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Symbian Developer Library

SYMBIAN OS V9.4

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Introduction to Font and Bitmap Server

The font and bitmap server manages fonts and bitmaps that may reside in ROM or on some other drive. Bitmaps are stored in a shared-memory heap and are directly accessible to all graphics programs, and the window server. ROM-based fonts and bitmaps are used directly from ROM. File-based fonts and bitmaps are loaded only once, and deleted from RAM when no longer needed by any client.

The server manages sharing of fonts and bitmaps between all client threads. It is conventional in that it is a single server to manage all these system resources on behalf of all clients. There are two main motivations for its presence:

The server is used to manage all fonts and bitmaps, including those in ROM.

The server presents a conventional client API through RFbsSession, representing a session from client to server. The classes CFbsFont and CFbsBitmap represent client-side font and bitmap classes. The bitmap font class implements the font interface for screen and off-screen bitmap fonts. It includes functions to obtain information about scalable fonts provided through the Open Font System API. CFbsBitmap class provides facilities for creating, loading, saving, and resizing bitmaps. It is used to encapsulate bitmaps in all graphics operations. Bitmaps are commonly either loaded from a multi-bitmap file (.mbm) file, or created and drawn to off-screen, and then blitted to a window.

The server is, however, slightly unusual in that the RFbsSession is stored in client-side thread-local storage. The constructors for CFbsFont and CFbsBitmap find this session handle automatically: the client program does not have to pass it as a parameter. Therefore, to most client programs, the client/server nature is hidden from the API.

The RFbsSession is created for clients by the window server’s client API when an window server session, RWsSession, is constructed. A window server client is therefore always an Font and Bitmap Server client.

RFbsSession has a callback. When a resource is released by a client, the API invokes the callback. In the (usual) case that the client is a window server client, the window server’s client API handles the callback by flushing its client-side buffer. The window server, as a high-priority thread, then performs any drawing operations that might need the font or bitmap. Only when this has completed does the server release the resource. Without this mechanism, it would be possible for the server to release a resource before it is required by the window server.