// server.h
//
// Copyright (c) 2000 - 2006 Symbian Software Ltd. All rights reserved.
//
// Transient server example - server classes
#include <e32base.h>
#include "clientserver.h"
enum TMyPanic
{
EPanicBadDescriptor,
EPanicIllegalFunction,
EPanicAlreadyReceiving
};
void PanicClient(const RMessagePtr2& aMessage,TMyPanic TMyPanic);
class CShutdown : public CTimer
{
enum {KMyShutdownDelay=0x200000}; // approx 2s
public:
inline CShutdown();
inline void ConstructL();
inline void Start();
private:
void RunL();
};
class CMyServer : public CServer2
{
public:
static CServer2* NewLC();
void AddSession();
void DropSession();
void Send(const TDesC& aMessage);
private:
CMyServer();
void ConstructL();
CSession2* NewSessionL(const TVersion& aVersion, const RMessage2& aMessage) const;
private:
TInt iSessionCount;
CShutdown iShutdown;
};
class CMySession : public CSession2
{
public:
CMySession();
void CreateL();
void Send(const TDesC& aMessage);
private:
~CMySession();
inline CMyServer& Server();
void ServiceL(const RMessage2& aMessage);
void ServiceError(const RMessage2& aMessage,TInt aError);
inline TBool ReceivePending() const;
private:
RMessagePtr2 iReceiveMsg;
TInt iReceiveLen;
};