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OpenGL ES

Overviews of the documents listed above

OpenGL ES Native Platform Graphics Interface (EGL Version 1.1.02)

"This document describes EGL, the interface between OpenGL ES and the underlying native platform window system. It refers to concepts discussed in the OpenGL ES specification, and may be viewed as an appendix to that document. EGL uses OpenGL ES conventions for naming entry points and macros.

EGL provides mechanisms for creating rendering surfaces onto which OpenGL ES can draw, and synchronizing drawing by both OpenGL ES and native platform rendering APIs. EGL does not explicitly support remote or indirect rendering, unlike the similar GLX API."

OpenGL ES Common/Common-Lite Profile Specification, Version 1.1.04 (Annotated)

"This document outlines the OpenGL ES Common and Common-Lite profiles. A profile pipeline is described in the same order as in the OpenGL specification. The specification lists supported commands and state, and calls out commands and state that are part of the full (desktop) OpenGL specification but not part of the profile definition. This specification is not a standalone document describing the detailed behavior of the rendering pipeline subset and API. Instead, it provides a concise description of the differences between a full OpenGL renderer and the Common/Common-Lite renderer. This document is defined relative to the OpenGL 1.5 specification.

This document specifies the OpenGL Common/Common-Lite renderer. A companion document defines one of more bindings to window system/OS platform combinations analogous to the GLX, WGL, and AGL specifications. If required, an additional companion document describes utility library functionality analogous to the GLU specification."