);
private:
RASCliSession iAlarmServerSession;
};
#endif /*__ALARMSERVEREXAMPLE_H__ */
// AlarmServerExample.cpp
//
// Copyright (c) 2006 Symbian Software Ltd. All rights reserved.
// System includes
#include <e32base.h>
#include <e32cons.h>
#include <asshdalarm.h>
#include <asclisession.h>
// Local includes
#include "AlarmServerExample.h"
// Global definition
static CConsoleBase* gConsole;
// Strings for display
_LIT(KConsoleStars,"\n*************************");
CExampleAlarmServer* CExampleAlarmServer::NewL()
{
CExampleAlarmServer* self = new (ELeave) CExampleAlarmServer();
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
void CExampleAlarmServer::ConstructL()
{
// connect to the alarm server
User::LeaveIfError(iAlarmServerSession.Connect());
}
CExampleAlarmServer::~CExampleAlarmServer()
{
iAlarmServerSession.Close();
}
// Called each time the alarm server generates an event. Displays a description of the event.
void CExampleAlarmServer::DisplayNotificationType(TAlarmChangeEvent aAlarmChangeEvent, TAlarmId /*aAlarmId*/)
{
switch (aAlarmChangeEvent)
{
case EAlarmChangeEventUndefined:
_LIT(KConsoleMsg, "\nAn undefined alarm event has occurred.");
gConsole->Printf(KConsoleMsg);
break;
case EAlarmChangeEventState:
_LIT(KConsoleMsg1, "\nAn alarm has changed state.");
gConsole->Printf(KConsoleMsg1);
break;
case EAlarmChangeEventStatus:
_LIT(KConsoleMsg2, "\nAn alarm has changed status.");
gConsole->Printf(KConsoleMsg2);
break;
case EAlarmChangeEventCharacteristics:
_LIT(KConsoleMsg3, "\nAn alarm has changed characteristics..");
gConsole->Printf(KConsoleMsg3);
break;
case EAlarmChangeEventAlarmDeletion:
_LIT(KConsoleMsg4, "\nAn alarm has been deleted from the queue.");
gConsole->Printf(KConsoleMsg4);
break;
case EAlarmChangeEventAlarmAddition:
_LIT(KConsoleMsg5, "\nAn alarm has been added to the queue.");
gConsole->Printf(KConsoleMsg5);
break;
case EAlarmChangeEventTimerExpired:
_LIT(KConsoleMsg6, "\nAn alarm has expired.");
gConsole->Printf(KConsoleMsg6);
break;
case EAlarmChangeEventSoundPlaying:
_LIT(KConsoleMsg7, "\nThe sound for an alarm has just started playing.");
gConsole->Printf(KConsoleMsg7);
break;
case EAlarmChangeEventSoundStopped:
_LIT(KConsoleMsg8, "\nThe sound for an alarm has just stopped playing.");
gConsole->Printf(KConsoleMsg8);
break;
case EAlarmChangeEventPlayIntervalsChanged:
_LIT(KConsoleMsg9, "\nThe sound intervals associated with sound timing have changed.");
gConsole->Printf(KConsoleMsg9);
break;
case EAlarmChangeEventGlobalSoundStateChanged:
_LIT(KConsoleMsg10, "\nThe global sound state (on/off) has changed.");
gConsole->Printf(KConsoleMsg10);
break;
case EAlarmChangeEventHeadQueueItemChanged:
_LIT(KConsoleMsg11, "\nThe next alarm at the head of the alarm queue has changed.");
gConsole->Printf(KConsoleMsg11);
break;
case EAlarmChangeEventSystemDateTimeChanged:
_LIT(KConsoleMsg12, "\nThe system date or time has changed, or the days defined as workdays have changed.");
gConsole->Printf(KConsoleMsg12);
break;
case EAlarmChangeEventAlarmUIVisible:
_LIT(KConsoleMsg13, "\nThe alarm alert server has been instructed to show the 'alarm expired' display.");
gConsole->Printf(KConsoleMsg13);
