.. index:: single: RenderBuffer .. highlight:: javascript .. _renderbuffer: ----------------------- The RenderBuffer Object ----------------------- A RenderBuffer object is a 2D container of pixel data to be used as a target for rendering, mostly to store depth information. Constructor =========== A RenderBuffer object can be constructed with :ref:`GraphicsDevice.createRenderBuffer `. Methods ======= .. index:: pair: RenderBuffer; destroy `destroy` --------- **Summary** Releases the RenderBuffer resources, the object will be invalid after the method is called. **Syntax** :: renderBuffer.destroy(); Properties ========== .. index:: pair: RenderBuffer; width `width` ------- **Summary** Width of the render buffer in pixels. **Syntax** :: var renderBufferWidth = renderBuffer.width; .. note:: Read Only .. index:: pair: RenderBuffer; height `height` -------- **Summary** Height of the render buffer in pixels. **Syntax** :: var renderBufferHeight = renderBuffer.height; .. note:: Read Only .. index:: pair: RenderBuffer; format `format` -------- **Summary** Name of the format used to store the pixel data. **Syntax** :: var renderBufferFormat = renderBuffer.format; .. note:: Read Only