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The CONE Resource Loader utility is part of the Symbian CONE component,
and it offers methods for opening and closing resource files. The actual
reading of resources from an opened resource file is done using various
CCoeEnv provided resource-reading methods.
This utility is implemented as a single class,
RCoeResourceLoader. Access to the
CCoeEnv instance is required in order to use this utility.
CONE Resource Loader can be accessed through the
RCoeResourceLoader class that is defined in the header
CoeUtils.h. The actual component is linked to the
cone.dll library.
CONE Resource Loader functionality can be accessed via public methods
on an RCoeResourceLoader instance.
To use, an instance of RCoeResourceLoader is
first created. Then calling either one of the open methods of
RCoeResourceLoader opens the resource file. After the
resource file is no longer needed, it must be closed.
A single instance of RCoeResourceLoader can only
have a maximum of one resource file open at any time. If multiple
simultaneously open files are required, instantiate a separate
RCoeResourceLoader for each required file.
The following example shows how to use the
RCoeResourceLoader class:
#include <CoeUtils.h>
// … Other code …
// Get CCoeEnv instance
CEikonEnv* eikEnv = CEikonEnv::Static();
// Initialize loader
RCoeResourceLoader rLoader(eikEnv);
// Open resource file
_LIT( KSampleResourceFileName, "Z:\\System\\Apps\\sample\\sample.rsc" );
TFileName fileName(KSampleResourceFileName);
rLoader.OpenL(fileName);
// Push resource loader to cleanup stack, so that it will always be properly
// closed when popped.
CleanupClosePushL(rLoader);
// Read a resource
iSomeArray = eikEnv->ReadDesC16ArrayResourceL(R_SOME_RESOURCE);
// Pop and destroy rLoader from stack.
// This also calls close on rLoader since CleanupClosePushL was used.
CleanupStack::PopAndDestroy(); // rLoader
For more information on individual methods, please see the reference
API for RCoeResourceLoader.