break;
case EAlarmChangeEventAlarmUIInvisible:
_LIT(KConsoleMsg14, "\nThe alarm alert server has been instructed to hide the 'alarm expired' display.");
gConsole->Printf(KConsoleMsg14);
break;
case EAlarmChangeEventSoundSilence:
_LIT(KConsoleMsg15, "\nAlarm sounds have been temporarily silenced, the current alarm has been paused or re-enabled.");
gConsole->Printf(KConsoleMsg15);
break;
case EAlarmChangeEventAlarmData:
_LIT(KConsoleMsg16, "\nThe data associated with an alarm has changed.");
gConsole->Printf(KConsoleMsg16);
break;
case EAlarmChangeEventRestoreStarted:
_LIT(KConsoleMsg17, "\nA restore from backup of the alarm server has started. Alarms cannot be added/deleted until this has finished.");
gConsole->Printf(KConsoleMsg17);
break;
case EAlarmChangeEventRestoreFailed:
_LIT(KConsoleMsg18, "\nA restore from backup of the alarm server has failed. Alarms can be added/deleted again.");
gConsole->Printf(KConsoleMsg18);
break;
case EAlarmChangeEventRestoreCompleted:
_LIT(KConsoleMsg19, "\nA restore from backup of the alarm server has completed. The alarm queue has changed.");
gConsole->Printf(KConsoleMsg19);
break;
case EAlarmChangeEventLast:
_LIT(KConsoleMsg20, "\nLast change event (anchor). This is always at the end of the list.");
gConsole->Printf(KConsoleMsg20);
break;
}
}
// Waits for the alarm to be cleared by the user.
// In the meantime, prints out descriptions of all change events generated by server.
void CExampleAlarmServer::WaitForAlarmToBeCleared()
{
TAlarmChangeEvent alarmChangeEvent;
do
{
TRequestStatus status;
TAlarmId alarmId;
iAlarmServerSession.NotifyChange(status, alarmId);
User::WaitForRequest(status);
alarmChangeEvent = static_cast<TAlarmChangeEvent>(status.Int());
DisplayNotificationType(alarmChangeEvent,alarmId);
}
// EAlarmChangeEventAlarmUIInvisible is generated when the alarm is cleared
while (alarmChangeEvent != EAlarmChangeEventAlarmUIInvisible);
}
// Sets a floating alarm and adds it to the alarmserver queue.
// This is an alarm that is set using local time, for example a morning wake up call.
void CExampleAlarmServer::SetFloatingAlarmL()
{
/*
There are two types of alarms - floating and fixed.
For a floating alarm, time is set in local time by using TASShdAlarm::NextDueTime().
A floating alarm will be rescheduled when the UTC offset is changed.
In case of fixed alarms, time is set in UTC by using TASShdAlarm::SetUtcNextDueTime().
A fixed alarm will not be rescheduled when the UTC offset is changed.
*/
_LIT(KConsoleMsg, "\nPress any key to add a floating alarm");
gConsole->Printf(KConsoleMsg);
_LIT(KConsoleMsg2,"\nWhen notification occurs, press Clear to continue");
gConsole->Printf(KConsoleMsg2);
gConsole->Getch();
gConsole->Printf(KConsoleStars);
TASShdAlarm alarm;
alarm.Category() = KASCliCategoryClock;
// Alarm occurs once, today. This is the default.
alarm.RepeatDefinition() = EAlarmRepeatDefintionRepeatOnce;
_LIT(KAlarmMessage,"\nThis is a floating alarm.");
alarm.Message() = KAlarmMessage;
// Get the local time and set it as the alarm's due time
alarm.NextDueTime().HomeTime();
// Set alarm to expire in the past - should go off immediately.
