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SYMBIAN OS V9.4

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Locale settings example code

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Currency: locale-dependent currency representation


Example code

The files reproduced here are the main files contained in the examples directory. Some extra files may be needed to run the examples, and these will be found in the appropriate examples directory.

Found in: examples\Base\Locale\Currency

// Currency.cpp
//
// Copyright (C) Symbian Software Ltd 2000-2005.  All rights reserved.

#include "CommonFramework.h" // standard example framework

// advance declarations
void printCurrency();
void formatCurrency(TDes &aBuffer, TReal currencyAmount);


LOCAL_C void doExampleL()
    {
        // construct and initialize application data
        // Locale information includes whether there is a space between 
        // currency symbol and amount, whether negative currency amounts 
        // are enclosed in brackets, and whether digits to left of decimal 
        // separator are grouped in threes ("Triads"). 
    TLocale locale;    // locale information
    TCurrencySymbol currencySymbol;
    currencySymbol.Set();   // Get system wide currency symbol setting
    locale.SetCurrencySymbolPosition(ELocaleBefore); 
    locale.SetCurrencySpaceBetween(EFalse); 
    locale.SetNegativeCurrencyFormat(TLocale::ELeadingMinusSign);
    locale.SetCurrencyDecimalPlaces(2); 
    locale.SetCurrencyTriadsAllowed(ETrue); 
    locale.SetThousandsSeparator(',');
    locale.SetDecimalSeparator('.');
    locale.Set();           // set system default settings
    printCurrency();
    }

void printCurrency()
    {
    TBuf<30> aBuffer; // receives formatted currency string
    aBuffer.Zero(); // empty buffer
    TReal currencyAmount=-12345678.119;
    formatCurrency(aBuffer, currencyAmount);
    _LIT(KFormat1,"Currency value is: %S\n");
    console->Printf(KFormat1,&aBuffer);
    }
        
void formatCurrency(TDes &aBuffer, TReal currencyAmount)
    {
        //
        // Format the currency starting with the currency symbol 
        //
    TLocale locale;            // System locale settings
    TRealFormat realFormat; 
        //
        // Set up a TRealFormat object from locale information.
        // This involves setting decimal and thousands separators, 
        // whether triads are allowed or not and number of decimal places.
        //
    realFormat.iType=KRealFormatFixed; // converts number to the form
                                       //"nnn.ddd" (n=integer, d=decimal) 
    realFormat.iWidth=30;              // Max. number of characters allowed
                                       // to  represent the number
    realFormat.iPlaces=locale.CurrencyDecimalPlaces(); 
    realFormat.iPoint=locale.DecimalSeparator(); 
    realFormat.iTriad=locale.ThousandsSeparator();
    realFormat.iTriLen=(locale.CurrencyTriadsAllowed() ? 1 : 0); 
    TCurrencySymbol symbol;              // get currency symbol from
                                      // system setting
            
    _LIT(KTxtOpenBra,"(");
    _LIT(KTxtSpace," ");
    _LIT(KTxtCloseBra,")");
    _LIT(KTxtMinusSign,"-");
                                      // Negative currency amounts may
                                      // be enclosed in brackets.
                                      // Currency symbol can appear before or
                                      // after the value.
                                      // We can have spaces between the currency
                                      // symbol and the value.
                                     
                                      
    TUint currencySymbolAtFront;
    TUint spaceBetweenSymbolAndValue;

                                      //
                                      // setup some useful values.    
                                      //
    currencySymbolAtFront      = ((locale.CurrencySymbolPosition()==ELocaleBefore) ? 0x01 : 0x00);
    spaceBetweenSymbolAndValue = (locale.CurrencySpaceBetween() ? 0x01 : 0x00);
                                      
                                      //
                                      // Deal with negative values
                                      //
    if (currencyAmount<0)
        {
                                      // Check if position of currency symbol needs to swap for 
                                      // for negavtive values
        currencySymbolAtFront ^= (locale.NegativeCurrencySymbolOpposite() ? 0x01 : 0x00);
        
                                      // Check if we need a space between currency symbol
                                      // and value.
        if (spaceBetweenSymbolAndValue && locale.NegativeLoseSpace())
            {
            spaceBetweenSymbolAndValue = 0x00;
            }
        
                                      // Now lay out the negative value as instructed. 
        switch (locale.NegativeCurrencyFormat())
            {
            case TLocale::ELeadingMinusSign :
                {
                aBuffer.Append(KTxtMinusSign);
                if (currencySymbolAtFront)
                    {
                    aBuffer.Append(symbol);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.AppendNum(-currencyAmount,realFormat);
                    }
                else
                    {
                    aBuffer.AppendNum(-currencyAmount,realFormat);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.Append(symbol);
                    }
                break;
                }
               
            case TLocale::ETrailingMinusSign :
                {
                if (currencySymbolAtFront)
                    {
                    aBuffer.Append(symbol);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.AppendNum(-currencyAmount,realFormat);
                    aBuffer.Append(KTxtMinusSign);
                    }
                else
                    {
                    aBuffer.AppendNum(-currencyAmount,realFormat);
                    aBuffer.Append(KTxtMinusSign);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.Append(symbol);
                    }
                break;
                }
            
            case TLocale::EInterveningMinusSign :
                {
                if (currencySymbolAtFront)
                    {
                    aBuffer.Append(symbol);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.AppendNum(currencyAmount,realFormat);        
                    }
                else
                    {
                    aBuffer.AppendNum(currencyAmount,realFormat);        
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.Append(symbol);
                    }
                break;
                }
                
            default : // EInBrackets is the only remaining option
                {
                aBuffer.Append(KTxtOpenBra);
                if (currencySymbolAtFront)
                    {
                    aBuffer.Append(symbol);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.AppendNum(-currencyAmount,realFormat);
                    }
                else
                    {
                    aBuffer.AppendNum(-currencyAmount,realFormat);
                    if (spaceBetweenSymbolAndValue)
                        {
                        aBuffer.Append(KTxtSpace);
                        }
                    aBuffer.Append(symbol);
                    }
                aBuffer.Append(KTxtCloseBra);
                break;
                }
            
            }
        }
        
                                      //
                                      // Deal with zero or postive values
                                      //
    else
        {
        if (currencySymbolAtFront)
            {
            aBuffer.Append(symbol);
            if (spaceBetweenSymbolAndValue)
                {
                aBuffer.Append(KTxtSpace);
                }
            aBuffer.AppendNum(currencyAmount,realFormat);
            }
        else
            {
            aBuffer.AppendNum(currencyAmount,realFormat);
            if (spaceBetweenSymbolAndValue)
                {
                aBuffer.Append(KTxtSpace);
                }
            aBuffer.Append(symbol);
            }
        }
            
   } 
// BLD.INF
// Component description file 
//
// Copyright (C) Symbian Software Ltd 2000-2005.  All rights reserved.


PRJ_MMPFILES

Currency.mmp
// Currency.mmp
//
// Copyright (C) Symbian Software Ltd 2000-2005.  All rights reserved.

// using relative paths for source and userinclude directories

// No explicit capabilities required to run this.

TARGET        Currency.exe
TARGETTYPE    exe
UID           0
VENDORID 0x70000001

SOURCEPATH    .
SOURCE        Currency.cpp

USERINCLUDE   .
USERINCLUDE   ..\..\CommonFramework
SYSTEMINCLUDE \Epoc32\include

LIBRARY       euser.lib

CAPABILITY    None

Description

This example shows locale-dependent currency representation. The way currency values and symbols are printed depends on the locale's settings.


Classes used


Security issues

The example requires no specific capabilities in order to run - and does not demonstrate any security issues.