Symbian
Symbian Developer Library

SYMBIAN OS V9.4

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User interfaces

Phones intended for different uses tend to require different input mechanisms and form factors. With a very small screen and just a keypad, the main use tends to be voice calls. With pen input, browsing is quite convenient, but data entry is not. A keyboard is obviously the most practical mechanism to enter large amounts of data. These distinctions imply that user interfaces are ultimately both device and market dependent.

Symbian manages this requirement by separating the user interface layer from the operating system. Symbian OS provides core frameworks and services, and the phone manufacturer provides the right UI for their phone. A developer can have various UI-related tasks depending on who they are and the stage of development. These include:

The rest of this topic gives an overview of the UI architecture that Symbian has developed to support these options.

UI architecture

The elements of the Symbian OS UI architecture are shown below, with the dependency relationships illustrated.

Architectural relationships


Architectural relationships

The two key components of these are Uikon, a generic core UI framework, which is present on all Symbian OS phones, and a Product UI, UI libraries developed by a Symbian OS licensee for a particular phone or range of phones.

An extra element of UI specialisation for licensees is provided by the Product Look And Feel (LAF) library. This sets the appearance, such as colour and size, of Uikon controls.

These components are layered above the UI Control Framework, which defines the abstract concepts of the user interface at a basic level, and the Application Architecture, which defines an abstract framework for applications.

Together, these components provide to applications:

Development Kits produced by licensees supply an appropriate real Product UI.

Guide topic links

Uikon overview

View Server overview

Using UI Control Framework