// Note that if the alarm was of type EAlarmRepeatDefintionRepeatNext24Hours
// it would expire tomorrow.
alarm.NextDueTime() -= TTimeIntervalSeconds(2);
// WriteUserData capability is required to add an alarm
User::LeaveIfError(iAlarmServerSession.AlarmAdd(alarm));
// Wait for the user to clear the alarm
WaitForAlarmToBeCleared();
}
// Displays the state of the alarm
void CExampleAlarmServer::DisplayAlarmState(TAlarmState aState)
{
switch (aState)
{
case EAlarmStateInPreparation:
_LIT(KConsoleMsg1, "\nThe alarm state is not currently known by the alarm server..");
gConsole->Printf(KConsoleMsg1);
break;
case EAlarmStateQueued:
_LIT(KConsoleMsg2, "\nThe alarm is in the queue.");
gConsole->Printf(KConsoleMsg2);
break;
case EAlarmStateSnoozed:
_LIT(KConsoleMsg3, "\nThe alarm is snoozed. When the snooze period is over, the alarm expires again.");
gConsole->Printf(KConsoleMsg3);
break;
case EAlarmStateWaitingToNotify:
_LIT(KConsoleMsg4, "\nThe alarm is waiting to be notified.");
gConsole->Printf(KConsoleMsg4);
break;
case EAlarmStateNotifying:
_LIT(KConsoleMsg5, "\nThe alarm is currently notifying");
gConsole->Printf(KConsoleMsg5);
break;
case EAlarmStateNotified:
_LIT(KConsoleMsg6, "\nThe alarm has already notified and has been dismissed.");
gConsole->Printf(KConsoleMsg6);
break;
}
}
// Sets a fixed alarm and adds it to the alarmserver's queue.
// This is an alarm that is set using UTC, so will not change if
// for instance the system time zone changes.
// This function fetches and prints alarm details.
void CExampleAlarmServer::AddFetchDeleteFixedAlarmL()
{
gConsole->Printf(KConsoleStars);
_LIT(KConsoleMsg, "\nPress any key to add a fixed alarm");
gConsole->Printf(KConsoleMsg);
gConsole->Getch();
TASShdAlarm alarm;
TAlarmCategory alarmCategory = KASCliCategoryClock;
alarm.Category()=alarmCategory;
_LIT(KAlarmMessage, "This is a fixed alarm");
alarm.Message() = KAlarmMessage;
_LIT(KAlarmSound, "Chimes");
alarm.SoundName() = KAlarmSound;
// Alarm occurs once.
alarm.RepeatDefinition() = EAlarmRepeatDefintionRepeatOnce;
TTime time;
// Time is set in UTC for a fixed alarm
time.UniversalTime();
// Set alarm to expire in 2 seconds.
time += TTimeIntervalSeconds(2);
alarm.SetUtcNextDueTime(time);
// WriteUserData capability is required to add an alarm
User::LeaveIfError(iAlarmServerSession.AlarmAdd(alarm));
// Fetch some details about the alarm from the server and print them
const TAlarmId id = alarm.Id();
TAlarmCategory category;
User::LeaveIfError(iAlarmServerSession.GetAlarmCategory(id, category));
User::LeaveIfError(iAlarmServerSession.GetAlarmDetails(id, alarm));
TAlarmState state = alarm.State();
DisplayAlarmState(state);
TAlarmMessage message = alarm.Message();
TBuf<256> messageBuf;
messageBuf.Copy(message);
_LIT(KConsoleMessage,"\nThe alarm's message is....:");
gConsole->Printf(KConsoleMessage);
gConsole->Printf(messageBuf);
TAlarmSoundName soundName = alarm.SoundName();
messageBuf.Copy(soundName);
_LIT(KConsoleSoundName,"\nThe alarm's sound name is ....:");
gConsole->Printf(KConsoleSoundName);
gConsole->Printf(messageBuf);
_LIT(KDeleteMsg, "\n\nPress any key to finish");
gConsole->Printf(KDeleteMsg);
gConsole->Getch();
User::LeaveIfError(iAlarmServerSession.AlarmDelete(id));
}
void CExampleAlarmServer::EgAlarmServerL()
{
SetFloatingAlarmL();
AddFetchDeleteFixedAlarmL();
}
static void DoExampleL()
{
// Create the console to print the messages to.
_LIT(KConsoleMessageDisplay, "Alarm Server Example");
gConsole = Console::NewL(KConsoleMessageDisplay,TSize(KConsFullScreen,KConsFullScreen));
CleanupStack::PushL(gConsole);
gConsole->Printf(KConsoleMessageDisplay);
gConsole->Printf(KConsoleStars);
CExampleAlarmServer* egAlarmServer= CExampleAlarmServer::NewL();
TRAPD(err, egAlarmServer->EgAlarmServerL());
if (err)
{
_LIT(KFailed,"\n\nExample failed: leave code=%d");
gConsole->Printf(KFailed, err);
gConsole->Getch();
}
delete egAlarmServer;
CleanupStack::PopAndDestroy(gConsole);
}
// Standard entry point function
TInt E32Main()
{
__UHEAP_MARK;
// Active scheduler required as this is a console app
CActiveScheduler* scheduler=new CActiveScheduler;
// If active scheduler has been created, install it.
if (scheduler)
{
CActiveScheduler::Install(scheduler);
// Cleanup stack needed
CTrapCleanup* cleanup=CTrapCleanup::New();
if (cleanup)
{
TRAP_IGNORE(DoExampleL());
delete cleanup;
}
delete scheduler;
}
__UHEAP_MARKEND;
return KErrNone;
}
// BLD.INF
// Component description file
//
// Copyright (c) 2006 Symbian Software Ltd. All rights reserved.
PRJ_MMPFILES
AlarmServerExample.mmp
// AlarmServerExample.mmp
//
// Copyright (c) 2006 Symbian Software Ltd. All rights reserved.
TARGET AlarmServerExample.exe
TARGETTYPE exe
UID 0xE8000093
CAPABILITY WriteUserData
// using relative paths for source and user includes
SOURCEPATH .
SOURCE AlarmServerExample.cpp
USERINCLUDE .
SYSTEMINCLUDE \Epoc32\include
LIBRARY EUSER.LIB
LIBRARY AlarmClient.lib
LIBRARY AlarmShared.lib
This example application demonstrates the client API to the alarm
server. It adds a floating alarm and a fixed alarm to the alarm server queue.
Before adding the alarms, the application connects to the alarm server using
RASCliSession::Connect()
.
After connecting to the server, an object of
TASShdAlarm
class is created with the following
characteristics to represent an alarm on the server:
The repeat definition is set to
EAlarmRepeatDefintionRepeatOnce
using
TASShdAlarm::RepeatDefinition()
. This enables the alarm to
occur only once.
The due time (expiry time) for the floating alarm is set in local
time using TASShdAlarm::NextDueTime()
.
The due time (expiry time) for the fixed alarm is set in universal
time using TASShdAlarm::SetUtcNextDueTime()
.
The floating alarm is set to display a message on expiry using
TASShdAlarm::Message()
.
The fixed alarm is set to play a sound on expiry using
TASShdAlarm::SoundName()
, along with displaying a message.
The alarm is added to the server queue using
RASCliSession::AlarmAdd()
and change event notification is
requested from the server using
RASCliSession::NotifyChange()
.
The application also demonstrates how to query the server for an alarm
using its ID. The category and details of an alarm can be retrieved using
RASCliSession::GetAlarmCategory()
and
RASCliSession::GetAlarmDetails()
respectively. Finally,
the alarm is deleted from the server using
RASCliSession::AlarmDelete()
.
This is a console application, which builds an executable called
AlaramServerExample.exe
in the standard location
(\epoc32\release\winscw\
<build_variant> for
CodeWarrior). After launching the executable, depending on the emulator you are
using, you may need to navigate from the app launcher/shell screen to view the
console.
RASCliSession
TASShdAlarm